{"id":3831,"date":"2026-10-27T17:12:24","date_gmt":"2026-10-27T14:12:24","guid":{"rendered":"https:\/\/gameteam.io\/blog\/unturned-dedicated-server-guide\/"},"modified":"2026-10-27T17:12:24","modified_gmt":"2026-10-27T14:12:24","slug":"unturned-dedicated-server-guide","status":"publish","type":"post","link":"https:\/\/gameteam.io\/blog\/unturned-dedicated-server-guide\/","title":{"rendered":"Unturned: How to Host a Server (Dedicated Server Setup, Settings and Ports)"},"content":{"rendered":"<p><strong>To host an Unturned server, install the free Unturned Dedicated Server tool from your Steam library, launch it, and share the 17-digit Server Code it prints with your friends.<\/strong> That&#8217;s a working private server in about five minutes, with no port forwarding. To list it publicly, pick a map, add Workshop mods or switch the difficulty, you edit a few text files and add a login token. This tutorial covers both: the five-minute version, then the full setup with SteamCMD, Linux, plugins and the fixes for &#8220;this server lost your connection&#8221;.<\/p>\n<h2 id=\"three-ways-to-play-unturned-with-friends\">Three ways to play Unturned with friends<\/h2>\n<p>You don&#8217;t always need a dedicated server. Pick the option that matches how your group plays:<\/p>\n<table>\n<thead>\n<tr>\n<th>Option<\/th>\n<th>How it works<\/th>\n<th>Good for<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Join a public server<\/td>\n<td>Browse the server list and join<\/td>\n<td>Playing with strangers on big modded, RP or PvP servers<\/td>\n<\/tr>\n<tr>\n<td>Host on your own PC with the Dedicated Server tool<\/td>\n<td>Run U3DS next to the game; friends join by Server Code or Steam invite<\/td>\n<td>A private server for you and a few friends, while your PC is on<\/td>\n<\/tr>\n<tr>\n<td>Rent a dedicated server<\/td>\n<td>The server runs 24\/7 at a host<\/td>\n<td>A world that&#8217;s always up, public listing, more players<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>You also don&#8217;t need a third-party &#8220;server maker&#8221; app: U3DS is the official tool, and everything below uses it. If you&#8217;ve seen guides about playing Unturned with friends over Hamachi: you don&#8217;t need it anymore. Server Codes and Fake IP (below) let friends connect without port forwarding or a fake LAN.<\/p>\n<h2 id=\"how-to-make-an-unturned-server-the-simple-setup\">How to make an Unturned server: the simple setup<\/h2>\n<ol>\n<li><strong>Install the tool.<\/strong> In your Steam library, find <em>Unturned Dedicated Server<\/em> (often shortened to U3DS) and install it. It&#8217;s free, like the game.<\/li>\n<li><strong>Launch it.<\/strong> A server console window opens. The first boot takes a few minutes while it generates files and loads the map. It&#8217;s ready when you see <code>Loading level: 100%<\/code> and a Server Code.<\/li>\n<li><strong>Invite your friends.<\/strong> Invite them through your Steam friends list, or give them the 17-digit Server Code. They enter it in the game&#8217;s <strong>Connect Directly<\/strong> menu. You join the same way.<\/li>\n<li><strong>Save before you close.<\/strong> Type <code>Save<\/code> in the console to save, or <code>Shutdown<\/code> to save and close properly. Don&#8217;t just close the window.<\/li>\n<\/ol>\n<p>Two things to know about this setup. The Server Code changes every time the server restarts, unless you add a login token (see <a href=\"#internet\">making it an Internet server<\/a>). And the server is a LAN server by default, so it doesn&#8217;t show in the Internet server list. For a private server with friends, that&#8217;s exactly what you want.