{"id":3823,"date":"2026-10-27T17:11:59","date_gmt":"2026-10-27T14:11:59","guid":{"rendered":"https:\/\/gameteam.io\/blog\/starbound-dedicated-server-guide\/"},"modified":"2026-10-27T17:11:59","modified_gmt":"2026-10-27T14:11:59","slug":"starbound-dedicated-server-guide","status":"publish","type":"post","link":"https:\/\/gameteam.io\/blog\/starbound-dedicated-server-guide\/","title":{"rendered":"Starbound Dedicated Server: How to Make One (Setup, Requirements, Port 21025)"},"content":{"rendered":"<p><strong>A dedicated server for Starbound is the game&#8217;s own server program, <code>starbound_server<\/code>, running on its own so your crew&#8217;s universe stays up between sessions and anyone can beam in, whether or not the host is playing.<\/strong> It ships with Starbound for Windows, Linux and macOS, needs 2\u20134 GB of RAM, keeps its settings in <code>starbound_server.config<\/code>, and listens on TCP port 21025. Here&#8217;s how to make a Starbound server, open it to friends, lock it with a password, add mods, and fix the errors that stop people connecting.<\/p>\n<h2 id=\"steam-join-local-host-or-dedicated-server\">Steam join, local host or dedicated server?<\/h2>\n<p>Starbound has three ways to play multiplayer. Joining a friend through Steam is the quickest, but the world exists only while they play. Launching the server on your own PC works for a LAN or a small group. A dedicated server, at home or rented, keeps one shared universe online around the clock. There are no official Starbound servers: every server is run by players.<\/p>\n<table>\n<thead>\n<tr>\n<th><\/th>\n<th>Steam &#8220;Join Game&#8221;<\/th>\n<th>Dedicated server<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>How friends connect<\/td>\n<td>Right-click a friend, Join Game, or Invite to game<\/td>\n<td>Multiplayer menu, server address, optional account and password<\/td>\n<\/tr>\n<tr>\n<td>Whose universe<\/td>\n<td>The host&#8217;s single-player universe<\/td>\n<td>The server&#8217;s own universe<\/td>\n<\/tr>\n<tr>\n<td>Online when the host quits<\/td>\n<td>No<\/td>\n<td>Yes<\/td>\n<\/tr>\n<tr>\n<td>Passwords, bans, admin rights<\/td>\n<td>No<\/td>\n<td>Yes, in <code>starbound_server.config<\/code><\/td>\n<\/tr>\n<tr>\n<td>Port forwarding<\/td>\n<td>No<\/td>\n<td>TCP 21025<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Either way, players bring their own character: inventory and ship come with them, while planets look the way they are in the universe they joined.<\/p>\n<h2 id=\"starbound-server-requirements-and-specs\">Starbound server requirements and specs<\/h2>\n<p>A Starbound server is light. Plan on 2\u20134 GB of RAM, a CPU with good single-core speed, a few GB of disk and a 64-bit OS. Memory climbs as the crew explores, because every planet that&#8217;s visited is generated and saved, and the save keeps growing. Big content mods raise it again.<\/p>\n<ul>\n<li><strong>RAM:<\/strong> 2 GB for a vanilla server and a few friends, 4 GB for a bigger group or a modded universe.<\/li>\n<li><strong>CPU:<\/strong> 2 cores is plenty; clock speed matters more than core count.<\/li>\n<li><strong>OS:<\/strong> Windows, macOS or 64-bit Linux. There&#8217;s no 32-bit Linux server.<\/li>\n<li><strong>Network:<\/strong> a stable upload and TCP port 21025 forwarded.<\/li>\n<\/ul>\n<p>Can a Raspberry Pi run it? Not natively: the Linux server is an x86-64 build, and a Pi has an ARM processor.<\/p>\n<h2 id=\"how-to-make-a-starbound-server\">How to make a Starbound server<\/h2>\n<p>To host a Starbound server, you start <code>starbound_server<\/code>, test it with your own game on 127.0.0.1, forward port 21025, then hand friends your public IP. Steam users can start it straight from the Play button; on Linux you download it with SteamCMD. The server comes with the game, so there&#8217;s nothing separate to buy.