{"id":3830,"date":"2026-10-27T17:12:21","date_gmt":"2026-10-27T14:12:21","guid":{"rendered":"https:\/\/gameteam.io\/blog\/the-isle-dedicated-server-guide\/"},"modified":"2026-10-27T17:12:21","modified_gmt":"2026-10-27T14:12:21","slug":"the-isle-dedicated-server-guide","status":"publish","type":"post","link":"https:\/\/gameteam.io\/blog\/the-isle-dedicated-server-guide\/","title":{"rendered":"The Isle Dedicated Server: Evrima and Legacy Setup, Requirements, Ports and Settings"},"content":{"rendered":"<p><strong>The Isle dedicated server is a free Steam tool (app 412680) that runs your own island 24\/7, with your rules, your growth rate and your admin list.<\/strong> Today almost everyone wants the <strong>Evrima<\/strong> branch: install it with SteamCMD using <code>-beta evrima<\/code>, give it 8\u201312 GB of RAM, open UDP port 7777, and set everything else in <code>Game.ini<\/code>. The old <strong>Legacy<\/strong> branch still exists, but it hasn&#8217;t had a build since 2022 and uses a different config. Every step below says which branch it applies to.<\/p>\n<h2 id=\"evrima-or-legacy-which-branch-is-your-server\">Evrima or Legacy: which branch is your server?<\/h2>\n<p>The Isle ships two versions on Steam, and a server only shows up for players on the same one. Evrima is the current game, in active development, on Steam&#8217;s <code>evrima<\/code> beta branch for both the game and the server tool. Legacy is the older game on the default <code>public<\/code> branch; its last server build is from February 2022. If you&#8217;re making a server for friends today, pick Evrima unless your group specifically wants to play Legacy.<\/p>\n<table>\n<thead>\n<tr>\n<th><\/th>\n<th>Evrima<\/th>\n<th>Legacy<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Steam branch (game and server)<\/td>\n<td><code>evrima<\/code><\/td>\n<td><code>public<\/code> (the default)<\/td>\n<\/tr>\n<tr>\n<td>Last server build<\/td>\n<td>Updated through 2026<\/td>\n<td>February 2022<\/td>\n<\/tr>\n<tr>\n<td>Server on Windows<\/td>\n<td>Yes<\/td>\n<td>Yes<\/td>\n<\/tr>\n<tr>\n<td>Server on Linux<\/td>\n<td>Yes (<code>TheIsleServer.sh<\/code>)<\/td>\n<td>No Linux build<\/td>\n<\/tr>\n<tr>\n<td>Config section in Game.ini<\/td>\n<td><code>[\/Script\/TheIsle.TIGameSession]<\/code><\/td>\n<td><code>[\/script\/theisle.igamesession]<\/code><\/td>\n<\/tr>\n<tr>\n<td>Default map<\/td>\n<td>Gateway<\/td>\n<td>Thenyaw Island<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Players switch branch in Steam: right-click The Isle, open <em>Properties \u2192 Betas<\/em> and choose <code>evrima<\/code>. A player on the default branch is on Legacy and will see no Evrima servers at all.<\/p>\n<h2 id=\"the-isle-dedicated-server-requirements\">The Isle dedicated server requirements<\/h2>\n<p>Plan on 8\u201312 GB of RAM for the server alone, a fast modern CPU, an SSD and a stable upload. The Isle is heavier than its player count suggests: big maps, high dinosaur counts, AI and long-lived growth progress all sit in memory, so a server that runs fine in week one can need more RAM by week six as the population matures.<\/p>\n<ul>\n<li><strong>RAM:<\/strong> 8 GB is the floor for a small private group; 12 GB for a busy public island.<\/li>\n<li><strong>OS:<\/strong> 64-bit Windows (10\/11 or Windows Server 2019+) for either branch, or 64-bit Linux for Evrima only. The community Windows launcher also needs the Microsoft Visual C++ redistributable.<\/li>\n<li><strong>Disk:<\/strong> an SSD. The game itself lists 25 GB, so leave room for the server files and backups.<\/li>\n<li><strong>Hosting on your gaming PC?<\/strong> The game client wants 8 GB minimum and 16 GB recommended on its own. Running the client and the server on one 16 GB machine is tight.