<\/p>\n<p>Unturned servers run on Windows and Linux. There&#8217;s no macOS version of the server tool, so you can&#8217;t host an Unturned server on a Mac without another machine or a hosted server.<\/p>\n<h2 id=\"where-the-server-files-are\">Where the server files are<\/h2>\n<p>Every server you create gets its own folder in <code>...\\U3DS\\Servers\\<\/code>. The simple setup uses <code>...\\U3DS\\Servers\\Default\\<\/code>. Stop the server before editing; most settings are only read at startup.<\/p>\n<table>\n<thead>\n<tr>\n<th>File<\/th>\n<th>What it controls<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><code>Server\\Commands.dat<\/code><\/td>\n<td>Basic setup: name, map, password, max players, owner, cheats, PvE, port<\/td>\n<\/tr>\n<tr>\n<td><code>Config.txt<\/code><\/td>\n<td>Game rules and advanced options: loot, zombies, the login token, Fake IP, scheduled restarts<\/td>\n<\/tr>\n<tr>\n<td><code>WorkshopDownloadConfig.json<\/code><\/td>\n<td>Steam Workshop mods and maps to download<\/td>\n<\/tr>\n<tr>\n<td><code>Adminlist.dat<\/code><\/td>\n<td>Players with admin rights<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Servers created before update 3.25.8.0 have a <code>Config.json<\/code> instead. The server converts it to the newer text format on startup, one file per difficulty (for example <code>Config_NormalDifficulty.txt<\/code>).<\/p>\n<h2 id=\"configure-your-unturned-server-commands-dat\">Configure your Unturned server: Commands.dat<\/h2>\n<p>Most of what people want to change lives in <code>Commands.dat<\/code>: one command per line, and lines starting with <code>\/\/<\/code> are ignored. A good starting point for a private server with friends:<\/p>\n<pre><code>\/\/ Name in the server list (5 to 50 characters)\nName Our Unturned Server\n\n\/\/ Map to load. Official maps: PEI, Washington, Yukon, Russia, Germany\nMap Washington\n\n\/\/ Player cap (default 8, maximum 200)\nMaxPlayers 16\n\n\/\/ Your steamID64, gives you admin rights\nOwner 76561198000000000\n\n\/\/ Let admins use cheat commands\nCheats\n\n\/\/ Keep it private\nPassword pick-something\n\n\/\/ No player-vs-player damage\nPvE\n\n\/\/ First person, third person, or both\nPerspective Both\n\n\/\/ Difficulty: Easy, Normal or Hard\nMode Normal<\/code><\/pre>\n<p>Save the file, start the server, and the changes apply. For the full list of commands (kick, ban, teleport, give, day and night, and what needs <code>Cheats<\/code>), see our <a href=\"https:\/\/gameteam.io\/blog\/unturned-server-commands\/\">Unturned server commands<\/a> guide.<\/p>\n<h3 id=\"how-to-change-the-map-on-an-unturned-dedicated-server\">How to change the map on an Unturned dedicated server<\/h3>\n<p>Change the <code>Map<\/code> line in <code>Commands.dat<\/code> and restart. For an official map, that&#8217;s all. For a Workshop map, the server has to download it first, so add its File ID to <code>WorkshopDownloadConfig.json<\/code> as well (next section), then set <code>Map<\/code> to the map&#8217;s name.<\/p>\n<h3 id=\"how-to-change-difficulty\">How to change difficulty<\/h3>\n<p>Unturned keeps separate rule files for Easy, Normal and Hard, and servers use Normal unless you say otherwise. Set the preset with <code>Mode Hard<\/code> (or <code>Easy<\/code>) in <code>Commands.dat<\/code>. To fine-tune loot, zombies or anything else, edit the matching config file. Every option in <code>Config.txt<\/code> has a comment explaining what it does and what its default is, so you don&#8217;t need a wiki open.