{"id":3816,"date":"2026-10-27T17:11:38","date_gmt":"2026-10-27T14:11:38","guid":{"rendered":"https:\/\/gameteam.io\/blog\/project-zomboid-server-commands\/"},"modified":"2026-10-27T17:11:38","modified_gmt":"2026-10-27T14:11:38","slug":"project-zomboid-server-commands","status":"publish","type":"post","link":"https:\/\/gameteam.io\/blog\/project-zomboid-server-commands\/","title":{"rendered":"Project Zomboid Server Commands: Admin and Console Command List (Build 42)"},"content":{"rendered":"<p><strong>Project Zomboid server commands are typed in the in-game chat with a slash, like <code>\/players<\/code>, or in the server console without one.<\/strong> Only an admin, moderator or other staff role can use most of them, so the first step is giving your own account the admin role. This list is checked against the Build 42 server code (42.20), so it includes the new commands, drops the ones that never existed, and notes what each role is allowed to run.<\/p>\n<h2 id=\"how-to-use-admin-commands-in-project-zomboid\">How to use admin commands in Project Zomboid<\/h2>\n<p>There are three places to type a command. In game, press Enter to open chat and type the command with a slash in front, for example <code>\/servermsg \"Restart in 5 minutes\"<\/code>. In the server console, type the same thing without the slash: <code>servermsg \"Restart in 5 minutes\"<\/code>. Over RCON, send it without the slash too. Console and RCON commands always run with full admin rights, while chat commands run with your account&#8217;s role.<\/p>\n<ul>\n<li><strong>Quote names with spaces.<\/strong> Usernames and messages go in double quotes: <code>\/kickuser \"Big Dave\"<\/code>.<\/li>\n<li><strong>Ask the server.<\/strong> <code>\/help<\/code> lists the server&#8217;s commands, and <code>\/help additem<\/code> shows how one command works.<\/li>\n<li><strong>Hosting with the Host button?<\/strong> The person who pressed Host already has admin rights in chat. Everyone else needs a role.<\/li>\n<\/ul>\n<h2 id=\"how-to-become-admin-on-a-project-zomboid-server\">How to become admin on a Project Zomboid server<\/h2>\n<p>On a dedicated server, the first start asks for an administrator password and creates an account named <code>admin<\/code>. You can log in with that account, but it&#8217;s easier to give your normal account the role. Type this in the server console, using your in-game username.<\/p>\n<pre><code>setaccesslevel \"YourName\" admin<\/code><\/pre>\n<p>From then on you can run admin commands in chat, and you get the in-game Admin Panel, with buttons for server options, the player database, safehouses, tickets and statistics. To take a role away, use <code>\/setaccesslevel \"YourName\" none<\/code>. <code>\/grantadmin \"name\"<\/code> and <code>\/removeadmin \"name\"<\/code> are shortcuts for the same thing. If you never saw the password prompt, start the server with <code>-adminpassword yourpassword<\/code>. The <a href=\"https:\/\/gameteam.io\/blog\/project-zomboid-dedicated-server-guide\/\">Project Zomboid dedicated server guide<\/a> covers that first start in full.<\/p>\n<h3 id=\"build-42-roles-who-can-run-what\">Build 42 roles: who can run what<\/h3>\n<p>Build 42 replaced the old access levels with roles. Each role comes with a set of capabilities, and a command only runs if your role has the one it needs. The old &#8220;overseer&#8221; level now maps to <code>gm<\/code>.