<\/p>\n<h3 id=\"option-a-windows-or-macos-through-steam\">Option A: Windows or macOS, through Steam<\/h3>\n<ol>\n<li>Click <em>Play<\/em> on Starbound in Steam and pick the option to launch the dedicated server instead of the game (or install <em>Starbound Dedicated Server<\/em> from the Tools section of your Library).<\/li>\n<li>To launch it manually, run <code>starbound_server.exe<\/code> from the <code>win64<\/code> folder (older installs use <code>win32<\/code>). Right-click the game, <em>Properties &gt; Installed Files &gt; Browse<\/em> to find it.<\/li>\n<li>Wait until the window says it&#8217;s listening for connections on 21025.<\/li>\n<li>Start Starbound, pick <em>Join Game<\/em>, choose a character and enter <code>127.0.0.1<\/code>. If you&#8217;re in, the server works.<\/li>\n<\/ol>\n<h3 id=\"option-b-linux-through-steamcmd\">Option B: Linux, through SteamCMD<\/h3>\n<p>The server needs a Steam account that owns Starbound; it isn&#8217;t an anonymous download. On Ubuntu or Debian, install the libraries first:<\/p>\n<pre><code>sudo apt-get install lib32gcc1 libvorbisfile3\n.\/steamcmd.sh +force_install_dir \/home\/steam\/starbound +login YOUR_STEAM_NAME +app_update 211820 validate +quit\ncd \/home\/steam\/starbound\/linux\n.\/starbound_server<\/code><\/pre>\n<p>Leave the password off the login line and SteamCMD will ask for it, which is safer when the command ends up in an update script. Run the same command to update. To keep the server running after you close SSH, use <code>screen<\/code> or a systemd service; <code>Ctrl+C<\/code> stops it cleanly.<\/p>\n<h3 id=\"server-manager-tools\">Server manager tools<\/h3>\n<p>Prefer a window to a terminal? PenGUIn is a community GUI for running a Starbound server on Windows; you drop it next to <code>starbound_server.exe<\/code>. Or skip the machine entirely with <a href=\"https:\/\/gameteam.io\/starbound-server-hosting\">Starbound server hosting<\/a>.<\/p>\n<h2 id=\"starbound-server-config-starbound_server-config\">Starbound server config (starbound_server.config)<\/h2>\n<p>The server&#8217;s settings live in <code>storage\/starbound_server.config<\/code>, a JSON file created on first start. Stop the server before editing, and keep the commas and braces intact: a stray comma is enough for the server to ignore your changes. These are the settings people change:<\/p>\n<table>\n<thead>\n<tr>\n<th>Setting<\/th>\n<th>Typical value<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>serverName<\/code><\/td>\n<td>&#8220;A Starbound Server&#8221;<\/td>\n<td>Name shown to players<\/td>\n<\/tr>\n<tr>\n<td><code>maxPlayers<\/code><\/td>\n<td>8<\/td>\n<td>Simultaneous players<\/td>\n<\/tr>\n<tr>\n<td><code>gameServerPort<\/code><\/td>\n<td>21025<\/td>\n<td>Port players connect to<\/td>\n<\/tr>\n<tr>\n<td><code>serverUsers<\/code><\/td>\n<td>{ }<\/td>\n<td>Accounts, passwords and admin flags (below)<\/td>\n<\/tr>\n<tr>\n<td><code>allowAnonymousConnections<\/code><\/td>\n<td>true<\/td>\n<td>Set false to require an account to join<\/td>\n<\/tr>\n<tr>\n<td><code>allowAdminCommands<\/code><\/td>\n<td>true<\/td>\n<td>Whether admin commands work at all<\/td>\n<\/tr>\n<tr>\n<td><code>allowAdminCommandsFromAnyone<\/code><\/td>\n<td>false<\/td>\n<td>Never set this true on a public server<\/td>\n<\/tr>\n<tr>\n<td><code>bannedIPs<\/code> \/ <code>bannedUuids<\/code><\/td>\n<td>[ ]<\/td>\n<td>Permanent bans<\/td>\n<\/tr>\n<tr>\n<td><code>checkAssetsDigest<\/code><\/td>\n<td>false<\/td>\n<td>true refuses clients whose game files