RimWorld Together Server Hosting
Run your colonies side by side with friends while the AI copilot keeps the planet online.
What do you need for RimWorld Together server hosting?
RimWorld Together server hosting means running the mod's standalone server (a free download from the project's GitHub, Windows or Linux), 2–4 GB of RAM, TCP port 25555 reachable and the RimWorld Together mod in every player's game. Or rent a RimWorld server that is already up: on GameTeam you pay per GB of RAM, from $0.49/GB a week, slots are unlimited, and the AI copilot edits the config files, sorts out mod mismatches and backs up the planet when you ask.
Run your RimWorld Together server by just asking.
RimWorld Together runs on a folder of JSON files and a strict mod check at login. Tell the copilot what you need: it edits the right file, reads the log when a friend gets turned away, and backs up the planet before anyone tries something bold.
Versions Kept in Step
The copilot keeps the server's RimWorld Together build aligned so friends can connect.
Small Game, Small Bill
Colony sims sip RAM — keeping the server up costs very little.
Same Server, Next Game
When the colonies fall, the server hosts whatever comes next.
RimWorld Together with friends
The colony sim about stories going wrong in interesting ways: settlers with their own moods and flaws, raids, plagues, and a storyteller AI that decides what happens next. RimWorld Together puts several colonies on the same planet, so friends can trade, help and occasionally interfere.
RimWorld Together server RAM requirements
2-4 GB.
| Your server | Starting RAM | From (Budget, weekly) |
|---|---|---|
| 2–4 friends, vanilla or a light mod list | 2 GB | $0.98 / week |
| 5–10 colonies, a bigger mod list | 3 GB | $1.47 / week |
| A busy planet with lots of players and saves | 4 GB | $1.96 / week |
The server is light because your colonies are simulated on each player's own PC. The server keeps the shared planet, everyone's saves and the trades, raids and chat between them. That is why a RimWorld Together server costs so little to keep up. Add RAM in one click if the planet grows; nothing is lost. Player limit: MaxPlayers defaults to 100, and most servers are a handful of friends sharing one planet.
How to set up a RimWorld Together server on GameTeam
Pick RAM and a location
2 GB is plenty for a few friends. Choose the location closest to the group: we have 25+ across Europe, the Americas and Asia-Pacific.
Create the planet with your mods
Subscribe to RimWorld Together (and Harmony) on the Workshop. The first player to join sets up the world everyone shares, so do it with every mod you plan to use already enabled. Storyteller, difficulty and scenario can still change later.
Invite the colony
Copy the address and port from the panel. Friends start RimWorld with the same mod list, open RimWorld Together from the main menu, enter the address and port and create their colony on the shared planet.
Good to know before you start
RimWorld Together is a mod on both sides, so every player and the server must run the same version before a session will connect.
RimWorld Together server settings explained
The server writes its settings as JSON files into a Configs folder next to the executable on first start, with Backups, Logs and Assets (saves, players, maps) alongside it. The project recommends changing difficulty, storyteller and the mod list through the in-game admin panel; the rest is plain JSON. The keys owners change most:
| Setting | What it does |
|---|---|
Name / Description | ServerConfig.json. How the server introduces itself. Defaults to "RimWorld Together Server". |
IP | The interface to bind to. Leave it at 0.0.0.0. |
Port | The TCP port the server listens on. Default 25555. |
MaxPlayers | How many players can be connected at once. Default 100. |
UseUPnP | Lets the server try to open its own port on a home router. Off by default and not needed on a hosted server. |
EnableServerBrowser | Lists the server in the mod's in-game server browser. A public endpoint has to be set for others to reach it. |
AllowAllMods | ModConfig.json. Skips the mod check entirely, so anyone can join with any mods. Easy, but mismatched mods can break shared saves. |
EnforceSettings | ModConfig.json. Also requires players' mod settings to match the server's for the mods on its list. |
AutomaticBackups / IntervalHours | BackupConfig.json. On by default, every 1 hour. |
AutomaticDeletion / Amount | Prunes old automatic backups, keeping 6 by default. |
EnableTrading / EnableSites / EnableRoads / EnableFactions / EnableAids | ActionConfigs.json. Turns the shared-planet features on or off one by one. |
EnableMoTD / MessageOfTheDay | ChatConfig.json. A welcome message for everyone who logs in. |
RimWorld Together server commands
These run in the server console, and the copilot can type them for you from the panel. A player has to have logged in once before op can find them; after that, turn on dev mode in game for the admin tools. Players have their own chat commands: /help, /w to whisper and /dc to disconnect.
| Command | What it does |
|---|---|
op <username> | Gives a player admin rights. deop <username> takes them away. |
deeplist | Lists every player who has ever joined. list shows who is online now. |
kick <username> | Disconnects a player. |
ban <username> | Bans a player. pardon <username> lifts it; banlist shows bans. |
banip <ip> | Bans an IP address. pardonip <ip> lifts it. |
setpassword <password> | Sets a password to join. clearpassword removes it. |
backup | Backs up the server now. backupuser <username> backs up a single player. |
forcesave <username> | Asks a connected player's game to save their colony now. |
broadcast <message> | Sends every player a letter. chat <message> posts in chat as the server. |
modlist | Shows the server's mod list. togglemodbypass switches the mod check off or on. |
eventlist / event <username> <event> | Lists the server's events and sends one to a player (eventall sends it to everyone). |
getversion | Prints the server version, handy when a friend can't connect. |
resetplayer <username> | Wipes one player's data so they can start over. |
Can I add mods to a RimWorld Together server?
