{"id":3791,"date":"2026-10-27T17:10:26","date_gmt":"2026-10-27T14:10:26","guid":{"rendered":"https:\/\/gameteam.io\/blog\/dayz-server-settings\/"},"modified":"2026-10-27T17:10:26","modified_gmt":"2026-10-27T14:10:26","slug":"dayz-server-settings","status":"publish","type":"post","link":"https:\/\/gameteam.io\/blog\/dayz-server-settings\/","title":{"rendered":"DayZ Standalone Private Server Settings: serverDZ.cfg and Every Config File Explained"},"content":{"rendered":"<p><strong>A DayZ Standalone private server is a community server you control: you set a <code>password<\/code> or a whitelist in <code>serverDZ.cfg<\/code>, and only your group gets in.<\/strong> On PC you can run one yourself or rent one with full access to the config files. On Xbox and PlayStation, private servers are rented through Bohemia&#8217;s console hosting partner with far fewer options. This guide covers every file a DayZ server configuration touches: <code>serverDZ.cfg<\/code> for the rules, <code>cfggameplay.json<\/code> for stamina and building, and the mission&#8217;s XML for loot and infected, with the values from Bohemia&#8217;s reference files.<\/p>\n<h2 id=\"does-dayz-have-private-servers\">Does DayZ have private servers?<\/h2>\n<p>Yes, on every platform, but they work differently. On PC, anyone can run DayZ&#8217;s dedicated server files or rent a server and lock it with a password or whitelist. On Xbox and PlayStation, players can&#8217;t run the server software, so console private servers are rented from the one hosting partner Bohemia works with for consoles, with a short list of settings and no mods.<\/p>\n<table>\n<thead>\n<tr>\n<th><\/th>\n<th>PC private server<\/th>\n<th>Xbox \/ PlayStation private server<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Where it runs<\/td>\n<td>Your PC or any host<\/td>\n<td>Bohemia&#8217;s console hosting partner only<\/td>\n<\/tr>\n<tr>\n<td>Password<\/td>\n<td>Yes, <code>password<\/code><\/td>\n<td>Yes<\/td>\n<\/tr>\n<tr>\n<td>Whitelist and priority queue<\/td>\n<td>Yes, <code>enableWhitelist<\/code> and <code>priority.txt<\/code><\/td>\n<td>Not in Bohemia&#8217;s console FAQ<\/td>\n<\/tr>\n<tr>\n<td>All serverDZ.cfg options<\/td>\n<td>Yes<\/td>\n<td>A subset: name, camera mode, time, messages<\/td>\n<\/tr>\n<tr>\n<td>Loot and economy XML<\/td>\n<td>Yes<\/td>\n<td>Bohemia kept consoles close to vanilla<\/td>\n<\/tr>\n<tr>\n<td>Steam Workshop mods<\/td>\n<td>Yes<\/td>\n<td>No<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>DayZ private server on Xbox:<\/strong> you rent it through the partner&#8217;s app or website and manage it there. <strong>DayZ private server on PS5:<\/strong> DayZ is a PS4 game that runs on PS5, and its private servers come from the same partner. Everything else in this guide is for PC servers, where you have every file, whether the server runs on your own machine or on <a href=\"https:\/\/gameteam.io\/dayz-server-hosting\">DayZ server hosting<\/a>.<\/p>\n<h2 id=\"lock-your-server-password-whitelist-and-priority\">Lock your server: password, whitelist and priority<\/h2>\n<p>A private DayZ server needs one of two locks. A <code>password<\/code> keeps out anyone who doesn&#8217;t have it; a whitelist (<code>enableWhitelist = 1<\/code>) only lets in approved players. Add <code>priority.txt<\/code> on a busy server so your regulars skip the queue, and <code>ban.txt<\/code> handles the people you never want back.<\/p>\n<pre><code>hostname = \"Friends Only | Chernarus | 1PP\";\npassword = \"pick-something-long\";\npasswordAdmin = \"a-different-long-one\";\nenableWhitelist = 0;\ndisableBanlist = false;\ndisablePrioritylist = false;\nmaxPlayers = 10;<\/code><\/pre>\n<ul>\n<li><strong><code>password<\/code><\/strong> is the join password. Leave it as <code>\"\"<\/code> for an open server.