{"id":3813,"date":"2026-10-27T17:11:30","date_gmt":"2026-10-27T14:11:30","guid":{"rendered":"https:\/\/gameteam.io\/blog\/palworld-server-mods\/"},"modified":"2026-10-27T17:11:30","modified_gmt":"2026-10-27T14:11:30","slug":"palworld-server-mods","status":"publish","type":"post","link":"https:\/\/gameteam.io\/blog\/palworld-server-mods\/","title":{"rendered":"Palworld Server Mod Guide: How to Add Mods to Your Server (UE4SS, .pak and Workshop)"},"content":{"rendered":"<p><strong>To add mods to a Palworld server you need the Windows version of the server running UE4SS \u2014 the standard Linux dedicated server cannot load a single mod.<\/strong> Once the server runs the Windows build with UE4SS, <code>.pak<\/code> mods go in <code>Pal\/Content\/Paks<\/code> and UE4SS Lua mods go in <code>Pal\/Binaries\/Win64\/ue4ss\/Mods<\/code>. Here is how each step works, and how to keep mods from breaking your world when Palworld updates.<\/p>\n<h2 id=\"why-the-normal-server-cant-load-mods\">Why the normal server can&#8217;t load mods<\/h2>\n<p>Most Palworld mods are built on <strong>UE4SS<\/strong>, a scripting layer for Unreal Engine games, or are packaged as <code>.pak<\/code> files that UE4SS loads. UE4SS only runs on the Windows build of the game. That is why a Linux dedicated server \u2014 which is what most hosts and most self-hosters run \u2014 simply ignores every mod you upload.<\/p>\n<p>So the first decision is the server build:<\/p>\n<ul>\n<li><strong>Self-hosting on Windows:<\/strong> you already have the right build. Install UE4SS into the server&#8217;s <code>Pal\/Binaries\/Win64<\/code> folder.<\/li>\n<li><strong>Linux machine or host:<\/strong> you need the Windows server build running under Wine with UE4SS. On GameTeam&#8217;s <a href=\"https:\/\/gameteam.io\/palworld-server-hosting\">Palworld server hosting<\/a> this is a separate server option called <strong>Palworld UE4SS<\/strong>: switch to it from <em>Change Game<\/em> and your save is kept.<\/li>\n<\/ul>\n<h2 id=\"how-to-install-palworld-server-mods\">How to install Palworld server mods<\/h2>\n<ol>\n<li><strong>Back up first.<\/strong> Copy <code>Pal\/Saved<\/code> somewhere safe. Mods are the most common reason a world refuses to load.<\/li>\n<li><strong>Make sure UE4SS is in place<\/strong> (or that you are on the Palworld UE4SS option on GameTeam).<\/li>\n<li><strong>Put each mod in the right folder<\/strong>, following its own instructions:\n<ul>\n<li><code>.pak<\/code> mods \u2192 <code>Pal\/Content\/Paks<\/code> (some mods ask for a subfolder such as <code>~mods<\/code>)<\/li>\n<li>UE4SS Lua mods \u2192 <code>Pal\/Binaries\/Win64\/ue4ss\/Mods<\/code>, each in its own folder<\/li>\n<\/ul>\n<\/li>\n<li><strong>Restart the server<\/strong> and check the log for errors on startup.<\/li>\n<li><strong>Tell your players which mods need installing on their side.<\/strong> Mods that only change server rules work without anything on the client. Mods that add new items, Pals or visuals usually need the same version installed on every player&#8217;s game, or players get kicked or see missing objects.<\/li>\n<\/ol>\n<p>On GameTeam the Tools page installs both mod formats from a link, so you don&#8217;t have to dig through folders.<\/p>\n<h2 id=\"the-official-workshop-mod-system\">The official Workshop mod system<\/h2>\n<p>Pocketpair now documents its own way to load Steam Workshop mods on a dedicated server. It has the same two limits as everything above: it only works on the Windows build, and only for mods made to run on a server. Instead of copying files by hand, you tell the server which mods to load and it puts each file in the right place on restart.<\/p>\n<ol>\n<li>Start the server once. It creates <code>Mods\/PalModSettings.ini<\/code> next to <code>PalServer.exe<\/code>.<\/li>\n<li>Copy each Workshop item into <code>Mods\/Workshop\/&lt;any folder name&gt;\/<\/code>, with its <code>Info.json<\/code> directly inside that folder. (Or point the server at a whole Workshop folder with <code>WorkshopRootDir=<\/code> in that file, or the <code>-workshopdir=\"&lt;path&gt;\"<\/code> launch argument.)<\/li>\n<li>Turn mods on and list them by <em>PackageName<\/em> \u2014 the value inside <code>Info.json<\/code>, not the folder name \u2014 one line per mod:\n<pre><code>[PalModSettings]\nbGlobalEnableMod=true\nActiveModList=FirstModPackageName\nActiveModList=SecondModPackageName<\/code><\/pre>\n<\/li>\n<li>Restart. The server deploys each mod by the rules in its <code>Info.json<\/code>: UE4SS itself to <code>Mods\\NativeMods\\UE4SS<\/code>, Lua mods under <code>Mods\\NativeMods\\UE4SS\\Mods\\<\/code>, <code>.pak<\/code> mods to <code>Pal\\Content\\Paks\\~WorkshopMods\\<\/code>.