Yes. RimWorld Together is itself a mod (Harmony is required), and the server holds the mod list: every Required mod must be in a player's game, and anything not marked Required or Optional is refused at the door.
The server sorts mods into Required (everyone must have it) and Optional (allowed, not needed). It can also check the load order. The check only starts once the planet exists, and admins skip it, which is how the host sets the world up without getting locked out.
RimWorld Together server ports
On GameTeam there is no router to touch. Your exact address and port are in the panel, and the port may not be 25555.
Pay per GB of RAM. Never per slot.
You pay for memory, not seats, and the weekly plan lets you start with a single week. Change RAM in one click, or switch the same server to another game. The AI copilot is included on every plan.
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · NVMe storage
- ✓ DDoS protection included
- ✓ Switch to another game anytime
- ✓ 25 GB NVMe storage · 160 Gbps DDoS protection
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · Unlimited NVMe storage
- ✓ 480 Gbps DDoS protection
- ✓ Switch to another game anytime
- ✓ Dedicated threads
- ✓ Automatic backups
- ✓ Priority support
Hardware & network
Locations
What server owners say
"Honestly didn't expect much from an 'AI manager', but it's how I run my server now. I'll type something like 'why did the server crash last night' and it actually reads the logs and tells me."
Verified review
"I'd been on two other hosts before this. What sold me was the AI manager catching a memory leak in one of my mods and naming the exact one — something I'd been chasing for weeks."
Verified review
"I'm not very technical and setting up servers always stressed me out. Now I just ask the assistant to fix a config, and it either walks me through it or does it for me."
Verified review
RimWorld Together server hosting FAQ
Does RimWorld have an official dedicated server?
No. RimWorld is a single-player game, and RimWorld Together is a community-made multiplayer mod with its own server. That is the server we host. Every player needs RimWorld, the RimWorld Together mod and Harmony; the server itself doesn't need a copy of the game.
Is RimWorld server hosting the same as RimWorld Together hosting?
On GameTeam, yes. RimWorld server hosting here runs the RimWorld Together server: each player keeps a colony of their own on one shared planet, with trading, raids and visits between them. Other RimWorld multiplayer mods work differently, so check which one your group plays before you deploy.
How do I join a RimWorld Together server?
Enable RimWorld Together and Harmony, match the server's mod list, then pick RimWorld Together from the main menu and enter the address and port from your GameTeam panel. Enter the password too if the server has one. New players found a colony on the shared planet.
Why does my friend get kicked for mods?
The server compares their mod list with its own. Missing a Required mod, running one that is neither Required nor Optional, or a load order that differs (when the server checks order) all end the login. The fix is to match the list, mark the extra mod Optional, or ask the copilot to read the log and name the exact mod.
Do all players need the same version?
Yes. The server and every player must run the same RimWorld Together version, or nobody connects. Workshop updates the mod for players, so after a mod update, stop and start your server from the panel and it updates itself to the latest version.
How many players can a RimWorld Together server hold?
The server's MaxPlayers defaults to 100, and you can set it lower. Most groups are a few friends, each running a colony on the same planet. GameTeam never charges per slot.
How much RAM does a RimWorld Together server need?
2–4 GB. The server keeps the planet, saves and player data; each colony runs on its owner's PC. 2 GB covers a small group, and 4 GB leaves room for a busy planet with lots of saved colonies.
How do I back up my RimWorld Together server?
Twice over. The server makes its own automatic backups every hour, keeping six by default (BackupConfig.json), and the GameTeam panel has Backup Now for a full copy you can lock. Or tell the copilot to back up before a change.
How much does RimWorld Together server hosting cost?
You pay per GB of RAM: $0.49/GB a week on Budget, or $1.99/GB billed monthly. A 2 GB server is $0.98 a week and 4 GB is $1.96 a week. Slots are unlimited, and DDoS protection and the AI copilot are included.
Can I switch the server to another game later?
Yes. When the planet has run its course, switch the same server to any of our 70+ games from the panel. The first 72 hours are money-back if it isn't for you.
Same server, any game.
One planet. All your colonies. Always on.
Deploy the server, build the world with your mod list, and send the colonists the address.
Deploy your RimWorld Together server