<\/p>\n<table>\n<thead>\n<tr>\n<th>Role<\/th>\n<th>What it can do<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>admin<\/code><\/td>\n<td>Everything, including server options, Lua reloads and editing roles<\/td>\n<\/tr>\n<tr>\n<td><code>moderator<\/code><\/td>\n<td>Everything except editing roles, reloading Lua, changing server options, and <code>\/save<\/code> or <code>\/quit<\/code><\/td>\n<\/tr>\n<tr>\n<td><code>gm<\/code><\/td>\n<td>Teleport, god mode, invisibility, noclip, items, XP, weather and events. No kicks or bans<\/td>\n<\/tr>\n<tr>\n<td><code>observer<\/code><\/td>\n<td>Teleport, god mode, invisibility and noclip on themselves, see who&#8217;s online. Can&#8217;t give items or XP<\/td>\n<\/tr>\n<tr>\n<td><code>priority<\/code><\/td>\n<td>A normal player who gets login priority and isn&#8217;t kicked for lag<\/td>\n<\/tr>\n<tr>\n<td><code>user<\/code><\/td>\n<td>A normal player, no admin commands<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Give a role with <code>\/setaccesslevel \"name\" moderator<\/code>, swapping in the role you want.<\/p>\n<h2 id=\"project-zomboid-server-admin-commands-for-managing-players\">Project Zomboid server admin commands for managing players<\/h2>\n<p>These are the moderation commands you&#8217;ll use most: seeing who&#8217;s online, kicking, banning and managing accounts on a whitelisted server. Kicks and bans need the moderator or admin role. A reason after <code>-r<\/code> is optional and is shown to the player. Bans by username can also ban the player&#8217;s IP address with <code>-ip<\/code>.<\/p>\n<table>\n<thead>\n<tr>\n<th>Command<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>\/players<\/code><\/td>\n<td>Lists everyone connected<\/td>\n<\/tr>\n<tr>\n<td><code>\/kickuser \"name\" -r \"reason\"<\/code><\/td>\n<td>Kicks a player (<code>\/kick<\/code> works too)<\/td>\n<\/tr>\n<tr>\n<td><code>\/banuser \"name\" -ip -r \"reason\"<\/code><\/td>\n<td>Bans a player, and their IP with <code>-ip<\/code><\/td>\n<\/tr>\n<tr>\n<td><code>\/unbanuser \"name\"<\/code><\/td>\n<td>Lifts a ban<\/td>\n<\/tr>\n<tr>\n<td><code>\/banid SteamID<\/code> \/ <code>\/unbanid SteamID<\/code><\/td>\n<td>Bans or unbans a Steam ID<\/td>\n<\/tr>\n<tr>\n<td><code>\/banip IP<\/code> \/ <code>\/unbanip IP<\/code><\/td>\n<td>Bans or unbans an IP address<\/td>\n<\/tr>\n<tr>\n<td><code>\/adduser \"name\" \"password\"<\/code><\/td>\n<td>Creates an account on a whitelisted server (<code>Open=false<\/code>)<\/td>\n<\/tr>\n<tr>\n<td><code>\/setpassword \"name\" \"newpassword\"<\/code><\/td>\n<td>Resets a player&#8217;s account password<\/td>\n<\/tr>\n<tr>\n<td><code>\/addusertowhitelist \"name\"<\/code><\/td>\n<td>Adds a connected player to the whitelist so their account is protected<\/td>\n<\/tr>\n<tr>\n<td><code>\/addalltowhitelist<\/code><\/td>\n<td>Does the same for everyone connected<\/td>\n<\/tr>\n<tr>\n<td><code>\/removeuserfromwhitelist \"name\"<\/code><\/td>\n<td>Removes a player from the whitelist<\/td>\n<\/tr>\n<tr>\n<td><code>\/voiceban \"name\" -true<\/code><\/td>\n<td>Blocks a player&#8217;s voice chat; <code>-false<\/code> lifts it<\/td>\n<\/tr>\n<tr>\n<td><code>\/connections<\/code><\/td>\n<td>Shows details of every connection<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2 id=\"project-zomboid-server-console-commands\">Project Zomboid server console commands<\/h2>\n<p>These keep the server itself running: saving, shutting down, messages and options. Most work the same in chat and in the server console. Changing options and reloading Lua are admin-only, and <code>\/save<\/code> and <code>\/quit<\/code> are kept from moderators too. Use <code>\/quit<\/code> rather than closing the window, because it saves the world first.