<\/p>\n<h3 id=\"how-to-enable-cheats-on-an-unturned-dedicated-server\">How to enable cheats on an Unturned dedicated server<\/h3>\n<p>Add a line with just <code>Cheats<\/code> to <code>Commands.dat<\/code>, and make yourself an admin with <code>Owner &lt;your steamID64&gt;<\/code> or by adding yourself to <code>Adminlist.dat<\/code>. Restart, join, and type cheat commands in chat with a <code>\/<\/code> or <code>@<\/code> in front, for example <code>\/give [item ID]\/[amount]<\/code>. The commands guide lists them.<\/p>\n<h2 id=\"how-to-add-workshop-mods-and-maps\">How to add Workshop mods and maps<\/h2>\n<p>Unturned servers download Workshop content themselves, and players download it automatically when they connect. To add something:<\/p>\n<ol>\n<li>Open the item on the Steam Workshop and copy the number at the end of the URL (<code>?id=1753134636<\/code> \u2192 <code>1753134636<\/code>).<\/li>\n<li>Add it to the <code>File_IDs<\/code> list in <code>WorkshopDownloadConfig.json<\/code>, comma-separated:\n<pre><code>\"File_IDs\":\n[\n    1753134636,\n    1702240229\n],<\/code><\/pre>\n<\/li>\n<li>Restart. The server installs and updates the listed items, and their dependencies, on every startup.<\/li>\n<\/ol>\n<p>Curated maps and a few official arena maps are only on the Workshop, so they go through this file too:<\/p>\n<table>\n<thead>\n<tr>\n<th>Map<\/th>\n<th>Workshop File ID<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Hawaii<\/td>\n<td>1753134636 (plus Hawaii Assets, 1753131903)<\/td>\n<\/tr>\n<tr>\n<td>Greece<\/td>\n<td>1702240229<\/td>\n<\/tr>\n<tr>\n<td>Ireland<\/td>\n<td>1411633953<\/td>\n<\/tr>\n<tr>\n<td>Belgium<\/td>\n<td>1727125581<\/td>\n<\/tr>\n<tr>\n<td>France<\/td>\n<td>1975500516<\/td>\n<\/tr>\n<tr>\n<td>Kuwait<\/td>\n<td>2483365750<\/td>\n<\/tr>\n<tr>\n<td>Carpat<\/td>\n<td>1497352180<\/td>\n<\/tr>\n<tr>\n<td>California<\/td>\n<td>1905768396<\/td>\n<\/tr>\n<tr>\n<td>Elver<\/td>\n<td>2136497468<\/td>\n<\/tr>\n<tr>\n<td>Rio de Janeiro<\/td>\n<td>3416057692<\/td>\n<\/tr>\n<tr>\n<td>A6 Polaris<\/td>\n<td>2898548949<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>A modded server is just a longer <code>File_IDs<\/code> list. Keep it lean: every mod adds to the download players face on their first join.<\/p>\n<h2 id=\"internet\"><span id=\"make-it-an-internet-server-gslt-fake-ip-and-ports\">Make it an Internet server (GSLT, Fake IP and ports)<\/span><\/h2>\n<p>A server shows up in the Internet server list once it has a Game Server Login Token (GSLT). Without one, it counts as &#8220;anonymous&#8221; and stays hidden. The token also keeps your Server Code the same between restarts.<\/p>\n<ol>\n<li>Go to <a href=\"https:\/\/steamcommunity.com\/dev\/managegameservers\">steamcommunity.com\/dev\/managegameservers<\/a> while logged in, and create a token with Unturned&#8217;s app ID <strong>304930<\/strong>. Use the memo to note which server it&#8217;s for.<\/li>\n<li>Put the token in <code>Config.txt<\/code> (the <code>Login_Token<\/code> option in the Browser section), or add <code>GSLT &lt;token&gt;<\/code> to <code>Commands.dat<\/code>.<\/li>\n<li>Pick how players reach you: Fake IP or port forwarding. You don&#8217;t need both.<\/li>\n<\/ol>\n<h3 id=\"option-1-fake-ip-no-port-forwarding\">Option 1: Fake IP (no port forwarding)<\/h3>\n<p>Set <code>Use_FakeIP<\/code> to <code>true<\/code> in <code>Config.txt<\/code>. After startup, run <code>CopyFakeIP<\/code> in the console to copy the address. Players paste it into the Connect menu. Traffic goes through Steam&#8217;s relay network, which hides your real IP. The catch: the fake address changes on every restart.