<\/li>\n<\/ul>\n<p>How many players per server? Evrima&#8217;s <code>MaxPlayerCount<\/code> is yours to set; the popular community launcher starts it at 100. Legacy&#8217;s default <code>MaxPlayers<\/code> is 50. In practice 50\u2013100 is the range, depending on the map and your hardware.<\/p>\n<h2 id=\"how-to-make-your-own-the-isle-evrima-server\">How to make your own The Isle Evrima server<\/h2>\n<p>The short version: download the server tool through SteamCMD on the <code>evrima<\/code> branch, start it once so it creates its config folders, stop it, edit <code>Game.ini<\/code> and <code>Engine.ini<\/code>, open the ports, then start it with the Gateway map. Expect about 20 minutes the first time. These steps are Evrima only.<\/p>\n<h3 id=\"step-1-download-the-server-files-evrima\">Step 1: download the server files (Evrima)<\/h3>\n<p>The server is free and logs in anonymously, so you don&#8217;t need to own the game on the machine that runs it. Install SteamCMD, then run:<\/p>\n<pre><code>steamcmd +force_install_dir \"C:\\IsleServer\" +login anonymous +app_update 412680 -beta evrima validate +quit<\/code><\/pre>\n<p>Run the same command again to update after every patch. Leave out <code>-beta evrima<\/code> and you download the 2022 Legacy build instead, which is the most common reason an Evrima client &#8220;can&#8217;t find&#8221; a freshly made server.<\/p>\n<h3 id=\"step-2-start-it-once-then-stop-it\">Step 2: start it once, then stop it<\/h3>\n<p>On Windows run <code>TheIsleServer.exe<\/code>; on Linux run <code>.\/TheIsleServer.sh<\/code>. A typical Windows start line, as the community launcher builds it:<\/p>\n<pre><code>TheIsleServer.exe \/Game\/TheIsle\/Maps\/Game\/Gateway\/Gateway -log -Port=7777<\/code><\/pre>\n<p>The first start creates <code>TheIsle\\Saved\\Config\\WindowsServer\\<\/code> (the <code>LinuxServer<\/code> folder on Linux). Stop the server before you edit anything in it.<\/p>\n<h3 id=\"step-3-engine-ini-evrima\">Step 3: Engine.ini (Evrima)<\/h3>\n<p>Evrima servers sign in through Epic Online Services, and the server needs a dedicated-server client ID and secret under an <code>[EpicOnlineServices]<\/code> section in <code>Engine.ini<\/code> (or passed as <code>-ini:Engine:[EpicOnlineServices]:\u2026<\/code> launch arguments):<\/p>\n<pre><code>[EpicOnlineServices]\nDedicatedServerClientId=...\nDedicatedServerClientSecret=...<\/code><\/pre>\n<p>These are the same two values for every server, not a key you register. Copy them from the <a href=\"https:\/\/github.com\/sibercat\/The-Isle-Evrima-Server-Launcher\">open-source Evrima server launcher<\/a>, which writes them for you. Without them, the server can fail to start or never come online.<\/p>\n<h3 id=\"config\"><span id=\"step-4-game-ini-server-settings-evrima\">Step 4: Game.ini server settings (Evrima)<\/span><\/h3>\n<p>Open <code>TheIsle\\Saved\\Config\\WindowsServer\\Game.ini<\/code>. Evrima uses two sections: <code>TIGameSession<\/code> for the server itself and <code>TIGameStateBase<\/code> for lists of people. A minimal private server looks like this:<\/p>\n<pre><code>[\/Script\/TheIsle.TIGameSession]\nServerName=Friends Only Evrima\nMaxPlayerCount=20\nMapName=Gateway\nbServerPassword=true\nServerPassword=change-me\nbRconEnabled=true\nRconPassword=something-long\nRconPort=8888\nbEnableHumans=false\nGrowthMultiplier=1\nbSpawnAI=true\nDiscord=yourinvite\n\n[\/Script\/TheIsle.TIGameStateBase]\nAdminsSteamIDs=76561198000000000<\/code><\/pre>\n<p>Keys in the wrong section are ignored without an error, so a whitelist or admin entry that &#8220;does nothing&#8221; is usually sitting under <code>TIGameSession<\/code>. The settings people