<\/li>\n<\/ol>\n<p>Two checks save a lot of guessing. If a mod&#8217;s <code>Info.json<\/code> has no <code>\"IsServer\": true<\/code> in its install rules, it isn&#8217;t built for servers and won&#8217;t load. And the <code>-NoMods<\/code> launch argument switches every mod off at once, which is the quickest way to prove whether a crash is a mod&#8217;s fault. To remove one mod, take its line out of <code>ActiveModList<\/code> and restart.<\/p>\n<h2 id=\"keeping-mods-working-through-palworld-updates\">Keeping mods working through Palworld updates<\/h2>\n<p>Game updates are where modded servers break. UE4SS and many mods have to be updated after a Palworld patch, and an outdated mod can crash the server on start.<\/p>\n<ol>\n<li>Before updating, back up <code>Pal\/Saved<\/code> and note which mods you run.<\/li>\n<li>Remove mods that haven&#8217;t been updated for the new version \u2014 deleting is safer than leaving them disabled.<\/li>\n<li>Update the server, update UE4SS, then add mods back one at a time, restarting between each.<\/li>\n<\/ol>\n<p>Workshop mods loaded the official way are easier: copy in the newer version of the item, and on the next restart the server removes the old files and deploys the new ones by itself.<\/p>\n<p>If the server won&#8217;t start after an update, the log almost always names the mod. <a href=\"https:\/\/gameteam.io\/blog\/how-to-fix-palworld-server-constantly-crashing\/\">Why a Palworld server keeps crashing<\/a> covers the other causes.<\/p>\n<h2 id=\"troubleshooting\">Troubleshooting<\/h2>\n<table>\n<thead>\n<tr>\n<th>Symptom<\/th>\n<th>Likely cause<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Mods uploaded but nothing changes<\/td>\n<td>The server is on the Linux build, which can&#8217;t load mods<\/td>\n<\/tr>\n<tr>\n<td>Server crashes right after adding a mod<\/td>\n<td>Mod built for a different game version, or a missing dependency<\/td>\n<\/tr>\n<tr>\n<td>Players kicked when they join<\/td>\n<td>A mod that needs to be installed on clients too<\/td>\n<\/tr>\n<tr>\n<td>Players running client mods can&#8217;t join at all<\/td>\n<td><code>bAllowClientMod<\/code> is off in <code>PalWorldSettings.ini<\/code><\/td>\n<\/tr>\n<tr>\n<td>A Workshop mod is listed but never loads<\/td>\n<td>Its PackageName is missing from <code>ActiveModList<\/code>, or its <code>Info.json<\/code> isn&#8217;t marked <code>\"IsServer\": true<\/code><\/td>\n<\/tr>\n<tr>\n<td>Everything broke after a Palworld update<\/td>\n<td>UE4SS or mods not yet updated for the new version<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2 id=\"the-easy-way\">The easy way<\/h2>\n<p>On GameTeam&#8217;s <a href=\"https:\/\/gameteam.io\/palworld-server-hosting\">Palworld server hosting<\/a>, switching to the Palworld UE4SS option is one click from Change Game (your save is kept), the Tools page installs mods from a link, and the AI copilot reads the log when a mod breaks something and tells you which one it was.<\/p>\n<p>New to running a server? Start with the <a href=\"https:\/\/gameteam.io\/blog\/palworld-dedicated-server-guide\/\">Palworld dedicated server guide<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"To add mods to a Palworld server you need the Windows version of the server running UE4SS \u2014&hellip;\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[146],"tags":[],"class_list":["post-3813","post","type-post","status-publish","format-standard","category-palworld-tutorials","vision-entry","vision-video-wrap"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Palworld Server Mod Guide: How to Add Mods to Your Server (UE4SS, .pak and Workshop) - GameTeam - Blog<\/title>\n<meta name=\"description\" content=\"Palworld server mod guide: why the Linux server can&#039;t load mods, the UE4SS Windows build, where .pak and Lua mods go, and how to survive updates.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gameteam.io\/blog\/palworld-server-mods\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Palworld Server Mod Guide: How to Add Mods to Your Server (UE4SS, .pak and Workshop) - 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