<\/p>\n<h3 id=\"option-2-port-forwarding\">Option 2: Port forwarding<\/h3>\n<p>Each Unturned server uses two ports in a row: <strong>27015<\/strong> for server list queries and <strong>27016<\/strong> for game traffic, both UDP. Forward 27015-27016 to the server PC&#8217;s local IP (run <code>ipconfig<\/code> to find it). Since update 3.23.14.0, port forwarding is only needed if you want players to join by IP or a domain name. A second server on the same machine uses <code>Port 27017<\/code> (so 27017-27018), a third <code>Port 27019<\/code>, and so on.<\/p>\n<h2 id=\"advanced-setup-steamcmd-linux-and-multiple-servers\">Advanced setup: SteamCMD, Linux and multiple servers<\/h2>\n<p>To run more than one server on a machine, or to host on a Linux box, install U3DS with SteamCMD instead of the Steam library. The SteamCMD app ID is <strong>1110390<\/strong>:<\/p>\n<pre><code>login anonymous\napp_update 1110390 validate\nquit<\/code><\/pre>\n<p>The files land in <code>steamapps\/common\/U3DS\/<\/code>. Then start a server by ServerID. The ServerID is the folder name under <code>Servers\\<\/code>:<\/p>\n<pre><code># Windows (put this in MyServer.bat inside the U3DS folder)\nstart \"\" \"%~dp0ServerHelper.bat\" +InternetServer\/MyServer\n\n# Linux\n.\/ServerHelper.sh +InternetServer\/MyServer<\/code><\/pre>\n<p>Use <code>+LanServer\/MyServer<\/code> instead for a LAN server. On Linux, run it inside <code>screen<\/code> so it survives closing your SSH session.<\/p>\n<h3 id=\"updates-autosave-and-daily-restarts\">Updates, autosave and daily restarts<\/h3>\n<p>Run <code>app_update 1110390<\/code> again to update. Unturned has no built-in autosave, so a crash loses everything since the last <code>Save<\/code>. Smart Dressed Games recommends restarting once every 24 hours, and two <code>Config.txt<\/code> options help:<\/p>\n<ul>\n<li><code>Enable_Scheduled_Shutdown<\/code> with <code>Scheduled_Shutdown_Time<\/code> and <code>Scheduled_Shutdown_Warnings<\/code>: a daily shutdown with chat warnings. Shutdown saves the world.<\/li>\n<li><code>Enable_Update_Shutdown<\/code>: the server watches for game updates and shuts down, with warnings, when one lands.<\/li>\n<\/ul>\n<p>Pair them with a loop script that runs SteamCMD and then starts the server again, and you get an update-and-restart cycle without touching it. The server also watches the hosted Workshop map: when its creator ships an update, it warns players in chat and shuts down after a timer, so your loop script brings it back on the new version.<\/p>\n<h2 id=\"plugins-building-an-rp-pve-or-military-server\">Plugins: building an RP, PvE or military server<\/h2>\n<p>The big roleplay, &#8220;life&#8221; RP, military and WW2-style servers you see in the list run on two things: Workshop content (maps, vehicles, items) and server plugins for jobs, kits, economies and permissions. Workshop handles the first. For plugins, Unturned supports two frameworks:<\/p>\n<ul>\n<li><strong>Rocket (LDM):<\/strong> Smart Dressed Games maintains a fork called Legally Distinct Missile, and it ships with the server. Copy the <code>Rocket.Unturned<\/code> folder from the server&#8217;s <code>Extras<\/code> folder into <code>Modules<\/code>, and you&#8217;re done.<\/li>\n<li><strong>OpenMod:<\/strong> a newer plugin framework that also runs Rocket plugins. Install it through its RocketMod installer plugin, then run <code>\/openmod install<\/code>.