change most:<\/p>\n<table>\n<thead>\n<tr>\n<th>Key (Evrima)<\/th>\n<th>What it does<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>ServerName<\/code><\/td>\n<td>The name players search for in the server browser<\/td>\n<\/tr>\n<tr>\n<td><code>MaxPlayerCount<\/code><\/td>\n<td>Player cap (when it&#8217;s full, players see the server as full or wait in the queue)<\/td>\n<\/tr>\n<tr>\n<td><code>bServerPassword<\/code> \/ <code>ServerPassword<\/code><\/td>\n<td>Makes the server private<\/td>\n<\/tr>\n<tr>\n<td><code>bServerWhitelist<\/code> + <code>WhitelistIDs=<\/code><\/td>\n<td>Only listed Steam IDs can join; <code>WhitelistIDs<\/code> goes under <code>TIGameStateBase<\/code>, one per line<\/td>\n<\/tr>\n<tr>\n<td><code>bQueueEnabled<\/code> \/ <code>QueuePort<\/code><\/td>\n<td>A join queue for full servers; the queue uses its own port (the launcher&#8217;s default is 10000)<\/td>\n<\/tr>\n<tr>\n<td><code>bEnableHumans<\/code><\/td>\n<td>Lets players spawn as humans: this is what &#8220;a server with humans&#8221; means<\/td>\n<\/tr>\n<tr>\n<td><code>GrowthMultiplier<\/code><\/td>\n<td>How fast dinosaurs grow; above 1 is faster<\/td>\n<\/tr>\n<tr>\n<td><code>bEnableMutations<\/code>, <code>bEnableDiets<\/code>, <code>bEnablePatrolZones<\/code><\/td>\n<td>Evrima survival systems you can switch off<\/td>\n<\/tr>\n<tr>\n<td><code>bSpawnAI<\/code>, <code>AIDensity<\/code>, <code>AISpawnInterval<\/code><\/td>\n<td>Whether AI creatures spawn and how many<\/td>\n<\/tr>\n<tr>\n<td><code>bEnableMigration<\/code>, <code>bEnableMassMigration<\/code><\/td>\n<td>Migration zones that push herds around the map<\/td>\n<\/tr>\n<tr>\n<td><code>ServerDayLengthMinutes<\/code> \/ <code>ServerNightLengthMinutes<\/code><\/td>\n<td>Day and night cycle (the launcher starts at 45 and 20)<\/td>\n<\/tr>\n<tr>\n<td><code>bServerDynamicWeather<\/code><\/td>\n<td>Weather changes over time<\/td>\n<\/tr>\n<tr>\n<td><code>bEnableGlobalChat<\/code><\/td>\n<td>Map-wide text chat on or off<\/td>\n<\/tr>\n<tr>\n<td><code>Discord<\/code><\/td>\n<td>The Discord invite shown with your server<\/td>\n<\/tr>\n<tr>\n<td><code>AllowedClasses=<\/code><\/td>\n<td>Which playable dinosaurs are allowed (under <code>TIGameStateBase<\/code>)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3 id=\"step-5-open-the-ports\">Step 5: open the ports<\/h3>\n<p>Forward these to the server PC and allow them through the firewall:<\/p>\n<table>\n<thead>\n<tr>\n<th>Port<\/th>\n<th>Protocol<\/th>\n<th>Used for<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>7777<\/td>\n<td>UDP<\/td>\n<td>Game traffic (change it with <code>-Port=<\/code>)<\/td>\n<\/tr>\n<tr>\n<td>8888<\/td>\n<td>TCP<\/td>\n<td>RCON, only if <code>bRconEnabled=true<\/code> (set with <code>RconPort<\/code>)<\/td>\n<\/tr>\n<tr>\n<td>10000<\/td>\n<td>see your config<\/td>\n<td>Join queue, only if <code>bQueueEnabled=true<\/code> (set with <code>QueuePort<\/code>)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Running two servers on one box? Give each its own game, RCON and queue port. On Legacy, the second port was the Steam query <code>PeerPort<\/code> (default 7778).<\/p>\n<h3 id=\"step-6-start-it-and-invite-your-friends\">Step 6: start it and invite your friends<\/h3>\n<p>Start the server with the Gateway map and wait for the log to settle. There&#8217;s no invite code in The Isle: friends switch to the <code>evrima<\/code> branch, open the server browser, search for your exact <code>ServerName<\/code> and enter the password. A unique name finds you instantly; &#8220;Isle Server&#8221; gets lost in a list of thousands.