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Astroblock 2 Server Hosting

Astroblock 2: Lost in Space picks up the asteroid-belt skyblock idea and builds a longer questing run around it. Here is what to know before hosting one.

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Space exploration skyblock pack

What Astroblock 2 actually is

Astroblock 2: Lost in Space is knoxhack's follow-up to the original Astroblock, built for Minecraft 1.12.2 and sitting at over 170,000 downloads on CurseForge. You begin stranded in the asteroid belt again, but the pack is broader than its predecessor: CurseForge files it under exploration, adventure and RPG, questing and tech all at once, and the quest chain reflects that mix.

If the first pack was a tight space-tech progression, Astroblock 2 is more of an expedition. There is more to find out among the asteroids, and more reason to leave your starting station rather than perfect it.

How it differs from the first Astroblock

The core loop is familiar — generate resources from nothing, build life support, build a ship, move outward. What changed is pacing and scope. Astroblock 2 leans harder on exploration between its progression steps, so a group that liked the original but found it a straight line will get more out of the sequel.

Practically, that also means players spread out further and earlier, which is worth planning for on a server. A shared home station with clear departure points works better than everyone building where they happen to land.

Which Minecraft version does Astroblock 2 run on?

Astroblock 2 runs on Minecraft 1.12.2 with Forge. Its final release is version 1.7.4 from September 2020, so the pack is complete and stable — nothing will change under an in-progress world.

Every player needs the exact same pack version as the server. On a void-world pack this matters more than usual, because mismatched world-generation mods can leave players falling through space instead of landing on their station.

How much RAM does an Astroblock 2 server need?

Plan for 4 GB for a small group of two to four, and 6 GB once you have five or six players with their own bases and machine setups running. The pack is lighter than an open-world kitchen-sink pack, but the tech mods in the late game will use whatever headroom you give them.

As always with 1.12.2 Forge packs, single-thread CPU speed is what keeps the tick rate healthy once automation is running everywhere. Adding memory to a server that is CPU-bound changes nothing.

Starting an Astroblock 2 server on GameTeam

  • Create a Minecraft server and pick a location close to your group.
  • Open the mod installer, choose Astroblock 2, and let it fetch the pack and matching Forge build.
  • Let the first start finish completely so the void world and starting station generate correctly.
  • Give everyone the same pack version before they connect.
  • Take a backup once the first stations are built — that snapshot is what saves you if someone falls out of the world with the group's gear.

Play it after the original, or on its own?

Either works. Astroblock 2 does not continue a story from the first pack, so a group can start here without missing anything. Playing the original first mainly helps because the resource-from-nothing loop is familiar by then, which makes the opening hours much less confusing.

Keep the group's stations within reach of each other

Long-distance travel is the expensive part of any space pack. Servers where players scatter across the belt early usually end up with everyone playing alone. Setting a rule that new stations stay within a reasonable hop of the hub keeps the pack social, which is most of the reason to play it on a server at all.

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