<\/li>\n<\/ul>\n<p>A good PvE server is often just vanilla with <code>PvE<\/code> on and a friendly <code>Welcome<\/code> message. A good RP server takes weeks of plugin and permission work. Start small.<\/p>\n<h2 id=\"how-much-ram-does-an-unturned-server-need\">How much RAM does an Unturned server need?<\/h2>\n<p>An Unturned server is light: 2 to 4 GB of RAM covers most servers. Big Workshop maps, lots of mods and a busy player count push it toward the top of that range. Player count is set by <code>MaxPlayers<\/code> (up to 200), but 24 to 48 is the practical range, depending on the map&#8217;s size. That&#8217;s why <a href=\"https:\/\/gameteam.io\/unturned-server-hosting\">Unturned server hosting<\/a> is cheap to run: a 2 to 4 GB plan covers most servers.<\/p>\n<h2 id=\"common-unturned-server-problems-and-fixes\">Common Unturned server problems and fixes<\/h2>\n<table>\n<thead>\n<tr>\n<th>Problem<\/th>\n<th>Likely cause<\/th>\n<th>Fix<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Friends can&#8217;t find the server in the list<\/td>\n<td>No GSLT (anonymous servers are hidden), or it&#8217;s a LAN server<\/td>\n<td>Add a login token and launch with <code>+InternetServer<\/code>, or have them join by Server Code<\/td>\n<\/tr>\n<tr>\n<td>Server Code stopped working<\/td>\n<td>It changes on every restart<\/td>\n<td>Share the new code, or add a GSLT to keep it fixed<\/td>\n<\/tr>\n<tr>\n<td>&#8220;This server lost your connection&#8221; \/ timeouts<\/td>\n<td>High ping (the <code>Timeout<\/code> default kicks above 750 ms), the server restarted, or a Workshop map update<\/td>\n<td>Check the console for a shutdown or update; raise <code>Timeout<\/code> only if players are far away<\/td>\n<\/tr>\n<tr>\n<td>Can&#8217;t connect by IP<\/td>\n<td>Ports not forwarded, or Fake IP changed after a restart<\/td>\n<td>Forward UDP 27015-27016, or copy the new address with <code>CopyFakeIP<\/code><\/td>\n<\/tr>\n<tr>\n<td>Settings don&#8217;t change<\/td>\n<td>Edited while running, or edited the wrong difficulty&#8217;s config<\/td>\n<td>Stop first, and edit the config file for the <code>Mode<\/code> you use<\/td>\n<\/tr>\n<tr>\n<td>Workshop map won&#8217;t load<\/td>\n<td>Map name set but its File ID not in <code>WorkshopDownloadConfig.json<\/code><\/td>\n<td>Add the ID, restart, then set <code>Map<\/code><\/td>\n<\/tr>\n<tr>\n<td>Lost progress after a crash<\/td>\n<td>No autosave<\/td>\n<td>Use <code>Save<\/code> often, schedule daily restarts, and back up the server folder<\/td>\n<\/tr>\n<tr>\n<td>Players can&#8217;t join after a game update<\/td>\n<td>Server on the old version<\/td>\n<td>Update with <code>app_update 1110390<\/code>, or turn on <code>Enable_Update_Shutdown<\/code><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2 id=\"skip-the-setup-rent-an-unturned-server\">Skip the setup: rent an Unturned server<\/h2>\n<p>Hosting at home works fine until you want the server up while your PC is off, or a big Workshop list declared and kept updated. Then it&#8217;s tokens, ports, restart scripts and a lot of console. <a href=\"https:\/\/gameteam.io\/unturned-server-hosting\">Unturned server hosting<\/a> on GameTeam keeps the server online while your PC is off. Billing is per GB of RAM and slots are unlimited, so a full 48-player map costs the same per GB as a squad: $0.49\/GB a week on Budget, or $1.99\/GB billed monthly. A 4 GB server is $1.96 a week.<\/p>\n<p>The built-in AI copilot does the file editing. Tell it <em>&#8220;switch the map to Hawaii, set 32 players, turn on PvE and add these three Workshop IDs&#8221;<\/em> and it updates <code>Commands.dat<\/code> and <code>WorkshopDownloadConfig.json<\/code>, then restarts the server. Ask <em>&#8220;why can&#8217;t anyone join?