<\/p>\n<h2 id=\"server-admin-and-rcon\">Server admin and RCON<\/h2>\n<p>To make yourself admin on Evrima, add your 17-digit Steam64 ID as an <code>AdminsSteamIDs=<\/code> line under <code>[\/Script\/TheIsle.TIGameStateBase]<\/code>, one line per admin, and restart. <code>VIPs=<\/code> works the same way.<\/p>\n<p>Evrima&#8217;s RCON is not the Source RCON protocol that most generic tools speak, so use a tool built for Evrima. The open-source launcher&#8217;s RCON client covers announcements, saving, wiping corpses and toggling or editing the whitelist, which is most of what a running server needs. RCON listens on <code>RconPort<\/code> (8888 in the launcher), and only while <code>bRconEnabled=true<\/code>.<\/p>\n<h2 id=\"server-manager-tools\">Server manager tools<\/h2>\n<p>If you&#8217;d rather not hand-edit files on Windows, the <a href=\"https:\/\/github.com\/sibercat\/The-Isle-Evrima-Server-Launcher\">The Isle Evrima Server Launcher<\/a> on GitHub installs and updates the server through SteamCMD, edits <code>Game.ini<\/code> from a settings screen, sets the firewall rules, and adds scheduled restarts, backups and Discord webhooks. On Linux you&#8217;re on SteamCMD plus a start script. Or skip running anything yourself with <a href=\"https:\/\/gameteam.io\/the-isle-server-hosting\">The Isle server hosting<\/a>.<\/p>\n<h2 id=\"running-a-legacy-server\">Running a Legacy server<\/h2>\n<p>Legacy servers are Windows only. Install with <code>+app_update 412680 validate<\/code> (no beta flag), and start with the Legacy map path, for example <code>TheIsleServer.exe \/Game\/TheIsle\/Maps\/Thenyaw_Island\/Thenyaw_Island?<\/code>. Legacy settings live under <code>[\/script\/theisle.igamesession]<\/code> in <code>Game.ini<\/code>, with different names from Evrima:<\/p>\n<ul>\n<li><code>ServerName<\/code>, <code>ServerPassword<\/code> and <code>ServerDiscord<\/code><\/li>\n<li><code>ServerAdmins=<\/code>: one Steam64 ID per line (not <code>AdminsSteamIDs<\/code>)<\/li>\n<li><code>ServerTag<\/code>: 0 Standard, 1 Realism, 2 Roleplay (RP), 3 Experimental, which is the server type shown in the browser<\/li>\n<li><code>bServerAI<\/code>, <code>ServerAIMax<\/code>, <code>ServerAIRate<\/code>: AI on\/off, cap and rate<\/li>\n<li><code>MaxPlayers<\/code> under <code>[\/script\/engine.gamesession]<\/code> (default 50)<\/li>\n<\/ul>\n<p>Legacy once had a Steam Workshop mod list (<code>EnabledMods<\/code>), but mod support was switched off in 2019 and never came back.<\/p>\n<h2 id=\"can-you-add-mods-or-plugins\">Can you add mods or plugins?<\/h2>\n<p>Not officially. Neither branch has official mod support, so a server is shaped by its <code>Game.ini<\/code> settings, its admins and its rules. Some community servers run third-party add-ons, such as proximity voice, injected into the server process. Those aren&#8217;t part of the server tool, so check that an add-on supports the current build before you update.<\/p>\n<h2 id=\"voip-proximity-chat-and-voice-chat-servers\">VOIP, proximity chat and voice chat servers<\/h2>\n<p>A &#8220;VOIP server&#8221; or &#8220;proximity chat server&#8221; in The Isle is a community server running a third-party proximity voice add-on, so players hear dinosaurs close to them. It isn&#8217;t a setting in the dedicated server. Each of those servers tells you which client add-on to install, usually on its Discord. If you run your own and just want voice, a Discord channel is the simple route.<\/p>\n<h2 id=\"community-servers-vs-your-own-private-server\">Community servers vs your own private server<\/h2>\n<p>Many searches for &#8220;the best The Isle server&#8221; are about joining someone else&#8217;s. Big community servers such as Bosch, Noobz, Nerf, Asura, Teutonic, Anthomnia, Dinopolis, Islander, Origin, Dino Den, IGP, Isla Nycta and Petit Pieds, or the servers people search for by a streamer&#8217;s name, such as TheBurntPeanut (The Burnt Peanut), each set their own rules, ranks, realism or RP style and restart times, and publish them on their own Discord. To join one, search for its name in the browser on the right branch. We have no link to any of them.