<\/p>\n<table>\n<thead>\n<tr>\n<th>Command<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>\/save<\/code><\/td>\n<td>Saves the world now<\/td>\n<\/tr>\n<tr>\n<td><code>\/quit<\/code><\/td>\n<td>Saves and shuts the server down<\/td>\n<\/tr>\n<tr>\n<td><code>\/servermsg \"message\"<\/code><\/td>\n<td>Broadcasts a message to every player<\/td>\n<\/tr>\n<tr>\n<td><code>\/showoptions<\/code><\/td>\n<td>Lists the current server options (passwords left out)<\/td>\n<\/tr>\n<tr>\n<td><code>\/changeoption Name \"value\"<\/code><\/td>\n<td>Changes one <code>servertest.ini<\/code> option and writes it to the file<\/td>\n<\/tr>\n<tr>\n<td><code>\/reloadoptions<\/code><\/td>\n<td>Re-reads <code>servertest.ini<\/code> and sends the options to players<\/td>\n<\/tr>\n<tr>\n<td><code>\/checkModsNeedUpdate<\/code><\/td>\n<td>Checks whether a Workshop mod has updated; the answer goes to the log and chat<\/td>\n<\/tr>\n<tr>\n<td><code>\/reloadlua \"filename\"<\/code><\/td>\n<td>Reloads one Lua file on the server<\/td>\n<\/tr>\n<tr>\n<td><code>\/releasesafehouse \"title\"<\/code><\/td>\n<td>Frees a safehouse by its title<\/td>\n<\/tr>\n<tr>\n<td><code>\/addtosafehouse \"title\" \"name\"<\/code><\/td>\n<td>Invites a player to a safehouse<\/td>\n<\/tr>\n<tr>\n<td><code>\/kickfromsafehouse<\/code><\/td>\n<td>Removes a player from a safehouse<\/td>\n<\/tr>\n<tr>\n<td><code>\/clear<\/code><\/td>\n<td>Clears the console or your chat<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Which options <code>\/changeoption<\/code> takes, and why edits sometimes don&#8217;t stick, is covered in <a href=\"https:\/\/gameteam.io\/blog\/project-zomboid-server-settings\/\">Project Zomboid server settings explained<\/a>. For mod updates, see <a href=\"https:\/\/gameteam.io\/blog\/project-zomboid-server-mods\/\">how to add mods to a Project Zomboid server<\/a>.<\/p>\n<h2 id=\"teleport-items-and-xp\">Teleport, items and XP<\/h2>\n<p>These are the commands people look for when they ask about cheats. They work on a multiplayer server, or a Host-button game, for anyone whose role allows them: gm, moderator and admin can give items and XP, and observers can only teleport and toggle modes on themselves. Leave the username out of <code>\/additem<\/code> to give the item to yourself.<\/p>\n<table>\n<thead>\n<tr>\n<th>Command<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>\/teleport \"name\"<\/code><\/td>\n<td>Takes you to a player (<code>\/tp<\/code>). Wait a moment for the map to load<\/td>\n<\/tr>\n<tr>\n<td><code>\/teleportplayer \"name1\" \"name2\"<\/code><\/td>\n<td>Sends one player to another (<code>\/tpp<\/code>)<\/td>\n<\/tr>\n<tr>\n<td><code>\/teleportto x,y,z<\/code><\/td>\n<td>Takes you to coordinates, e.g. <code>\/teleportto 10000,11000,0<\/code> (<code>\/tpto<\/code>). Add a name first to move someone else<\/td>\n<\/tr>\n<tr>\n<td><code>\/additem \"name\" Base.Axe 5<\/code><\/td>\n<td>Gives items, up to 100 at a time<\/td>\n<\/tr>\n<tr>\n<td><code>\/removeitem Base.Axe 1<\/code><\/td>\n<td>Removes items from your own inventory; 0 removes them all<\/td>\n<\/tr>\n<tr>\n<td><code>\/addxp \"name\" Fitness=100<\/code><\/td>\n<td>Gives XP in one skill. An unknown skill name returns the list of valid ones<\/td>\n<\/tr>\n<tr>\n<td><code>\/addvehicle Base.VanAmbulance \"name\"<\/code><\/td>\n<td>Spawns a vehicle next to a player, at <code>x,y,z<\/code>, or next to