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AI A copilot built into every server

7 Days to Die Server Hosting

Fortify, scavenge and survive the seventh night with your crew while the AI copilot keeps the world running between blood moons.

serverconfig.xmlSandboxCode (V3)XML modlets & overhaulssub-15ms
99.9%uptime
<15mslatency
25+global locations
72hmoney-back
★★★★★ 4.9 / 5 average rating

What do you need to host a 7 Days to Die server?

A 7 Days to Die dedicated server needs 6–8 GB of RAM for most groups (12 GB or more for big random-gen maps, long-running worlds and overhaul mods), the free 7 Days to Die Dedicated Server tool (Steam app 294420), port 26900 reachable and a serverconfig.xml set up your way. Or skip all of that: 7 Days to Die dedicated server hosting on GameTeam bills per GB of RAM, from $0.49/GB a week, never per slot, and the AI copilot edits the config, reads the log and backs up your world when you ask in plain English.

6–8 GB RAM8 players by defaultserverconfig.xmlweekly billing
The copilot

Run your 7 Days to Die server by just asking.

7 Days to Die splits its setup between a long serverconfig.xml and, since V3.0, a single SandboxCode string. Say what you want instead: the copilot edits the file, digs through the log when horde night goes wrong, and runs the admin commands you would otherwise look up.

01

Horde Night, Every Week

A world that runs on a seven-day cycle fits a plan that bills the same way — you are never paying for a month you did not survive.

02

Settings Without the XML

Zombie speed, loot, day length, difficulty — say it in plain words and the copilot writes it, then reads it back so you know it took.

03

One Server, Any Game

When the horde has been beaten enough times, switch this same server to whatever your group plays next.

04

7 Days to Die with friends

A zombie survival game on a seven-day clock: every seventh night the horde comes for you, and everything before it is preparation — scavenging, crafting, digging in. The world is fully destructible, so your fortress is whatever you can build and hold, and with a group the loot runs get bolder and the walls get taller.

How much RAM do I need?

7 Days to Die server RAM requirements

6-8 GB suits most groups. Large random-gen maps, long-running worlds and heavy mod sets are happier at 12 GB or more, because the world state grows as chunks are explored and modified.

Your serverStarting RAMFrom (Budget, weekly)
2–4 players on Navezgane or a 6K map6 GB$2.94 / week
5–8 players on an 8K random-gen world8 GB$3.92 / week
10K map, a months-old world or an overhaul mod12 GB$5.88 / week

Memory use climbs as your group explores and digs, because every visited chunk stays in the world. View distance and the zombie cap are the two settings that move it most. Treat these as a floor, not a ceiling: memory is a one-click change in the panel, and nothing in the save is touched. Player limit: 8-16 is the comfortable range. Higher counts are possible, but zombie pathing and block updates are CPU-bound, so player count costs more performance here than in most survival games.

Setup

How to set up a 7 Days to Die server on GameTeam

01

Choose RAM and the nearest location

Start at 6 GB for a small crew on Navezgane. Put the server where most of your players live: 25+ locations across Europe (England included, for UK groups), the Americas and Asia-Pacific.

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02

Choose the world and the rules

Set GameWorld to Navezgane, a shipped pregen map or RWG with a seed and size, then paste a SandboxCode from the game's Sandbox Options menu for difficulty, loot and blood moons. Or tell the copilot. Already have a world? Upload the save folder and pick up where you left off.

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03

Invite your crew

Grab the IP and port shown in the panel. In 7 Days to Die, open Join a Game, choose Connect to IP, enter both and type the password if the server has one.

Good to know before you start

Pick the world type before anyone joins: switching between Navezgane and a random-gen map later means a new world, not a converted one.

The most common problem

Region files grow with every explored chunk, so a server that ran fine in week one can hit its memory limit in week six without anything changing in the config.

serverconfig.xml

7 Days to Die server settings explained

The dedicated server reads serverconfig.xml when it starts, so stop it, edit, and start it again. Since V3.0 most gameplay rules (difficulty, XP, day length, loot, zombie speed, blood moon frequency) no longer have their own lines: they sit in one SandboxCode value that you copy from the in-game Sandbox Options menu. Old guides that tell you to edit XPMultiplier or BloodMoonFrequency are out of date. The lines worth knowing:

SettingWhat it does
ServerNameWhat players see in the server browser.
ServerPasswordJoin password. Empty means anyone can connect.
ServerMaxPlayerCountPlayers at once. Default 8; crossplay servers must stay at 8 or fewer.
ServerVisibility2 public, 1 friends only, 0 unlisted (join by IP only).
GameWorldNavezgane, a shipped pregen map such as Pregen08k01, or RWG to generate a new world.
WorldGenSeed / WorldGenSizeSeed and size of an RWG world. Officially supported sizes are 6144, 8192 and 10240.
GameNameNames the save. A new name starts a fresh save on the same world.
SandboxCodeOne code that holds all the V3 gameplay rules. The default equals Adventurer difficulty.
PlayerKillingMode0 no PvP, 1 allies only, 2 strangers only, 3 everyone (default).
ServerAllowCrossplayLets PS5 and Xbox players join. Needs EACEnabled on, IgnoreEOSSanctions off and 8 slots or fewer.
EACEnabledEasy Anti-Cheat. Leave it on unless a mod with compiled code needs it off.
MaxSpawnedZombiesZombies alive across the whole map (default 64). One of the biggest performance levers.
ServerMaxAllowedViewDistanceHighest view distance a player can request, 6 to 12. Lower it to save memory.
LandClaimCount / LandClaimSizeLand claim blocks per player (default 5) and the area each one protects (41 blocks).
WebDashboardEnabledTurns on the built-in web dashboard on port 8080, part of the core game since V3.0.
Admin

7 Days to Die server commands

Press F1 in game to open the console. Admin commands need your account in serveradmin.xml at a low permission level, where 0 is full access and 1000 is a normal player. Add yourself once from the server console with admin add, or ask the copilot to do it.

CommandWhat it does
admin add <player> <level>Makes a player admin. Level 0 gives full access.
listplayers (lp)Shows who is online, with their IDs and positions.
kick <player> [reason]Kicks one player, optionally with a reason.
ban add <player> <duration> <unit> [reason]Bans a player for a set time, e.g. ban add 171 2 days griefing. ban remove lifts it.
whitelist add <player>Adds a player to the whitelist. Once it has one entry, only listed players and admins can join.
say <message>Posts a server message in everyone's chat.
saveworld (sa)Forces a save immediately.
teleportplayer (tele)Moves a player to coordinates or to another player.
settime day / nightJumps the clock. It can upset timers in a save, so use it sparingly.
spawnairdropDrops a supply crate.
getsandboxoptions (gso)Lists the sandbox options the server is running.
versionShows the game version and every mod that loaded.
shutdownStops the server cleanly.

Can I add mods to a 7 Days to Die server?

Yes. 7 Days to Die loads mods from the Mods folder, and most overhauls (Darkness Falls, Undead Legacy) ship as a folder you drop in. There is no Steam Workshop for the dedicated server, so mods are uploaded through the file manager.

XML-only modlets run on the server alone: the game sends their changes to players when they join. Mods with new models, icons or compiled code (.dll) must be installed by every player, and the ones with compiled code usually need EACEnabled set to false. Console players can't install mods, so crossplay servers run without them. Step by step: how to add mods to a 7 Days to Die server.

7 Days to Die server ports

26900 · TCP + UDPMain game port that players join on
26901–26903 · UDPGame traffic and query, the game port +1 to +3
8080 · TCPWeb dashboard, only if enabled
8081 · TCPTelnet, local only until you set a password

Hosted on GameTeam, the ports are already open and your panel lists the exact address and port to share, which may not be these defaults. Give players that game port, not the query port the Steam server list shows.

Simple pricing

Pay per GB of RAM. Never per slot.

You pay for memory, not seats, and billing can be weekly, so you are never locked into a month the group might not play. Change RAM in one click, or switch the same server to another game. The AI copilot is included on every plan.

6 GB · 2–4 players on Navezgane or a 6K map8 GB · 5–8 players on an 8K random-gen world12 GB · 10K map, a months-old world or an overhaul mod
deploy --game 7-days-to-die
Budget · pay per GB
$0.49/ GB · week
or $1.99/GB billed monthly · cheaper on longer terms
  • ✓ AI copilot included on every plan
  • ✓ Unlimited player slots — we never charge per slot
  • ✓ Ryzen 9 7950X · NVMe storage
  • ✓ DDoS protection included
  • ✓ Switch to another game anytime
  • ✓ 25 GB NVMe storage · 160 Gbps DDoS protection
Deploy your 7 Days to Die server
First 72 hours money-back.
deploy --game 7-days-to-die --premium
Premium · pay per GB
Most popular
$0.74/ GB · week
or $2.99/GB billed monthly · cheaper on longer terms
  • ✓ AI copilot included on every plan
  • ✓ Unlimited player slots — we never charge per slot
  • ✓ Ryzen 9 7950X · Unlimited NVMe storage
  • ✓ 480 Gbps DDoS protection
  • ✓ Switch to another game anytime
  • ✓ Dedicated threads
  • ✓ Automatic backups
  • ✓ Priority support
Deploy your 7 Days to Die server
First 72 hours money-back.