<\/li>\n<li><strong><code>passwordAdmin<\/code><\/strong> is the admin login. Never reuse the join password.<\/li>\n<li><strong><code>priority.txt<\/code><\/strong> sits in the server root. List Steam IDs separated by semicolons: <code>76561198000000001;76561198000000002<\/code>. Those players jump to the front of the login queue.<\/li>\n<li><strong><code>ban.txt<\/code><\/strong> is used unless <code>disableBanlist = true<\/code>.<\/li>\n<li><strong><code>maxPlayers<\/code><\/strong> can be as small as your group. Bohemia&#8217;s reference config uses 60.<\/li>\n<\/ul>\n<h2 id=\"serverdz-cfg-the-main-dayz-server-config\">serverDZ.cfg: the main DayZ server config<\/h2>\n<p><code>serverDZ.cfg<\/code> is the file the server loads through <code>-config=<\/code>, and the name is just a convention: Bohemia&#8217;s docs say the file can be called anything, but the server won&#8217;t start without one. It holds the server-wide rules: identity, access, view, time, persistence and network. Changes take effect on the next restart. These are the settings worth knowing, grouped by what they control.<\/p>\n<h3 id=\"identity-and-access\">Identity and access<\/h3>\n<table>\n<thead>\n<tr>\n<th>Setting<\/th>\n<th>Reference value<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>hostname<\/code><\/td>\n<td>&#8220;EXAMPLE NAME&#8221;<\/td>\n<td>Name in the server browser<\/td>\n<\/tr>\n<tr>\n<td><code>description<\/code><\/td>\n<td>&#8220;Some description&#8221;<\/td>\n<td>Shown in the browser&#8217;s server details, max 255 characters<\/td>\n<\/tr>\n<tr>\n<td><code>password<\/code> \/ <code>passwordAdmin<\/code><\/td>\n<td>&#8220;&#8221;<\/td>\n<td>Join password \/ admin password<\/td>\n<\/tr>\n<tr>\n<td><code>enableWhitelist<\/code><\/td>\n<td>0<\/td>\n<td>1 lets only whitelisted players in<\/td>\n<\/tr>\n<tr>\n<td><code>maxPlayers<\/code><\/td>\n<td>60<\/td>\n<td>Player slots<\/td>\n<\/tr>\n<tr>\n<td><code>forceSameBuild<\/code><\/td>\n<td>1<\/td>\n<td>Only clients on the server&#8217;s exact build can join<\/td>\n<\/tr>\n<tr>\n<td><code>verifySignatures<\/code><\/td>\n<td>2<\/td>\n<td>Checks mod files against their keys (2 is the only supported value)<\/td>\n<\/tr>\n<tr>\n<td><code>motd[]<\/code> \/ <code>motdInterval<\/code><\/td>\n<td>{ &#8220;line1&#8243;,&#8221;line2&#8221; } \/ 1<\/td>\n<td>Message-of-the-day lines in chat, and seconds between them<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3 id=\"view-voice-and-hud\">View, voice and HUD<\/h3>\n<table>\n<thead>\n<tr>\n<th>Setting<\/th>\n<th>Reference value<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>disable3rdPerson<\/code><\/td>\n<td>0<\/td>\n<td>1 makes the server first-person only (the &#8220;1PP&#8221; tag)<\/td>\n<\/tr>\n<tr>\n<td><code>disableCrosshair<\/code><\/td>\n<td>0<\/td>\n<td>1 hides the crosshair<\/td>\n<\/tr>\n<tr>\n<td><code>disableVoN<\/code> \/ <code>vonCodecQuality<\/code><\/td>\n<td>0 \/ 20<\/td>\n<td>Turns voice chat off \/ sets its quality (0 to 20)<\/td>\n<\/tr>\n<tr>\n<td><code>enableDebugMonitor<\/code><\/td>\n<td>1<\/td>\n<td>Shows a small character-info window in a corner<\/td>\n<\/tr>\n<tr>\n<td><code>disablePersonalLight<\/code><\/td>\n<td>1<\/td>\n<td>Removes the faint light around each player at night<\/td>\n<\/tr>\n<tr>\n<td><code>lightingConfig<\/code><\/td>\n<td>0<\/td>\n<td>0 brighter nights, 1 darker, 2 Sakhal lighting<\/td>\n<\/tr>\n<tr>\n<td><code>defaultVisibility<\/code> \/ <code>defaultObjectViewDistance<\/code><\/td>\n<td>1375<\/td>\n<td>Maximum terrain \/ object view distance the server allows<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3 id=\"time-and-day-length\">Time and day