&#8221;<\/em> and it reads the console log and tells you. It can also run <code>Save<\/code> and take a backup before you change anything. There&#8217;s a 72-hour money-back window, and when your group moves on, the same server can switch games.<\/p>\n<h2 id=\"faq\">FAQ<\/h2>\n<h3 id=\"how-do-i-host-my-own-unturned-multiplayer-server\">How do I host my own Unturned multiplayer server?<\/h3>\n<p>Install the free Unturned Dedicated Server tool from your Steam library, launch it, and share the Server Code with friends. For a 24\/7 public server, add a GSLT and use Fake IP or port forwarding, or rent a server.<\/p>\n<h3 id=\"how-do-i-make-a-private-unturned-server-for-friends\">How do I make a private Unturned server for friends?<\/h3>\n<p>Add <code>Password &lt;something&gt;<\/code> to <code>Commands.dat<\/code>, or keep it a LAN server and only share the Server Code. Use <code>Whitelisted<\/code> with <code>Permit<\/code> if you want only listed players to get in.<\/p>\n<h3 id=\"is-the-unturned-dedicated-server-tool-free\">Is the Unturned Dedicated Server tool free?<\/h3>\n<p>Yes. Unturned is free to play, and the server tool is a free download from Steam or SteamCMD (app 1110390). What costs money is a machine that stays on, or a host.<\/p>\n<h3 id=\"how-do-i-make-an-unturned-lan-server\">How do I make an Unturned LAN server?<\/h3>\n<p>The simple setup already is one: U3DS starts as a LAN server by default. With SteamCMD, launch it with <code>+LanServer\/MyServer<\/code>. Players on the same network can see it in the LAN list.<\/p>\n<h3 id=\"how-much-ram-does-an-unturned-server-need-2\">How much RAM does an Unturned server need?<\/h3>\n<p>2 to 4 GB for most servers. Add headroom for big Workshop maps and long mod lists.<\/p>\n<h3 id=\"what-ports-does-an-unturned-server-use\">What ports does an Unturned server use?<\/h3>\n<p>Two consecutive UDP ports, 27015 and 27016 by default. Port forwarding is optional since update 3.23.14.0 if players join by Server Code or Fake IP.<\/p>\n<h3 id=\"can-i-host-an-unturned-server-on-a-mac\">Can I host an Unturned server on a Mac?<\/h3>\n<p>No. The server tool runs on Windows and Linux only. Use another PC, a Linux box, or a hosted server.<\/p>\n<h3 id=\"how-do-i-save-my-unturned-server\">How do I save my Unturned server?<\/h3>\n<p>Type <code>Save<\/code> in the console, or <code>Shutdown<\/code> to save and close. There&#8217;s no built-in autosave, so scheduled restarts are the best safety net.<\/p>\n","protected":false},"excerpt":{"rendered":"To host an Unturned server, install the free Unturned Dedicated Server tool from your Steam library, launch it,&hellip;\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[182],"tags":[],"class_list":["post-3831","post","type-post","status-publish","format-standard","category-unturned-tutorials","vision-entry","vision-video-wrap"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unturned: How to Host a Server (Dedicated Server Setup, Settings and Ports) - GameTeam - Blog<\/title>\n<meta name=\"description\" content=\"How to host an Unturned server: the Dedicated Server tool, Server Codes, Commands.dat, Workshop maps, difficulty, GSLT, ports 27015-27016 and fixes.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gameteam.io\/blog\/unturned-dedicated-server-guide\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unturned: How to Host a Server (Dedicated Server Setup, Settings and Ports) - 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