<\/p>\n<p>Your own server is the other path: you decide the rules, growth, AI and whether humans exist. It is also the fix for crowded US or Asia servers. Pick a location near your group and the ping drops.<\/p>\n<h2 id=\"common-the-isle-server-problems-and-fixes\">Common The Isle server problems and fixes<\/h2>\n<table>\n<thead>\n<tr>\n<th>Problem<\/th>\n<th>Most likely cause<\/th>\n<th>Fix<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Server not showing up \/ &#8220;no servers found&#8221;<\/td>\n<td>The player and the server are on different branches, or the server is still starting<\/td>\n<td>Put both on <code>evrima<\/code> (or both on Legacy), wait for the log to finish, and search the exact server name<\/td>\n<\/tr>\n<tr>\n<td>Servers not loading in the browser at all<\/td>\n<td>The browser itself, or the official backend, is down<\/td>\n<td>Restart the game; if every server is missing, it&#8217;s not your server. Check the official The Isle Discord and Steam news<\/td>\n<\/tr>\n<tr>\n<td>Can&#8217;t connect \/ stuck on &#8220;connecting to server&#8221;<\/td>\n<td>UDP 7777 not forwarded or blocked by the firewall, or a version mismatch after a patch<\/td>\n<td>Forward the port, then update the server with the SteamCMD command<\/td>\n<\/tr>\n<tr>\n<td>Server never finishes starting<\/td>\n<td>Missing <code>[EpicOnlineServices]<\/code> values in <code>Engine.ini<\/code><\/td>\n<td>Add the client ID and secret (Step 3)<\/td>\n<\/tr>\n<tr>\n<td>Admin or whitelist entry ignored<\/td>\n<td>Key under the wrong section<\/td>\n<td>Move <code>AdminsSteamIDs<\/code> \/ <code>WhitelistIDs<\/code> to <code>TIGameStateBase<\/code><\/td>\n<\/tr>\n<tr>\n<td>Settings reset after a restart<\/td>\n<td>The file was edited while the server was running<\/td>\n<td>Stop the server, edit, then start<\/td>\n<\/tr>\n<tr>\n<td>&#8220;Server is full&#8221; while it looks empty<\/td>\n<td><code>MaxPlayerCount<\/code> set low, or players stuck in the queue<\/td>\n<td>Raise the cap; check <code>bQueueEnabled<\/code> and the queue port<\/td>\n<\/tr>\n<tr>\n<td>Black screen or crash when joining a private server<\/td>\n<td>Client and server on different builds<\/td>\n<td>Update both, and verify the game files in Steam<\/td>\n<\/tr>\n<tr>\n<td>Kicked from the server<\/td>\n<td>Not on the whitelist, wrong password, or an admin kick<\/td>\n<td>Check <code>bServerWhitelist<\/code> and the password<\/td>\n<\/tr>\n<tr>\n<td>Lag that builds up over weeks<\/td>\n<td>A mature island with many grown dinosaurs, AI and corpses<\/td>\n<td>Add RAM, lower <code>AIDensity<\/code>, wipe corpses over RCON, and schedule restarts<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Updating is the same command as installing. Stop the server, back up <code>TheIsle\\Saved<\/code>, run <code>app_update 412680 -beta evrima validate<\/code>, start again.<\/p>\n<h2 id=\"skip-the-setup-rent-an-evrima-server\">Skip the setup: rent an Evrima server<\/h2>\n<p>Self-hosting The Isle means a PC that stays on, SteamCMD on the right branch, two .ini files with sections that fail silently, and port forwarding. If you&#8217;d rather spend the time designing the ecosystem, <a href=\"https:\/\/gameteam.io\/the-isle-server-hosting\">The Isle server hosting<\/a> on GameTeam is ready in minutes. You pay per GB of RAM ($0.49\/GB a week on Budget, or $1.99\/GB billed monthly), so an 8 GB island is $3.92 a week with unlimited slots; the player cap is whatever The Isle itself allows. The built-in AI copilot does the file work. Tell it <em>&#8220;set GrowthMultiplier to 1.5, turn humans off and add 76561198000000000 as admin&#8221;<\/em> and it edits <code>Game.ini<\/code> in the right sections, restarts the server and reads the values back. When the island starts to lag under a grown-up population, ask it what&#8217;s wrong and it goes through the server log for you.