length<\/h3>\n<table>\n<thead>\n<tr>\n<th>Setting<\/th>\n<th>Reference value<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>serverTime<\/code><\/td>\n<td>&#8220;SystemTime&#8221;<\/td>\n<td>Start time: the machine&#8217;s clock, or a fixed &#8220;YYYY\/MM\/DD\/HH\/MM&#8221;<\/td>\n<\/tr>\n<tr>\n<td><code>serverTimeAcceleration<\/code><\/td>\n<td>1<\/td>\n<td>Clock speed, 0.1 to 64. At 24 a full day passes in an hour<\/td>\n<\/tr>\n<tr>\n<td><code>serverNightTimeAcceleration<\/code><\/td>\n<td>1<\/td>\n<td>Extra night speed, multiplied by the value above<\/td>\n<\/tr>\n<tr>\n<td><code>serverTimePersistent<\/code><\/td>\n<td>0<\/td>\n<td>1 saves the time, so restarts don&#8217;t reset it<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Want short nights without a racing day? Bohemia&#8217;s own example: <code>serverTimeAcceleration = 2<\/code> with <code>serverNightTimeAcceleration = 4<\/code> runs nights 8 times faster than real time.<\/p>\n<h3 id=\"bases-respawns-and-persistence\">Bases, respawns and persistence<\/h3>\n<table>\n<thead>\n<tr>\n<th>Setting<\/th>\n<th>Reference value<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>disableBaseDamage<\/code><\/td>\n<td>0<\/td>\n<td>1 protects fences and watchtowers<\/td>\n<\/tr>\n<tr>\n<td><code>disableContainerDamage<\/code><\/td>\n<td>0<\/td>\n<td>1 protects tents, barrels, wooden crates and sea chests<\/td>\n<\/tr>\n<tr>\n<td><code>respawnTime<\/code><\/td>\n<td>5<\/td>\n<td>Seconds before a dead player can respawn<\/td>\n<\/tr>\n<tr>\n<td><code>disableRespawnDialog<\/code><\/td>\n<td>0<\/td>\n<td>1 skips the respawn choice; new characters spawn random<\/td>\n<\/tr>\n<tr>\n<td><code>instanceId<\/code><\/td>\n<td>1<\/td>\n<td>Numbers the storage folder (<code>storage_1<\/code>); give each server on one machine its own<\/td>\n<\/tr>\n<tr>\n<td><code>storageAutoFix<\/code><\/td>\n<td>1<\/td>\n<td>Replaces corrupted persistence files with empty ones<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3 id=\"network-queue-and-ping\">Network, queue and ping<\/h3>\n<table>\n<thead>\n<tr>\n<th>Setting<\/th>\n<th>Reference value<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>steamQueryPort<\/code><\/td>\n<td>2305<\/td>\n<td>Steam query port; fixes a server missing from the browser<\/td>\n<\/tr>\n<tr>\n<td><code>loginQueueConcurrentPlayers<\/code><\/td>\n<td>5<\/td>\n<td>Players processed at once while logging in<\/td>\n<\/tr>\n<tr>\n<td><code>loginQueueMaxPlayers<\/code><\/td>\n<td>500<\/td>\n<td>Longest the login queue can get<\/td>\n<\/tr>\n<tr>\n<td><code>pingWarning<\/code> \/ <code>pingCritical<\/code> \/ <code>MaxPing<\/code><\/td>\n<td>200 \/ 250 \/ 300<\/td>\n<td>Yellow warning, red warning and kick, in ms<\/td>\n<\/tr>\n<tr>\n<td><code>serverFpsWarning<\/code><\/td>\n<td>15<\/td>\n<td>Server FPS below which a warning fires (minimum 11)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The map is picked further down the file, in <code>class Missions<\/code>: <code>template = \"dayzOffline.chernarusplus\";<\/code> for Chernarus, <code>dayzOffline.enoch<\/code> for Livonia, <code>dayzOffline.sakhal<\/code> for Sakhal or <code>dayzOffline.nasdara<\/code> for Nasdara.<\/p>\n<h2 id=\"cfggameplay-json-stamina-building-and-the-map\">cfggameplay.json: stamina, building and the map<\/h2>\n<p><code>cfggameplay.json<\/code> holds the gameplay rules that serverDZ.cfg doesn&#8217;t: stamina, shock, building placement, map and compass behavior and night lighting. It ships in Bohemia&#8217;s mission folders and only loads when <code>serverDZ.cfg<\/code> has <code>enableCfgGameplayFile = 1;<\/code>. Once it&#8217;s on, its <code>lightingConfig<\/code> replaces the one in serverDZ.cfg.