you<\/td>\n<\/tr>\n<tr>\n<td><code>\/addkey<\/code><\/td>\n<td>Gives a key for a given key ID<\/td>\n<\/tr>\n<tr>\n<td><code>\/godmode -true<\/code><\/td>\n<td>Makes you invincible; with no value it toggles<\/td>\n<\/tr>\n<tr>\n<td><code>\/godmodeplayer \"name\" -true<\/code><\/td>\n<td>Does the same for another player<\/td>\n<\/tr>\n<tr>\n<td><code>\/invisible -true<\/code> \/ <code>\/invisibleplayer \"name\"<\/code><\/td>\n<td>Makes you, or a player, invisible to zombies<\/td>\n<\/tr>\n<tr>\n<td><code>\/noclip -true<\/code><\/td>\n<td>Walk through walls; add a name to do it for someone else<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>In Build 42, <code>\/godmode<\/code> and <code>\/invisible<\/code> only affect you. Older guides that write <code>\/godmode \"name\"<\/code> mean <code>\/godmodeplayer<\/code> and <code>\/invisibleplayer<\/code> now.<\/p>\n<h2 id=\"zombie-weather-and-event-commands\">Zombie, weather and event commands<\/h2>\n<p>These spawn hordes, clear areas, change the weather and fake the noises that pull zombies in. They&#8217;re how admins run events on PvE and roleplay servers. A horde is capped at 500 zombies per command. Weather and event commands need the gm role or above; hordes and zombie removal need moderator or admin.<\/p>\n<table>\n<thead>\n<tr>\n<th>Command<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>\/createhorde 150 \"name\"<\/code><\/td>\n<td>Spawns zombies around a player (around you if you leave the name out)<\/td>\n<\/tr>\n<tr>\n<td><code>\/createhorde2 -count 50 -radius 10 -x \u2026 -y \u2026 -z 0<\/code><\/td>\n<td>Spawns a horde at coordinates, spread over a radius<\/td>\n<\/tr>\n<tr>\n<td><code>\/remove zombies<\/code><\/td>\n<td>Removes zombies; also takes <code>animals<\/code>, <code>corpses<\/code> or <code>vehicles<\/code><\/td>\n<\/tr>\n<tr>\n<td><code>\/removezombies -x \u2026 -y \u2026 -z 0 -radius 20<\/code><\/td>\n<td>Removes zombies in a square around a point<\/td>\n<\/tr>\n<tr>\n<td><code>\/chopper<\/code><\/td>\n<td>Starts the helicopter event on a random player (<code>stop<\/code> ends it)<\/td>\n<\/tr>\n<tr>\n<td><code>\/gunshot<\/code><\/td>\n<td>Plays a gunshot sound on a random player<\/td>\n<\/tr>\n<tr>\n<td><code>\/alarm<\/code><\/td>\n<td>Sets off the building alarm where you stand (you must be in a room)<\/td>\n<\/tr>\n<tr>\n<td><code>\/startrain 50<\/code> \/ <code>\/stoprain<\/code><\/td>\n<td>Starts rain at an intensity from 1 to 100, or stops it<\/td>\n<\/tr>\n<tr>\n<td><code>\/startstorm 12<\/code><\/td>\n<td>Starts a thunderstorm for a number of game hours (24 if you leave it out)<\/td>\n<\/tr>\n<tr>\n<td><code>\/stopweather<\/code><\/td>\n<td>Stops the current weather<\/td>\n<\/tr>\n<tr>\n<td><code>\/thunder \"name\"<\/code> \/ <code>\/lightning \"name\"<\/code><\/td>\n<td>Thunder or a lightning strike at a player<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2 id=\"commands-every-player-can-use\">Commands every player can use<\/h2>\n<p>A few chat commands need no role at all. Players can change their own account password with <code>\/changepwd \"old\" \"new\"<\/code>, give up a safehouse they own with <code>\/safehouse release<\/code>, roll a die with <code>\/roll 6<\/code> and draw a card with <code>\/card<\/code>.<\/p>\n<h2 id=\"using-rcon-for-remote-console-commands\">Using RCON for remote console commands<\/h2>\n<p>RCON lets you send console commands from outside the game, from a tool or a bot. It&#8217;s off until you set a password. In <code>servertest.ini<\/code>, set <code>RCONPassword<\/code> and keep <code>RCONPort<\/code> (27015 by default), then restart the server. Connect any Source-RCON client to the server&#8217;s address on that TCP port. Commands go in without the slash and run with full admin rights, so treat the RCON password like the keys to the server.