or mods differ<\/td>\n<\/tr>\n<tr>\n<td><code>runQueryServer<\/code> \/ <code>queryServerPort<\/code><\/td>\n<td>false \/ 21025<\/td>\n<td>Steam-style query for server lists<\/td>\n<\/tr>\n<tr>\n<td><code>runRconServer<\/code> \/ <code>rconServerPort<\/code> \/ <code>rconServerPassword<\/code><\/td>\n<td>false \/ 21026 \/ &#8220;&#8221;<\/td>\n<td>Remote console access<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2 id=\"starbound-server-password-and-admin-accounts\">Starbound server password and admin accounts<\/h2>\n<p>Starbound doesn&#8217;t have a single server password field. Instead you create accounts in <code>serverUsers<\/code>, each with a password and an admin flag, then turn off anonymous joins. Several people can share one account, so a simple &#8220;server password&#8221; is just a shared guest account:<\/p>\n<pre><code>\"serverUsers\" : {\n  \"captain\" : {\n    \"admin\" : true,\n    \"password\" : \"something-long-and-private\"\n  },\n  \"guest\" : {\n    \"admin\" : false,\n    \"password\" : \"friends-only\"\n  }\n},\n\"allowAnonymousConnections\" : false,<\/code><\/pre>\n<p>Friends type the account name and password in the join screen. Log in with the admin account, type <code>\/admin<\/code> in chat, and you&#8217;re admin. <code>\/serverwhoami<\/code> confirms your server account and admin status.<\/p>\n<h2 id=\"starbound-server-commands\">Starbound server commands<\/h2>\n<table>\n<thead>\n<tr>\n<th>Command<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>\/help<\/code><\/td>\n<td>Lists commands; <code>\/help spawnitem<\/code> explains one<\/td>\n<\/tr>\n<tr>\n<td><code>\/admin<\/code><\/td>\n<td>Toggles admin mode for your character<\/td>\n<\/tr>\n<tr>\n<td><code>\/list<\/code><\/td>\n<td>Lists connected clients with their IDs and UUIDs<\/td>\n<\/tr>\n<tr>\n<td><code>\/kick &lt;player&gt; [reason]<\/code><\/td>\n<td>Kicks a player by client ID, nickname or UUID<\/td>\n<\/tr>\n<tr>\n<td><code>\/ban &lt;player&gt; [reason] [uuid|ip|both] [seconds]<\/code><\/td>\n<td>Bans; timed bans are lost when the server restarts<\/td>\n<\/tr>\n<tr>\n<td><code>\/unbanip &lt;address&gt;<\/code><\/td>\n<td>Lifts an IP ban<\/td>\n<\/tr>\n<tr>\n<td><code>\/serverreload<\/code><\/td>\n<td>Reloads server-side assets (laggy for a moment)<\/td>\n<\/tr>\n<tr>\n<td><code>\/spawnitem &lt;item&gt; [count]<\/code><\/td>\n<td>Spawns items at your cursor<\/td>\n<\/tr>\n<tr>\n<td><code>\/warp<\/code><\/td>\n<td>Warps you to a world or player<\/td>\n<\/tr>\n<tr>\n<td><code>\/pvp<\/code><\/td>\n<td>Toggles your PvP flag<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Want an &#8220;all items&#8221; or free items server for building? That&#8217;s admin mode plus <code>\/spawnitem<\/code>, given to the accounts you trust.<\/p>\n<h2 id=\"starbound-server-port-and-port-forwarding\">Starbound server port and port forwarding<\/h2>\n<p>Starbound uses one port: 21025. Players connect over TCP, and Starbounder&#8217;s Linux guide opens UDP on the same port as well. Forward it on your router to the server PC&#8217;s local IP, the IPv4 address <code>ipconfig<\/code> shows, and allow it through the firewall. Then check it with an online open-port tester using your public IP.<\/p>\n<p>If port forwarding is impossible because of your router or ISP, a virtual LAN does the job for a private group: Hamachi is the usual one. Everyone joins the same network and connects to the host&#8217;s Hamachi IP. It works, but it&#8217;s known for dropouts, so it&#8217;s a fallback, not a plan.<\/p>\n<h2 id=\"how-to-connect-to-a-starbound-server\">How to connect to a Starbound server<\/h2>\n<ol>\n<li>Start Starbound and click <em>Join Game<\/em> (Multiplayer).