<\/p>\n<pre><code>{\n  \"version\": 123,\n  \"GeneralData\": {\n    \"disableBaseDamage\": false,\n    \"disableContainerDamage\": false,\n    \"disableRespawnDialog\": false\n  },\n  \"PlayerData\": {\n    \"StaminaData\": {\n      \"staminaMax\": 100.0,\n      \"sprintStaminaModifierErc\": 1.0\n    }\n  },\n  \"WorldsData\": { \"lightingConfig\": 0 },\n  \"MapData\": {\n    \"ignoreMapOwnership\": false,\n    \"displayPlayerPosition\": false\n  }\n}<\/code><\/pre>\n<p>That&#8217;s a trimmed view of Bohemia&#8217;s file, which has many more keys. Edit the full file in your mission folder rather than pasting this one over it. The settings people change most:<\/p>\n<table>\n<thead>\n<tr>\n<th>Setting<\/th>\n<th>Default<\/th>\n<th>Change it to\u2026<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>staminaMax<\/code><\/td>\n<td>100.0<\/td>\n<td>Raise it for longer sprints<\/td>\n<\/tr>\n<tr>\n<td><code>sprintStaminaModifierErc<\/code><\/td>\n<td>1.0<\/td>\n<td>Lower it so sprinting burns stamina slower<\/td>\n<\/tr>\n<tr>\n<td><code>staminaKgToStaminaPercentPenalty<\/code><\/td>\n<td>1.75<\/td>\n<td>Lower it so heavy gear costs less stamina<\/td>\n<\/tr>\n<tr>\n<td><code>ignoreMapOwnership<\/code><\/td>\n<td>false<\/td>\n<td><code>true<\/code> lets players open the map with M without carrying one<\/td>\n<\/tr>\n<tr>\n<td><code>displayPlayerPosition<\/code><\/td>\n<td>false<\/td>\n<td><code>true<\/code> shows a &#8220;you are here&#8221; marker on the map<\/td>\n<\/tr>\n<tr>\n<td><code>use3DMap<\/code><\/td>\n<td>false<\/td>\n<td><code>true<\/code> allows only the in-hand 3D map<\/td>\n<\/tr>\n<tr>\n<td><code>disableIsCollidingBBoxCheck<\/code> and the other <code>disable\u2026Check<\/code> options<\/td>\n<td>false<\/td>\n<td><code>true<\/code> loosens base-building placement rules<\/td>\n<\/tr>\n<tr>\n<td><code>spawnGearPresetFiles<\/code><\/td>\n<td>not in the default file<\/td>\n<td>Add it and point it at a JSON file to give fresh spawns custom gear (Bohemia&#8217;s wiki documents the format)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>JSON is strict: one missing comma and the file won&#8217;t load. Paste it into a JSON validator before you restart.<\/p>\n<h2 id=\"loot-infected-and-events-the-mission-xml\">Loot, infected and events: the mission XML<\/h2>\n<p>Loot and spawns don&#8217;t live in serverDZ.cfg at all. They&#8217;re in the mission&#8217;s <code>db<\/code> folder (<code>mpmissions\/dayzOffline.chernarusplus\/db\/<\/code> for Chernarus), which holds <code>types.xml<\/code>, <code>globals.xml<\/code>, <code>events.xml<\/code>, <code>economy.xml<\/code> and <code>messages.xml<\/code>. Want a high-loot server, fewer infected or more cars? This is where you change it.<\/p>\n<p><strong>types.xml<\/strong> has an entry per item. <code>nominal<\/code> is how many the economy aims to keep on the map and <code>min<\/code> is the count that triggers a restock. Here&#8217;s the AKM from Bohemia&#8217;s file:<\/p>\n<pre><code>&lt;type name=\"AKM\"&gt;\n    &lt;nominal&gt;3&lt;\/nominal&gt;\n    &lt;lifetime&gt;7200&lt;\/lifetime&gt;\n    &lt;restock&gt;3600&lt;\/restock&gt;\n    &lt;min&gt;2&lt;\/min&gt;\n    ...\n&lt;\/type&gt;<\/code><\/pre>\n<p>Raise <code>nominal<\/code> and <code>min<\/code> together for more of an item. <code>lifetime<\/code> is how many seconds it lies untouched before it despawns. Changes show up as the economy restocks, not all at once.