Origins, a few performance mods, and nothing you did not ask for. Simple Origins is the least complicated way to run an Origins SMP.
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[Fabric] Simple Origins is exactly what its name promises: the Origins mod, a handful of Fabric performance mods, and a few datapacks. Nothing else. It has passed 156,000 downloads on CurseForge, and it exists for people who want the Origins format without learning a 300-mod pack first.
You start as one of the origins — Enderian, Merling, Phantom, Elytran, Blazeborn, Avian, Arachnid, Shulk or Feline — each with its own advantages and its own real drawbacks. Beyond that, the world is vanilla Minecraft. The pack deliberately does not add tech trees, quest books or new dimensions.
Most modpack problems on a server come from mod count: version conflicts, memory pressure, one broken mod stopping the whole start-up. Simple Origins sidesteps almost all of that. It is small enough that installs rarely go wrong, light enough to run on a modest plan, and simple enough that a group with no modding experience can get everyone connected on the first evening.
The bundled performance mods are worth noting too. Sodium with Iris is included on the client side, so shader support works out of the box and players get better frame rates than they would in vanilla — a nice side effect for a pack this small.
Simple Origins is a Fabric pack, and like most Origins packs it follows the Origins mod across Minecraft versions. Check which build you are installing and match the server to it precisely.
Origin data is tied to the pack version, so a client on a different build may not receive its powers correctly even if it connects. Sending everyone one download link rather than telling them to "get Simple Origins" avoids the whole class of problem.
Very little by modded standards. 2 to 3 GB runs a small group, and 4 GB is comfortable for a full SMP of eight or ten. The pack adds behaviour, not machinery, so there is almost nothing ticking beyond vanilla.
The one thing that will use resources is exploration. Flying and fast-moving origins generate new terrain quickly, so the first sessions of a fresh world are the heaviest your server will get. It settles down once the group has picked bases.
If nobody in your group has run a modded server before, this is a good place to start. The install is quick, the failure modes are few, and the gameplay hook lands immediately — everyone has a story from their first evening about what their origin can and cannot do. Bigger packs are easier to appreciate once people have that experience behind them.
Because the pack is small and vanilla-adjacent, adding a couple of mods on top is realistic in a way it is not with a large pack. Groups often start here and then add a map mod or a storage mod once they know what they miss. Keep the additions identical on client and server, and take a backup before each one.
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