{"id":3814,"date":"2026-10-27T17:11:32","date_gmt":"2026-10-27T14:11:32","guid":{"rendered":"https:\/\/gameteam.io\/blog\/palworld-server-port-forwarding\/"},"modified":"2026-10-27T17:11:32","modified_gmt":"2026-10-27T14:11:32","slug":"palworld-server-port-forwarding","status":"publish","type":"post","link":"https:\/\/gameteam.io\/blog\/palworld-server-port-forwarding\/","title":{"rendered":"Palworld Dedicated Server Port Forwarding: Which Ports to Open (8211) and How"},"content":{"rendered":"<p><strong>Palworld dedicated server port forwarding comes down to one port: UDP 8211.<\/strong> Forward UDP 8211 on your router to the PC running the server, allow it through the firewall, and players can join with your public IP, for example <code>203.0.113.25:8211<\/code>. The REST API (TCP 8212) and RCON (TCP 25575) only need opening if you turn them on and want to manage the server from outside your network \u2014 and Pocketpair advises against exposing either one to the internet.<\/p>\n<h2 id=\"palworld-server-ports\">Palworld server ports<\/h2>\n<table>\n<thead>\n<tr>\n<th>Port<\/th>\n<th>Protocol<\/th>\n<th>Used for<\/th>\n<th>Open it?<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>8211<\/td>\n<td>UDP<\/td>\n<td>Game traffic \u2014 players connect here<\/td>\n<td>Yes<\/td>\n<\/tr>\n<tr>\n<td>8212<\/td>\n<td>TCP<\/td>\n<td>REST API (off unless <code>RESTAPIEnabled=True<\/code>)<\/td>\n<td>Only for remote admin tools<\/td>\n<\/tr>\n<tr>\n<td>25575<\/td>\n<td>TCP<\/td>\n<td>RCON (off unless <code>RCONEnabled=True<\/code>; deprecated in favour of the REST API)<\/td>\n<td>Only for remote admin tools<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>To use a different game port, start the server with <code>-port=XXXX<\/code> and forward that port instead. For community servers behind unusual network setups, <code>-publicport=<\/code> sets the port the server advertises without changing the one it listens on.<\/p>\n<h2 id=\"step-1-give-the-server-pc-a-fixed-local-ip\">Step 1: Give the server PC a fixed local IP<\/h2>\n<p>Your router forwards to a local address like <code>192.168.1.50<\/code>. If that address changes after a reboot, the forward silently stops working. Reserve the address for the server PC in your router&#8217;s DHCP settings (often called &#8220;DHCP reservation&#8221; or &#8220;static lease&#8221;).<\/p>\n<h2 id=\"step-2-forward-udp-8211-on-your-router\">Step 2: Forward UDP 8211 on your router<\/h2>\n<ol>\n<li>Open your router&#8217;s admin page (usually <code>192.168.0.1<\/code> or <code>192.168.1.1<\/code>).<\/li>\n<li>Find <em>Port Forwarding<\/em> \u2014 sometimes under <em>NAT<\/em>, <em>Virtual Servers<\/em> or <em>Advanced<\/em>.<\/li>\n<li>Create a rule: external port <code>8211<\/code>, internal port <code>8211<\/code>, protocol <strong>UDP<\/strong>, internal IP = the server PC.<\/li>\n<li>Save and, if your router asks, restart it.<\/li>\n<\/ol>\n<h2 id=\"step-3-allow-the-port-through-windows-firewall\">Step 3: Allow the port through Windows Firewall<\/h2>\n<p>Open Command Prompt as administrator and run:<\/p>\n<pre><code>netsh advfirewall firewall add rule name=\"Palworld Server\" dir=in action=allow protocol=UDP localport=8211<\/code><\/pre>\n<p>On Linux with <code>ufw<\/code>: <code>sudo ufw allow 8211\/udp<\/code>.<\/p>\n<h2 id=\"step-4-test-it\">Step 4: Test it<\/h2>\n<p>Have a friend outside your network join with <code>your-public-ip:8211<\/code> from <em>Join Multiplayer Game<\/em>. Note that many online &#8220;port checkers&#8221; only test TCP, so they can report 8211 as closed even when a UDP forward works \u2014 a real join is the reliable test. You can&#8217;t always join your own public IP from inside your network; use the server&#8217;s local IP for yourself. That happens when the router doesn&#8217;t support hairpin NAT, and Pocketpair notes the same limit for community servers: from inside the same network, you may not be able to connect through the list at all.<\/p>\n<h2 id=\"still-cant-connect-check-for-cgnat\">Still can&#8217;t connect? Check for CGNAT<\/h2>\n<p>Compare the WAN\/Internet IP shown on your router with the IP you see when you search &#8220;what is my IP&#8221;. If they differ, or the router&#8217;s address starts with <code>100.64<\/code>\u2013<code>100.127<\/code>, your ISP uses <strong>carrier-grade NAT<\/strong> and port forwarding cannot work from your side. Your options are to ask the ISP for a public IP (sometimes a paid extra), use a tunnelling service, or run the server somewhere that already has a public address, such as <a href=\"https:\/\/gameteam.io\/palworld-server-hosting\">Palworld server hosting<\/a>.<\/p>\n<h2 id=\"other-connection-timed-out-causes\">Other &#8220;connection timed out&#8221; causes<\/h2>\n<ul>\n<li>The server is on an older version than the players \u2014 update it.<\/li>\n<li>A second firewall (antivirus suite, Linux <code>iptables<\/code>) is still blocking UDP 8211.<\/li>\n<li>Players are typing the address without the port, or with the wrong one after a <code>-port=<\/code> change.<\/li>\n<li>Your friend is on Xbox or PS5. Pocketpair&#8217;s docs say console players need a community server, so start the server with <code>-publiclobby<\/code> and check their platform is still allowed in <code>CrossplayPlatforms<\/code>.<\/li>\n<\/ul>\n<h2 id=\"or-skip-port-forwarding-entirely\">Or skip port forwarding entirely<\/h2>\n<p>A hosted server already has a public address. On GameTeam&#8217;s <a href=\"https:\/\/gameteam.io\/palworld-server-hosting\">Palworld server hosting<\/a> there is nothing to forward: the panel shows your server&#8217;s address and port, you send it to your friends, and you&#8217;re playing. Setting up your own instead? The full walkthrough is in the <a href=\"https:\/\/gameteam.io\/blog\/palworld-dedicated-server-guide\/\">Palworld dedicated server guide<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"Palworld dedicated server port forwarding comes down to one port: UDP 8211. Forward UDP 8211 on your router&hellip;\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[146],"tags":[],"class_list":["post-3814","post","type-post","status-publish","format-standard","category-palworld-tutorials","vision-entry","vision-video-wrap"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Palworld Dedicated Server Port Forwarding: Which Ports to Open (8211) and How - GameTeam - Blog<\/title>\n<meta name=\"description\" content=\"Palworld dedicated server port forwarding: open UDP 8211 on your router and firewall, test it, and what to do about CGNAT and connection timed out.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gameteam.io\/blog\/palworld-server-port-forwarding\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Palworld Dedicated Server Port Forwarding: Which Ports to Open (8211) and How - 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