<\/p>\n<p><strong>globals.xml<\/strong> sets economy-wide limits. The values people tune:<\/p>\n<table>\n<thead>\n<tr>\n<th>Variable<\/th>\n<th>Default<\/th>\n<th>Controls<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>ZombieMaxCount<\/code><\/td>\n<td>1000<\/td>\n<td>Most infected on the map at once<\/td>\n<\/tr>\n<tr>\n<td><code>AnimalMaxCount<\/code><\/td>\n<td>200<\/td>\n<td>Most animals on the map at once<\/td>\n<\/tr>\n<tr>\n<td><code>InitialSpawn<\/code><\/td>\n<td>100<\/td>\n<td>% of loot spawned on a first start with no storage<\/td>\n<\/tr>\n<tr>\n<td><code>RestartSpawn<\/code><\/td>\n<td>0<\/td>\n<td>% of loot topped up on each restart<\/td>\n<\/tr>\n<tr>\n<td><code>CleanupLifetimeDeadPlayer<\/code><\/td>\n<td>3600<\/td>\n<td>Seconds a dead body stays<\/td>\n<\/tr>\n<tr>\n<td><code>TimeLogin<\/code> \/ <code>TimeLogout<\/code><\/td>\n<td>15 \/ 15<\/td>\n<td>Seconds to log in \/ out<\/td>\n<\/tr>\n<tr>\n<td><code>FoodDecay<\/code><\/td>\n<td>1<\/td>\n<td>0 stops food from spoiling<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>events.xml<\/strong> spawns vehicles, helicopter crashes and animal herds, and <strong>messages.xml<\/strong> runs the restart countdown. A broken tag in any of them stops the server from starting, so read the RPT log after every edit.<\/p>\n<h2 id=\"admin-and-battleye-settings\">Admin and BattlEye settings<\/h2>\n<p>Remote admin goes through BattlEye, not serverDZ.cfg. Set <code>RConPassword<\/code> in <code>BEServer_x64.cfg<\/code>, which sits next to <code>BEServer_x64.dll<\/code> (or in the folder set with <code>-BEpath<\/code>), then connect with an RCon tool such as BEC or DaRT to kick, ban and message players. <code>RestrictRCon<\/code> switches those RCon functions (kick, ban, connection restrictions) on or off. For in-game admin menus you need a mod; see <a href=\"https:\/\/gameteam.io\/blog\/dayz-server-mods\/\">how to add mods to a DayZ server<\/a>.<\/p>\n<h2 id=\"three-private-server-setups-to-copy\">Three private server setups to copy<\/h2>\n<p>Most private servers fall into one of three styles. Here&#8217;s what to change for each.<\/p>\n<table>\n<thead>\n<tr>\n<th>Setup<\/th>\n<th>serverDZ.cfg<\/th>\n<th>Mission files<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Friends-only, relaxed<\/td>\n<td><code>password<\/code>, <code>maxPlayers = 10<\/code>, <code>serverTimePersistent = 1<\/code>, <code>disableBaseDamage = 1<\/code><\/td>\n<td>Higher <code>nominal<\/code> on food and tools, lower <code>ZombieMaxCount<\/code><\/td>\n<\/tr>\n<tr>\n<td>Hardcore 1PP<\/td>\n<td><code>disable3rdPerson = 1<\/code>, <code>disableCrosshair = 1<\/code>, <code>lightingConfig = 1<\/code><\/td>\n<td>Vanilla loot; consider <code>use3DMap<\/code><\/td>\n<\/tr>\n<tr>\n<td>Short nights for evening players<\/td>\n<td><code>serverTimeAcceleration = 4<\/code>, <code>serverNightTimeAcceleration = 4<\/code><\/td>\n<td>None<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2 id=\"common-settings-problems\">Common settings problems<\/h2>\n<p>Most settings problems come from the wrong file, a typo, or a change that only applies after a restart. If a change didn&#8217;t work, check this list before anything else.<\/p>\n<table>\n<thead>\n<tr>\n<th>Problem<\/th>\n<th>Likely cause<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>A change to serverDZ.cfg does nothing<\/td>\n<td>The server wasn&#8217;t restarted, or it loads a different file through <code>-config=<\/code><\/td>\n<\/tr>\n<tr>\n<td>cfggameplay.json changes ignored<\/td>\n<td><code>enableCfgGameplayFile = 1;<\/code> missing, or the file isn&#8217;t in the mission folder<\/td>\n<\/tr>\n<tr>\n<td>Server won&#8217;t start after an edit<\/td>\n<td>A missing semicolon in serverDZ.cfg, a comma in the JSON, or a tag in the XML<\/td>\n<\/tr>\n<tr>\n<td>Night lighting won&#8217;t change<\/td>\n<td>cfggameplay.json is on, so its <code>lightingConfig<\/code> wins<\/td>\n<\/tr>\n<tr>\n<td>Players get &#8220;version doesn&#8217;t match&#8221;<\/td>\n<td><code>forceSameBuild = 1<\/code> and the server is behind; see <a href=\"https:\/\/gameteam.io\/blog\/dayz-server-update\/\">how to update a DayZ server<\/a><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2 id=\"faq\">FAQ<\/h2>\n<h3 id=\"how-do-i-make-my-dayz-server-private\">How do I make my DayZ server private?