<\/p>\n<pre><code>RCONPort=27015\nRCONPassword=a-long-random-password<\/code><\/pre>\n<h2 id=\"cheat-commands-in-single-player\">Cheat commands in single player<\/h2>\n<p>Single player has no chat commands. The closest thing is debug mode: in Steam, right-click Project Zomboid, open <em>Properties<\/em>, and add <code>-debug<\/code> to the launch options. The game then starts in debug mode with its developer tools. It&#8217;s meant for testing, so keep it off for a normal playthrough. On a multiplayer server, use the commands above instead.<\/p>\n<h2 id=\"commands-that-dont-exist\">Commands that don&#8217;t exist<\/h2>\n<p>Plenty of lists online copy commands that the server doesn&#8217;t recognise, and you&#8217;ll get &#8220;Unknown command&#8221; back. <code>\/time<\/code>, <code>\/spawn<\/code>, <code>\/givexp<\/code>, <code>\/god<\/code> and skill commands like <code>\/farming<\/code> aren&#8217;t in Build 42. Use <code>\/additem<\/code>, <code>\/addxp<\/code> and <code>\/godmode<\/code>. Some others, like <code>\/sendpulse<\/code> and <code>\/replay<\/code>, came from older builds and aren&#8217;t in the 42.20 command list. When in doubt, type <code>\/help<\/code>: it only lists what your server actually has.<\/p>\n<h2 id=\"troubleshooting-commands\">Troubleshooting commands<\/h2>\n<table>\n<thead>\n<tr>\n<th>What you see<\/th>\n<th>Why<\/th>\n<th>Fix<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>&#8220;Unknown command&#8221;<\/td>\n<td>The command doesn&#8217;t exist, or you added a slash in the console<\/td>\n<td>Check <code>\/help<\/code>; drop the slash in the console<\/td>\n<\/tr>\n<tr>\n<td>&#8220;Not enough rights&#8221;, or the command is refused<\/td>\n<td>Your role doesn&#8217;t have that capability<\/td>\n<td>Run <code>setaccesslevel \"YourName\" admin<\/code> in the console<\/td>\n<\/tr>\n<tr>\n<td>&#8220;No such user&#8221; \/ &#8220;User not found&#8221;<\/td>\n<td>Wrong username, or the player is offline<\/td>\n<td>Use <code>\/players<\/code> and copy the exact name, in quotes<\/td>\n<\/tr>\n<tr>\n<td>&#8220;Pass username&#8221; or &#8220;Pass a username&#8221;<\/td>\n<td>You ran a &#8220;to me&#8221; command from the console, which has no character<\/td>\n<td>Add the player&#8217;s name<\/td>\n<\/tr>\n<tr>\n<td>&#8220;This user can&#8217;t be kicked.&#8221;<\/td>\n<td>The target&#8217;s role is protected from kicks<\/td>\n<td>Change their role first<\/td>\n<\/tr>\n<tr>\n<td>Your setting reverted after <code>\/changeoption<\/code><\/td>\n<td>The server rewrote the file from memory<\/td>\n<td>See why settings don&#8217;t save in the settings guide<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Can&#8217;t even reach the server, or stuck on &#8220;Getting Server Info&#8221;? That&#8217;s a connection problem, not a command one. The fixes are in the <a href=\"https:\/\/gameteam.io\/blog\/project-zomboid-dedicated-server-guide\/\">dedicated server guide<\/a>.