<\/p>\n<h2 id=\"faq\">FAQ<\/h2>\n<h3 id=\"how-do-i-host-a-server-on-the-isle\">How do I host a server on The Isle?<\/h3>\n<p>Install The Isle Dedicated Server (app 412680) with SteamCMD on the <code>evrima<\/code> branch, start it once, set your name, password and admins in <code>Game.ini<\/code>, add the Epic Online Services values to <code>Engine.ini<\/code>, open UDP 7777 and start it on Gateway. Or rent one and skip all of that.<\/p>\n<h3 id=\"why-cant-i-host-a-server-from-inside-the-game\">Why can&#8217;t I host a server from inside the game?<\/h3>\n<p>The Isle has no in-game &#8220;host&#8221; button. Every server, official or private, runs the separate dedicated server tool.<\/p>\n<h3 id=\"where-do-i-download-the-isle-server\">Where do I download The Isle server?<\/h3>\n<p>Through SteamCMD with an anonymous login: <code>app_update 412680 -beta evrima<\/code> for Evrima, or without the beta flag for Legacy. The server download is free.<\/p>\n<h3 id=\"does-the-isle-dedicated-server-run-on-linux\">Does The Isle dedicated server run on Linux?<\/h3>\n<p>Evrima does, through <code>TheIsleServer.sh<\/code>. Legacy has no Linux build.<\/p>\n<h3 id=\"which-isle-server-has-humans\">Which Isle server has humans?<\/h3>\n<p>Any server with <code>bEnableHumans=true<\/code> in <code>Game.ini<\/code>. On your own server you can switch humans on or off yourself.<\/p>\n<h3 id=\"are-the-isle-official-servers-down\">Are The Isle official servers down?<\/h3>\n<p>If every server is missing from the browser, the problem is on the game&#8217;s side, not yours. Check the official The Isle Discord and Steam news. If only your server is missing, check its branch, port and log.<\/p>\n<h3 id=\"how-do-i-find-a-servers-ip-or-port\">How do I find a server&#8217;s IP or port?<\/h3>\n<p>On your own machine, the port is what you passed with <code>-Port=<\/code> (7777 by default) and the IP is your public IP. On a hosted server, both are in the control panel.<\/p>\n<h3 id=\"how-many-players-can-a-the-isle-server-hold\">How many players can a The Isle server hold?<\/h3>\n<p>Whatever you set in <code>MaxPlayerCount<\/code> (Evrima) or <code>MaxPlayers<\/code> (Legacy, default 50). Most servers run 50\u2013100, and RAM is what limits a big population.<\/p>\n","protected":false},"excerpt":{"rendered":"The Isle dedicated server is a free Steam tool (app 412680) that runs your own island 24\/7, with&hellip;\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[181],"tags":[],"class_list":["post-3830","post","type-post","status-publish","format-standard","category-the-isle-tutorials","vision-entry","vision-video-wrap"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Isle Dedicated Server: Evrima and Legacy Setup, Requirements, Ports and Settings - GameTeam - Blog<\/title>\n<meta name=\"description\" content=\"Set up The Isle dedicated server: Evrima vs Legacy branch, SteamCMD app 412680, requirements, ports 7777 and 8888, Game.ini settings, admins and fixes.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gameteam.io\/blog\/the-isle-dedicated-server-guide\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Isle Dedicated Server: Evrima and Legacy Setup, Requirements, Ports and Settings - 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