Dungeons for the first half, absurd endgame tech for the second. This is a pack you commit to with a group.
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Avaritia Adventures Remake is a 1.12.2 Forge adventure pack with over 160,000 downloads on CurseForge. It combines a large set of dungeon mods with technical mods like Mekanism, and then puts the notorious late-game mods on top — Draconic Evolution and Avaritia, the mod whose recipes are famous for requiring stacks of things that themselves required stacks of things.
The author's own framing is that it is meant to be played with friends over a long period, and that is accurate. The Avaritia endgame is not something one player grinds out over a weekend.
The first half is an adventure pack. Dungeon mods give you places to go, loot to find and reasons to leave your base, so the early and mid game are about exploration rather than factory building.
The second half is a tech grind of a very specific kind. Mekanism builds your production base, Draconic Evolution takes it into absurd power levels, and Avaritia sits at the top demanding quantities of resources that only a fully automated base can supply. The transition between the two halves is where most groups either commit or drift away.
The pack runs on Minecraft 1.12.2 with Forge, and its last release, version 1.3, landed in March 2021. It is finished, which suits a pack designed for a long playthrough — nothing will change under a base you have spent months on.
Everyone needs the same build. That is standard, but on a pack with this much cross-mod recipe work, a mismatched client can also see different recipes than the server will accept.
Start at 6 GB for two to four players. Plan for 8 GB once a group of five or six is running Mekanism production lines, and expect to want that headroom by the mid game rather than at the start.
The endgame is the expensive part. Avaritia-tier production means very large automated systems running constantly, and those keep chunks loaded and machines ticking whether or not anyone is online. If tick times slip, that is what to look at first.
Avaritia's top-tier items are deliberately ridiculous, and reaching them is a project measured in weeks of group play. Some servers aim for it and enjoy the grind; others treat the dungeon content as the pack and stop when it runs out. Both are valid, but a group split on the question tends to fall apart around the point where the grind starts.
Five players with five separate Mekanism setups will cost the server far more than one shared factory serving five people. On a pack that ends in Avaritia-scale resource demands, a communal production base is both faster to build and much kinder to your tick rate.
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