Palworld Server Hosting
Catch Pals, build a base that works while you sleep and take on the tower bosses with your tribe — while the AI copilot runs the server so you can run the ranch.
What do you need to host a Palworld server?
A Palworld dedicated server needs 8–16 GB of RAM, the Palworld Dedicated Server build (Steam app 2394010), its game port reachable (8211/UDP by default) and a correctly edited PalWorldSettings.ini. Or rent one that is already set up. With GameTeam's Palworld server hosting you pay per GB of RAM, from $0.49/GB a week, we never charge per slot (Palworld itself allows up to 32 players), and the AI copilot changes settings, reads crash logs and makes backups when you ask in plain English.
Run your Palworld server by just asking.
Palworld keeps every setting on one fragile line of an .ini file. Tell the copilot what you want instead — it writes the file whole, reads the log when something breaks, and backs up the world before you take a risk.
Settings That Actually Stick
Capture rate, day length, raid strength — say it and the copilot writes the settings file whole and reads it back.
Mods, the Right Way
Palworld mods need a specific server build; switch to it from the panel, keep your save, and install from a link.
Crash Last Night? Ask.
The copilot reads the log and tells you whether it was the world, the memory or the server build — and fixes what it can.
Palworld with friends
Palworld is survival and crafting on the Palpagos Islands, with a twist: the creatures you catch do the work. Pals mine, farm, cook, generate power and fight beside you, so a good base is really about putting the right Pal on the right job. Together it becomes a shared world — bases producing overnight, raids on your own schedule, and boss progress that belongs to everyone.
Palworld server RAM requirements
8-16 GB. Palworld memory use rises steadily with base count and captured Pals, so a busy server needs the upper end.
| Your server | Starting RAM | From (Budget, weekly) |
|---|---|---|
| 2–4 players, a base or two | 8 GB | $3.92 / week |
| 5–12 players, several bases | 12 GB | $5.88 / week |
| 12–32 players, busy bases and lots of Pals | 16 GB | $7.84 / week |
Palworld's memory use grows with the number of bases and working Pals, not just with player count, so a long-running world needs more than a fresh one. These are starting points: change RAM in one click from the panel and your world stays as it is. Player limit: 32 is the supported maximum.
How to set up a Palworld server on GameTeam
Pick RAM and a location
8 GB is a good start for a small group. Choose the location closest to most of your players — we have 25+ across Europe, the Americas and Asia-Pacific.
Set the world up your way
Tell the copilot what you want — capture rate, day length, death penalty, PvP — or edit PalWorldSettings.ini in the file manager. Already have a world? Upload your save and keep playing.
Invite your friends
Copy the server address from the panel. In Palworld, pick Join Multiplayer Game, paste the address at the bottom of the server list and connect (with the password if you set one).
Good to know before you start
A standard server runs the Linux build and cannot load mods. Mod support needs the Windows build under Wine with UE4SS, which is the separate "Palworld UE4SS" option in Change Game — switching later keeps your save.
The most common problem
Editing PalWorldSettings.ini by hand and breaking the section header line silently reverts every setting to default, because the game skips the whole block rather than reporting an error. The panel writes this file for you to avoid exactly that.
Palworld server settings explained
Every option lives on a single OptionSettings=(…) line in Pal/Saved/Config/LinuxServer/PalWorldSettings.ini (WindowsServer on the Windows build). The file starts as a copy of DefaultPalWorldSettings.ini — editing the default file itself changes nothing. These are the settings server owners change most:
| Setting | What it does |
|---|---|
ServerName | The name shown in the community server list. |
ServerPassword | Password players need to join. Leave empty for an open server. |
AdminPassword | Password for admin rights in game (used with /AdminPassword). |
ServerPlayerMaxNum | Maximum players at once. Palworld supports up to 32. |
ExpRate | Multiplier for experience gained. |
PalCaptureRate | Multiplier for the chance of catching a Pal. |
DayTimeSpeedRate / NightTimeSpeedRate | How fast day and night pass. Raise the night value to shorten nights. |
DeathPenalty | What you drop on death: None, Item, ItemAndEquipment or All. |
bIsPvP | Turns player-versus-player on or off. |
BaseCampMaxNumInGuild | Bases each guild can build: default 4, maximum 10. More bases means more load on the server. |
GuildPlayerMaxNum | Maximum members per guild. |
CrossplayPlatforms | Which platforms may connect. The default allows Steam, Xbox, PS5 and Mac. |
RCONEnabled / RESTAPIEnabled | Turn on remote admin over RCON or the REST API. Pocketpair plans to retire RCON, so use the REST API. |
Palworld server commands
Set AdminPassword first, then in game press Enter and type /AdminPassword yourpassword to become admin. The copilot can run these for you from the panel too.
| Command | What it does |
|---|---|
/AdminPassword <password> | Gives you admin rights on the server. |
/ShowPlayers | Lists everyone online with their IDs. |
/KickPlayer <SteamID> | Removes a player from the server. |
/BanPlayer <SteamID> | Bans a player. /UnBanPlayer <SteamID> lifts it. |
/Broadcast <message> | Sends a message to everyone on the server. |
/TeleportToPlayer <SteamID> | Teleports you to a player. /TeleportToMe does the reverse. |
/Save | Saves the world right now. |
/Shutdown <seconds> <message> | Shuts the server down after a countdown, with a message. |
/DoExit | Force-stops the server immediately. |
/ToggleSpectate | Switches you into spectator mode. |
/Info | Shows server information. |
Can I add mods to a Palworld server?
Yes, but with a specific setup: Palworld server mods need the Windows build running under Wine with UE4SS, which is why GameTeam ships a dedicated "Palworld UE4SS" option. Switch to it from Change Game, then .pak mods and UE4SS Lua mods can be installed. Our Tools page installs them for you.