Hardware & network

CPURyzen 9 7950X
StorageNVMe RAID
NetworkDDoS protection included
Latencysub-15ms · 25+ locations
Uptime99.9%

Locations

Europe
GermanyFranceNetherlandsEnglandTurkey
Americas
USACanada
Asia-Pacific
SingaporeIndia
Rated 4.9 / 5 by players

What server owners say

★★★★★

"Honestly didn't expect much from an 'AI manager', but it's how I run my server now. I'll type something like 'why did the server crash last night' and it actually reads the logs and tells me."

Kenneth M.
Verified review
★★★★★

"I'd been on two other hosts before this. What sold me was the AI manager catching a memory leak in one of my mods and naming the exact one — something I'd been chasing for weeks."

Clinton S.
Verified review
★★★★★

"I'm not very technical and setting up servers always stressed me out. Now I just ask the assistant to fix a config, and it either walks me through it or does it for me."

Maritta W.
Verified review
Answers, fast

7 Days to Die server hosting FAQ

How much RAM does a 7 Days to Die server need?

Plan for 6–8 GB for most groups. Go to 12 GB or more for a 10K random-gen map, a world that has been running for months or an overhaul mod, because the world keeps every chunk your group has explored and changed. Upgrading later is one click in the panel, and the world carries over.

How much does it cost to host a 7 Days to Die server?

A 7 Days to Die server rental on GameTeam is billed per GB of RAM: $0.49/GB a week on Budget, or $1.99/GB billed monthly. A 6 GB server is $2.94 a week, 8 GB is $3.92 a week and 12 GB is $5.88 a week. There is no charge per slot, the AI copilot comes with every plan, and weekly billing keeps it a cheap 7 Days to Die server for a group that plays in bursts. Running it yourself costs nothing for the software, but you need a PC that stays on.

Can I host my own 7 Days to Die server?

Yes. The 7 Days to Die Dedicated Server tool (Steam app 294420) is a free download for Windows and Linux, and the dedicated server guide walks through it. People rent a 7 Days to Die server instead when they don't want to forward ports, keep a PC running all week or edit XML by hand.

What should you look for in a 7 Days to Die server host?

When you compare 7 Days to Die server hosts, check four things: enough RAM for your map (6–8 GB, 12 GB for big or modded worlds), a location near your players, full access to serverconfig.xml and the Mods folder, and backups you can restore. GameTeam gives you all four, bills per GB of RAM with unlimited slots, and adds the AI copilot on every plan.

Can I get 7 Days to Die server hosting with mods?

Yes. Upload mods to the Mods folder with the file manager and restart. XML modlets only need to be on the server; overhauls such as Darkness Falls bring their own models and code, so every player installs the same version, usually with Easy Anti-Cheat turned off. The server mods guide covers each type.

How many players can join a 7 Days to Die server?

The default ServerMaxPlayerCount is 8 and you can raise it — GameTeam never charges per slot. Zombie pathing and block updates load the CPU as players spread out, so 8–16 is the comfortable range. A crossplay server has to stay at 8 or fewer.

Can Xbox and PS5 players join a 7 Days to Die dedicated server?

Since V2.0, players on the current PS5 and Xbox versions can find and join dedicated servers that meet the game's crossplay rules: ServerAllowCrossplay and EACEnabled on, IgnoreEOSSanctions off, 8 slots or fewer and no mods. There is no separate console edition of 7 Days to Die server hosting: consoles can't run a dedicated server, so the server always runs on PC hardware and console players join it through crossplay. The Fun Pimps list the full rules on their crossplay server requirements page.

How do I join my 7 Days to Die server?

In 7 Days to Die choose Join a Game, then Connect to IP, and enter the address and port from your GameTeam panel. A public server also shows up in the in-game browser under the ServerName you set in serverconfig.xml.

Can I bring my current 7 Days to Die save to GameTeam?

Yes. Upload the save folder (Saves/<world>/<save name>, plus the world's folder from GeneratedWorlds if it is a random-gen map), then set GameWorld and GameName to match. Our support team can also help move an existing server over.

What does "dedicated server" mean in 7 Days to Die?

It is a copy of the game that runs only the world, with nobody playing on it. Unlike hosting from your own game, the world stays up when you log off, so friends can play without the host and the day counter keeps moving.

7 Days to Die guides

Run it yourself — or let the copilot.

More game servers

Same server, any game.

Your base, still standing after horde night.

Spin one up, give the copilot your house rules, and get the address to your crew before the first blood moon.

Deploy your 7 Days to Die server