<\/p>\n<h2 id=\"skip-the-console-let-the-copilot-run-the-commands\">Skip the console: let the copilot run the commands<\/h2>\n<p>On <a href=\"https:\/\/gameteam.io\/project-zomboid-server-hosting\">Project Zomboid server hosting<\/a> from GameTeam, you don&#8217;t need to remember syntax. The built-in AI copilot runs console commands for you. Type &#8220;make Sam a moderator, kick whoever&#8217;s griefing the mall and tell everyone we restart in 10 minutes&#8221;. It runs <code>setaccesslevel<\/code>, checks <code>\/players<\/code>, kicks with a reason and sends the <code>servermsg<\/code>, then restarts the server when you say so. It reads <code>server-console.txt<\/code> when a command fails, and edits <code>servertest.ini<\/code> when what you want is a setting rather than a command. You pay per GB of RAM, from $0.49\/GB a week or $1.99\/GB billed monthly, with no slot fees. Set up <a href=\"https:\/\/gameteam.io\/project-zomboid-server-hosting\">Project Zomboid server hosting<\/a> and give your group the address.<\/p>\n<h2 id=\"faq\">FAQ<\/h2>\n<h3 id=\"how-do-you-give-admin-commands-in-project-zomboid\">How do you give admin commands in Project Zomboid?<\/h3>\n<p>Give the player a role from the server console with <code>setaccesslevel \"name\" admin<\/code>, or from chat with <code>\/setaccesslevel<\/code> if you&#8217;re already admin. They can then use admin commands in chat.<\/p>\n<h3 id=\"what-are-the-admin-commands-in-project-zomboid-42\">What are the admin commands in Project Zomboid 42?<\/h3>\n<p>The core ones are <code>\/players<\/code>, <code>\/kickuser<\/code>, <code>\/banuser<\/code>, <code>\/setaccesslevel<\/code>, <code>\/servermsg<\/code>, <code>\/save<\/code>, <code>\/quit<\/code>, <code>\/changeoption<\/code>, <code>\/reloadoptions<\/code>, <code>\/teleport<\/code>, <code>\/additem<\/code>, <code>\/addxp<\/code> and <code>\/createhorde<\/code>. Build 42 also has <code>\/remove<\/code>, <code>\/createhorde2<\/code>, <code>\/godmodeplayer<\/code> and <code>\/invisibleplayer<\/code>.<\/p>\n<h3 id=\"are-there-console-commands-in-project-zomboid\">Are there console commands in Project Zomboid?<\/h3>\n<p>Yes, on servers. The dedicated server console accepts every admin command without the slash, and RCON does too. Single player has no command console; it has debug mode instead.<\/p>\n<h3 id=\"can-a-non-dedicated-host-use-commands\">Can a non-dedicated host use commands?<\/h3>\n<p>Yes. Whoever started the game with the Host button has admin rights in chat and can give roles to friends with <code>\/setaccesslevel<\/code>.<\/p>\n<h3 id=\"are-admin-commands-logged\">Are admin commands logged?<\/h3>\n<p>Yes. Kicks, items, XP, teleports, hordes and similar actions are written to the server&#8217;s admin log with the name of the admin who ran them.<\/p>\n","protected":false},"excerpt":{"rendered":"Project Zomboid server commands are typed in the in-game chat with a slash, like \/players, or in the&hellip;\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[171],"tags":[],"class_list":["post-3816","post","type-post","status-publish","format-standard","category-project-zomboid-tutorials","vision-entry","vision-video-wrap"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Project Zomboid Server Commands: Admin and Console Command List (Build 42) - GameTeam - Blog<\/title>\n<meta name=\"description\" content=\"Project Zomboid server commands for Build 42: how to become admin, the full admin and console command list, roles, RCON and the commands that don&#039;t exist.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gameteam.io\/blog\/project-zomboid-server-commands\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Project Zomboid Server Commands: Admin and Console Command List (Build 42) - 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