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AI A copilot built into every server

Counter-Strike: Source Server Hosting

Run the classic Counter-Strike your community grew up on while the AI copilot keeps the server up.

cstrike/cfg/server.cfgSourceMod + MetaMod16–32 playerssub-15ms
99.9%uptime
<15mslatency
25+global locations
72hmoney-back
★★★★★ 4.9 / 5 average rating

What do you need to host a Counter-Strike: Source server?

To host a Counter-Strike: Source server you need Valve's free CS:S Dedicated Server (Steam app 232330), 1–2 GB of RAM, UDP port 27015 reachable, a cstrike/cfg/server.cfg with your round rules, and a Steam game server token so the server is listed online. Run it on your own box, or pick a Counter-Strike Source host that already has it installed. GameTeam's Counter-Strike: Source hosting is priced per GB of RAM, from $0.49/GB a week, with no slot pricing, and the AI copilot writes server.cfg, sets the map cycle and reads the SourceMod log for you.

1–2 GB RAM16–32 playerscstrike/cfg/server.cfgweekly plan
The copilot

Run your Counter-Strike: Source server by just asking.

A CS:S server lives in a handful of text files under cstrike: server.cfg, mapcycle.txt and the SourceMod configs. Tell the copilot how a match should play and it writes those files, runs the console command and checks the log when something stops working.

01

Your Rules, Every Night

Map cycle, timelimit, mode — described once, written and confirmed by the copilot.

02

Plugins That Actually Run

When a SourceMod plugin fails at runtime, the copilot reads the log and names it.

03

One Server, Whole Community

Unlimited slots and a per-GB plan — the regulars never hit a cap.

04

Counter-Strike: Source with friends

The Source-era Counter-Strike, and for many the one they remember: de_dust2, cs_office, and rounds decided by a single peek. A community server keeps the maps you want, the rules you like and the regulars who make it feel like home.

How much RAM do I need?

Counter-Strike: Source server RAM requirements

1-2 GB. CS:S is extremely light by modern standards.

Your serverStarting RAMFrom (Budget, weekly)
5v5 scrims or a private server for friends2 GB$0.98 / week
24–32-slot community server with SourceMod and custom maps2 GB$0.98 / week

CS:S was built for 2004 hardware, so memory is rarely the problem: 2 GB, our smallest plan, covers a full community server. What matters is fast single-core speed for a smooth 66 tick, which is why it runs on Ryzen 9 7950X. Add RAM in one click if you stack a lot of plugins. Player limit: 16-32 depending on mode.

Setup

How to set up a Counter-Strike: Source server on GameTeam

01

Pick RAM and a location

2 GB runs Counter-Strike: Source comfortably. Pick the location nearest your players; ping decides peeks, and there are 25+ locations across Europe, the Americas and Asia-Pacific.

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02

Set the rules

Tell the copilot the round time, freeze time, buy time, friendly fire and map rotation, or edit cstrike/cfg/server.cfg and mapcycle.txt in the file manager. Add your Steam game server token to be listed in the Internet tab.

→
03

Get your regulars in

Copy the address from the panel. Players open the console and type connect plus the IP and port, then add the server to Favorites.

Good to know before you start

Custom maps need a fast download host configured, otherwise players are dropped when the server switches to a map they do not have.

The most common problem

A SourceMod plugin compiled for a different version loads silently and then fails at runtime, usually appearing as a specific feature not working rather than an error.

server.cfg

Counter-Strike: Source server settings explained

CS:S keeps everything for a match in cstrike/cfg/server.cfg: one console variable per line, run at start and on every map change. The rotation lives in cstrike/cfg/mapcycle.txt. These are the settings that change how a round plays:

SettingWhat it does
hostnameThe name players see in the server browser.
sv_passwordJoin password for a private server. Empty means open to everyone.
rcon_passwordPassword for running console commands remotely.
mp_roundtimeLength of each round, in minutes.
mp_freezetimeSeconds players are frozen at round start to buy.
mp_buytimeMinutes after the round starts that the buy menu stays open.
mp_startmoneyMoney each player starts with.
mp_c4timerSeconds from bomb plant to explosion on de_ maps.
mp_friendlyfire / mp_tkpunishTeam damage on or off, and whether team killers are punished next round.
mp_timelimit / mp_maxrounds / mp_winlimitWhen the map changes: after a set time, a set number of rounds, or once a team wins enough rounds.
mp_autoteambalance / mp_limitteamsAutomatic team balance, and the most players one team may have over the other.
sv_alltalk1 lets both teams hear each other on voice.
sv_downloadurlFast download address for custom maps, so players do not crawl through the in-game download.
Admin

Counter-Strike: Source server commands

Run these in the server console or over RCON (rcon_password in your game console, then rcon <command>), or just ask the copilot. With SourceMod installed, add yourself to addons/sourcemod/configs/admins_simple.ini as "STEAM_0:1:12345" "99:z", run sm_reloadadmins and open the menu with sm_admin.

CommandWhat it does
statusCurrent map, every player with their Steam ID, and the server address.
changelevel <map>Switches to another map now, for example changelevel de_inferno.
mp_restartgame <seconds>Restarts the match after a countdown and resets score and money.
kick <name>Removes a player from the server.
banid <minutes> <userid>Bans a player for a set time. Get the ID from status.
exec server.cfgRe-runs your config without restarting.
meta listShows what MetaMod:Source loaded. SourceMod should appear.
sm plugins listLists every SourceMod plugin and whether it is running.

Can I add mods to a Counter-Strike: Source server?

Yes. MetaMod and SourceMod plugins cover admin tools, gameplay mods and custom game modes, and custom maps are served through fast download.