<\/h3>\n<p>Set <code>password<\/code> in serverDZ.cfg and restart. Share the password with your group. For a stricter lock, turn on <code>enableWhitelist<\/code>.<\/p>\n<h3 id=\"can-i-play-dayz-standalone-on-a-private-server-alone\">Can I play DayZ Standalone on a private server alone?<\/h3>\n<p>Yes. A passworded server with one player is a solo server. It&#8217;s a good way to learn the map or test settings.<\/p>\n<h3 id=\"does-a-private-server-keep-my-character-from-official-servers\">Does a private server keep my character from official servers?<\/h3>\n<p>No. Official servers share one character database; a community server keeps its own characters in its own storage folder.<\/p>\n<h3 id=\"where-is-serverdz-cfg\">Where is serverDZ.cfg?<\/h3>\n<p>In the server&#8217;s install folder, next to <code>DayZServer_x64.exe<\/code>. Whatever file the start line passes with <code>-config=<\/code> is the one in use.<\/p>\n<h3 id=\"can-i-change-settings-while-the-server-is-running\">Can I change settings while the server is running?<\/h3>\n<p>You can edit the files, but the server reads them on start. Plan changes for the next restart.<\/p>\n<h3 id=\"how-much-does-a-dayz-private-server-cost\">How much does a DayZ private server cost?<\/h3>\n<p>Running it on your own PC costs the hardware and power. On GameTeam you pay per GB of RAM: $0.49\/GB a week, so a 6 GB server is $2.94 a week, or $1.99\/GB billed monthly.<\/p>\n<h2 id=\"skip-the-setup-let-the-copilot-edit-the-files\">Skip the setup: let the copilot edit the files<\/h2>\n<p>Every setting above lives in a file with its own syntax: a cfg with semicolons, JSON with commas, XML with tags. With <a href=\"https:\/\/gameteam.io\/dayz-server-hosting\">DayZ server hosting<\/a> on GameTeam you can edit any of them in the panel&#8217;s file manager, or just describe what you want. Tell the AI copilot &#8220;password the server, first person only, nights twice as fast, and stop bases taking damage&#8221; and it changes <code>serverDZ.cfg<\/code>, reads the values back so you can see what changed, and restarts. Ask &#8220;why didn&#8217;t my stamina change work?&#8221; and it checks whether <code>enableCfgGameplayFile<\/code> is on. You pay per GB of RAM with unlimited slots, from $0.49\/GB a week.<\/p>\n<p>Setting up from scratch? The <a href=\"https:\/\/gameteam.io\/blog\/dayz-dedicated-server-guide\/\">DayZ dedicated server guide<\/a> covers install, ports and restarts.<\/p>\n","protected":false},"excerpt":{"rendered":"A DayZ Standalone private server is a community server you control: you set a password or a whitelist&hellip;\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[158],"tags":[],"class_list":["post-3791","post","type-post","status-publish","format-standard","category-dayz-tutorials","vision-entry","vision-video-wrap"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>DayZ Standalone Private Server Settings: serverDZ.cfg and Every Config File Explained - GameTeam - Blog<\/title>\n<meta name=\"description\" content=\"Set up a DayZ Standalone private server: password, whitelist, serverDZ.cfg options, cfggameplay.json, loot in types.xml, and Xbox and PS5 limits.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gameteam.io\/blog\/dayz-server-settings\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"DayZ Standalone Private Server Settings: serverDZ.cfg and Every Config File Explained - 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