<\/li>\n<li>Pick the character you want to bring.<\/li>\n<li>Enter the server address (IP or domain; add <code>:port<\/code> if it isn&#8217;t 21025).<\/li>\n<li>Fill in the account and password if the server uses them, otherwise leave them blank.<\/li>\n<li>Join, then press the <em>+<\/em> under your portrait to invite friends to a party and beam to their ship.<\/li>\n<\/ol>\n<h2 id=\"starbound-server-mods\">Starbound server mods<\/h2>\n<p>A modded Starbound server works when the server and every player run the same content mods. Mods are <code>.pak<\/code> files (or unpacked folders) in the server&#8217;s <code>mods<\/code> folder. Workshop subscriptions only download to your own game, so for a server, copy each mod&#8217;s <code>.pak<\/code> from your Steam Workshop folder into the server&#8217;s <code>mods<\/code> folder and restart.<\/p>\n<ul>\n<li><strong>Anything that adds items, blocks, races or planets<\/strong> must be installed by every player too, or the client hits an asset mismatch. Players can tick <em>Allow assets mismatch<\/em> in Options, but missing content still breaks.<\/li>\n<li><strong>Big overhauls like Frackin&#8217; Universe<\/strong> change crafting, planets and items across the board. Give the server 4 GB, start a fresh universe, and share the exact mod list with your group (a pinned Discord message works).<\/li>\n<li><strong>Client-only mods<\/strong> (UI, sounds) don&#8217;t need to be on the server.<\/li>\n<\/ul>\n<p>Removing a content mod from a universe that already uses it can break the worlds and items it added. Back up <code>storage<\/code> before installing or removing anything.<\/p>\n<h2 id=\"updating-the-server\">Updating the server<\/h2>\n<p>The server and players must run the same version. Starbound updates rarely now (1.4 landed in 2019, with a small 1.4.4 hotfix in late 2024), but when it does, stop the server, back up <code>storage<\/code>, update through Steam or the SteamCMD command, then restart. Guides from the 1.3 era still match the current layout.<\/p>\n<h2 id=\"common-starbound-server-problems-and-fixes\">Common Starbound server problems and fixes<\/h2>\n<table>\n<thead>\n<tr>\n<th>Problem<\/th>\n<th>Most likely cause<\/th>\n<th>Fix<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Friends unable to connect, you can<\/td>\n<td>Port 21025 not forwarded or blocked by the firewall<\/td>\n<td>Forward TCP 21025 to the server&#8217;s local IP; test with your public IP<\/td>\n<\/tr>\n<tr>\n<td>You can&#8217;t connect to your own server by public IP<\/td>\n<td>Many routers don&#8217;t loop back<\/td>\n<td>Use 127.0.0.1 or the local IP yourself<\/td>\n<\/tr>\n<tr>\n<td>Asset mismatch \/ disconnected right after joining<\/td>\n<td>Due to different mods or a different game version than the server<\/td>\n<td>Match the mod list and version; allow assets mismatch for client-only mods<\/td>\n<\/tr>\n<tr>\n<td>Login rejected with the right password<\/td>\n<td>Account name typo, or JSON error in <code>serverUsers<\/code><\/td>\n<td>Check commas and braces; restart after editing<\/td>\n<\/tr>\n<tr>\n<td>Server lag, laggy planets<\/td>\n<td>Not enough RAM or CPU for the mods and the number of loaded worlds<\/td>\n<td>Add RAM, trim the mod list, check the server log<\/td>\n<\/tr>\n<tr>\n<td>Server goes offline overnight<\/td>\n<td>The PC sleeps after a period of inactivity<\/td>\n<td>Turn off sleep on the host, or rent a server<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2 id=\"skip-the-setup-starbound-server-hosting\">Skip the setup: Starbound server hosting<\/h2>\n<p>Keeping a PC on, forwarding a port and hand-editing JSON is a lot for a game this relaxed. <a