Palworld server ports
On GameTeam there is nothing to forward: the panel shows your server's exact address and port, which may differ from these defaults.
Pay per GB of RAM. Never per slot.
You pay for memory, not seats, and billing can be weekly, so you are never locked into a month the group might not play. Change RAM in one click, or switch the same server to another game. The AI copilot is included on every plan.
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · NVMe storage
- ✓ DDoS protection included
- ✓ Switch to another game anytime
- ✓ 25 GB NVMe storage · 160 Gbps DDoS protection
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · Unlimited NVMe storage
- ✓ 480 Gbps DDoS protection
- ✓ Switch to another game anytime
- ✓ Dedicated threads
- ✓ Automatic backups
- ✓ Priority support
Hardware & network
Locations
What server owners say
"Honestly didn't expect much from an 'AI manager', but it's how I run my server now. I'll type something like 'why did the server crash last night' and it actually reads the logs and tells me."
Verified review
"I'd been on two other hosts before this. What sold me was the AI manager catching a memory leak in one of my mods and naming the exact one — something I'd been chasing for weeks."
Verified review
"I'm not very technical and setting up servers always stressed me out. Now I just ask the assistant to fix a config, and it either walks me through it or does it for me."
Verified review
Palworld server hosting FAQ
How much RAM does a Palworld server need?
Plan for 8–16 GB. A small group with a base or two runs well on 8 GB; a full server with many bases and working Pals needs 16 GB. Memory use grows as the world does, so a server that is fine in week one can need more in week six. On GameTeam you change RAM in one click.
How many players can join a Palworld dedicated server?
Up to 32. That limit comes from Palworld itself (ServerPlayerMaxNum), not from us — GameTeam never charges per slot.
Does the host have to be online for friends to play?
Not on a dedicated server. The world runs on its own around the clock, so friends can join without you and the bases keep working while everyone is offline. That is the big difference from co-op, where the world closes when the host quits and only 4 people can play together.
How do I join my Palworld server?
In Palworld choose Join Multiplayer Game, paste your server's address (shown in the GameTeam panel) into the box at the bottom of the list and connect. Enter the server password if you set one.
How do I become admin on my Palworld server?
Set AdminPassword in PalWorldSettings.ini (or ask the copilot to set it), then in game press Enter and type /AdminPassword followed by your password. You can then kick, ban, teleport and save with the admin commands.
Can I move my existing Palworld world to GameTeam?
Yes. Upload your world from Pal/Saved/SaveGames and the server picks it up — the save transfer guide shows where everything goes. One catch with co-op worlds: players are matched to their characters by an ID that changes between server types. The co-op host's character sits under a fixed placeholder ID, and a Windows co-op world moved to a Linux server (GameTeam's standard build) gives every player a new ID, so characters have to be converted with a host save fix tool or players start new ones.
How much does a Palworld server cost?
You pay per GB of RAM: $0.49/GB a week on Budget, or $1.99/GB billed monthly. An 8 GB server is $3.92 a week; 16 GB is $7.84 a week. Slots are unlimited and the AI copilot is included.
Where can I find cheap Palworld server hosting?
Cheap should mean you pay for what your world actually uses, not for empty slots. On GameTeam the price is set per GB of RAM — $0.49/GB a week on Budget — so 8 GB is $3.92 a week and 12 GB is $5.88 a week, with every player slot included. Billing can be weekly, so you never buy a month the group might not play, and the first 72 hours are money-back.
Can I rent a Palworld server for just a week?
Yes. A Palworld server rental on GameTeam can be billed by the week, so a weekend run with friends costs one week, not a month. Keep it as long as the group plays, add RAM in one click when the world grows, or switch the same server to another game when the tribe moves on.
Is a hosting service worth it, or should I host Palworld myself?
Hosting it yourself costs nothing extra if you have a spare PC that can stay on, but you also forward UDP 8211 on your router, keep the server updated and fix the .ini when it breaks. A hosting service runs it on hardware built for the job — Ryzen 9 7950X and NVMe on GameTeam — with nothing to forward, DDoS protection included and the copilot doing the fiddly parts. The dedicated server guide covers the do-it-yourself route step by step.
Does it run Palworld 1.0?
Yes. The server runs the current Palworld Dedicated Server build — the 1.0 line as of October 2026 — and updates itself to the latest version when you stop and start it from the panel, so it stays on the same version as your friends' game.
Why do my Palworld settings keep resetting to default?
PalWorldSettings.ini keeps every option on one long line under a single section header. If that header line is altered — an escaped character, a line break, a stray quote — the game does not report an error, it skips the whole block and runs on defaults. It looks like the settings were ignored rather than like a broken file. Editing through the panel or the AI copilot avoids it, because the file is rewritten as a whole rather than patched.
How do I install mods on a Palworld server?
Palworld mods need the Windows build running under Wine with UE4SS; the Linux dedicated build cannot load them at all. Switch to the "Palworld UE4SS" option from Change Game — your save is kept — and then .pak mods go into Pal/Content/Paks while UE4SS Lua mods go under Pal/Binaries/Win64/ue4ss/Mods. The Tools page installs both formats from a link for you.
My Palworld server crashes with signal 11 or exit code 139. What is it?
That is a segmentation fault, and on Palworld it is almost always the container image rather than the world or the settings. Older SteamCMD images crash on current Palworld builds; the current image runs fine. It is a one-line image change, not a reinstall, and nothing in the save is lost.
Run it yourself — or let the copilot.
Same server, any game.
Your Palworld world, running while you sleep.
Deploy a server, tell the copilot how you want the world, and send your tribe the address.
Deploy your Palworld server