href=\"https:\/\/gameteam.io\/starbound-server-hosting\">Starbound server hosting<\/a> on GameTeam starts in minutes and costs little because Starbound doesn&#8217;t need much: pay per GB of RAM from $0.49\/GB a week (2 GB is $0.98 a week, 4 GB is $1.96) or $1.99\/GB billed monthly, with unlimited slots. The built-in AI copilot handles the files: tell it &#8220;add a guest account with the password stardust and turn off anonymous joins&#8221; and it edits <code>starbound_server.config<\/code> and restarts the server, or ask &#8220;why did my friend get kicked when he joined?&#8221; and it reads the log and tells you which mod is missing on his side.<\/p>\n<h2 id=\"faq\">FAQ<\/h2>\n<h3 id=\"is-a-starbound-dedicated-server-free\">Is a Starbound dedicated server free?<\/h3>\n<p>Yes. It comes with the game on Steam. Running it costs only the PC and electricity, or a hosting plan.<\/p>\n<h3 id=\"how-do-i-make-starbound-multiplayer-with-a-friend\">How do I make Starbound multiplayer with a friend?<\/h3>\n<p>The quickest way is Steam: right-click your friend and choose Join Game. For a world that stays up when they log off, run a dedicated server and have them join by IP.<\/p>\n<h3 id=\"how-many-players-can-a-starbound-server-hold\">How many players can a Starbound server hold?<\/h3>\n<p>Set it with <code>maxPlayers<\/code> (8 by default). The game doesn&#8217;t hard-cap it; hardware and mods decide how many is comfortable, and 8\u201316 is where most private servers sit.<\/p>\n<h3 id=\"can-i-play-lan-without-the-internet\">Can I play LAN without the internet?<\/h3>\n<p>Yes. Run the server on one PC and have everyone on the same network connect to that PC&#8217;s local IP. No port forwarding needed.<\/p>\n<h3 id=\"where-is-the-universe-saved\">Where is the universe saved?<\/h3>\n<p>In the <code>storage<\/code> folder next to the server&#8217;s config: the universe, player-visited worlds and ships. Back up that whole folder before updates or mod changes.<\/p>\n<h3 id=\"can-i-run-an-rp-server\">Can I run an RP server?<\/h3>\n<p>Sure. Roleplay communities (from RP-heavy vanilla servers to furry and modded RP) mostly run a normal server with accounts, a curated mod list and rules on their Discord. The server side is exactly what&#8217;s in this guide.<\/p>\n<h3 id=\"is-starbound-basically-terraria\">Is Starbound basically Terraria?<\/h3>\n<p>Both are 2D sandbox games about digging, building and bosses, but Starbound adds a ship and a whole universe of planets to travel between. Running a server for each is similar; see our <a href=\"https:\/\/gameteam.io\/blog\/terraria-dedicated-server-guide\/\">Terraria dedicated server guide<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"A dedicated server for Starbound is the game&#8217;s own server program, starbound_server, running on its own so your&hellip;\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[176],"tags":[],"class_list":["post-3823","post","type-post","status-publish","format-standard","category-starbound-tutorials","vision-entry","vision-video-wrap"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Starbound Dedicated Server: How to Make One (Setup, Requirements, Port 21025) - GameTeam - Blog<\/title>\n<meta name=\"description\" content=\"How to set up a dedicated server for Starbound: launch or download it, starbound_server.config, port 21025, accounts and passwords, mods and fixes.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gameteam.io\/blog\/starbound-dedicated-server-guide\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Starbound Dedicated Server: How to Make One (Setup, Requirements, Port 21025) - 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