Extract MetaMod:Source and then SourceMod into cstrike, so the folders land at cstrike/addons/metamod and cstrike/addons/sourcemod, and drop plugin .smx files into addons/sourcemod/plugins. Gun game, zombie, surf, jailbreak and deathmatch servers are all plugins plus their own maps. Custom .bsp files go in cstrike/maps, with the same files on a web host for sv_downloadurl.

Counter-Strike: Source server ports

27015 · UDPGame traffic and server queries (default)
27015 · TCPRCON (default)
27020 · UDPSourceTV, if you broadcast matches (default)
27005 · UDPClient port (default)

On GameTeam there is nothing to forward. Your panel shows the exact address and port, which may differ from 27015.

Simple pricing

Pay per GB of RAM. Never per slot.

You pay for memory, not seats, and the weekly plan lets you start with a single week. Change RAM in one click, or switch the same server to another game. The AI copilot is included on every plan.

2 GB · 5v5 scrims or a private server for friends2 GB · 24–32-slot community server with SourceMod and custom maps
deploy --game counter-strike-source
Budget · pay per GB
$0.49/ GB · week
+ applicable tax, shown at checkout
or $1.99/GB billed monthly · cheaper on longer terms
  • ✓ AI copilot included on every plan
  • ✓ Unlimited player slots — we never charge per slot
  • ✓ Ryzen 9 7950X · NVMe storage
  • ✓ DDoS protection included
  • ✓ Switch to another game anytime
  • ✓ 25 GB NVMe storage · 160 Gbps DDoS protection
Deploy your Counter-Strike: Source server
First 72 hours money-back.
deploy --game counter-strike-source --premium
Premium · pay per GB
Most popular
$0.74/ GB · week
+ applicable tax, shown at checkout
or $2.99/GB billed monthly · cheaper on longer terms
  • ✓ AI copilot included on every plan
  • ✓ Unlimited player slots — we never charge per slot
  • ✓ Ryzen 9 7950X · Unlimited NVMe storage
  • ✓ 480 Gbps DDoS protection
  • ✓ Switch to another game anytime
  • ✓ Dedicated threads
  • ✓ Automatic backups
  • ✓ Priority support
Deploy your Counter-Strike: Source server
First 72 hours money-back.

Hardware & network

CPURyzen 9 7950X
StorageNVMe RAID
NetworkDDoS protection included
Latencysub-15ms · 25+ locations
Uptime99.9%

Locations

Europe
GermanyFranceNetherlandsEnglandTurkey
Americas
USACanada
Asia-Pacific
SingaporeIndia
Rated 4.9 / 5 by players

What server owners say

★★★★★

"Honestly didn't expect much from an 'AI manager', but it's how I run my server now. I'll type something like 'why did the server crash last night' and it actually reads the logs and tells me."

Kenneth M.
Verified review
★★★★★

"I'd been on two other hosts before this. What sold me was the AI manager catching a memory leak in one of my mods and naming the exact one — something I'd been chasing for weeks."

Clinton S.
Verified review
★★★★★

"I'm not very technical and setting up servers always stressed me out. Now I just ask the assistant to fix a config, and it either walks me through it or does it for me."

Maritta W.
Verified review
Answers, fast

Counter-Strike: Source server hosting FAQ

How do I host a Counter-Strike: Source server?

On GameTeam: choose RAM and a location, and your server is installed and online in minutes; set the rules by asking the copilot. Doing it yourself means SteamCMD with +login anonymous +app_update 232330, a cstrike/cfg/server.cfg, a Steam token, port 27015 forwarded and srcds started with -game cstrike +map de_dust2. The CS:S dedicated server guide covers every step on Windows and Linux.

How much does Counter-Strike: Source server hosting cost?

CS Source server hosting (CSS server hosting, if you play it that way) on GameTeam is priced by RAM, not slots: $0.49/GB a week on Budget, or $1.99/GB billed monthly. CS:S runs on 2 GB, so a full community server costs $0.98 a week, with every slot and the AI copilot included.

Is CS:S still active in 2026?

Yes. Valve updated it as recently as February 2025, with a patch that added 64-bit binaries, Steam Networking support and a sv_autobunnyhopping setting for bhop servers. Community servers running surf, bhop, zombie, gun game and classic de_dust2 rotations are still in the browser, and the people who play them tend to stick with one server for years.

How many players can a CS:S server hold?

Most community servers run 16 to 32 players, set with maxplayers. A 5v5 scrim needs 10 plus room for spectators. That limit comes from the game and your setup; GameTeam does not charge per slot.

What tick rate does a CS:S server run at?

Since Valve's July 2010 update the default tick rate on CS:S is 66 (it was 33 before). Single-core CPU speed is what keeps a 66-tick server steady with a full lobby, which is why we run CS:S on Ryzen 9 7950X.

Why can't people find my server in the browser?

A CS:S server needs a Steam game server login token (+sv_setsteamaccount) to be listed on Steam's master server list; without it, players can still connect by IP. Also check that sv_lan is 0. Ask the copilot and it checks both.

Can I run custom maps, surf and plugins?

Yes. Custom maps go in cstrike/maps and the map cycle, with fast download set through sv_downloadurl so players are not dropped on a map change. Surf, bhop, zombie and gun game modes come from SourceMod plugins and their maps, and the copilot can install and configure them.

Can I rent a Counter-Strike: Source server for a short time?

Yes. A counter strike source server rental on GameTeam can start with a single week, so a LAN reunion or a one-weekend tournament can cost just one week. The first 72 hours are money-back, and when the group moves on you can switch the same server to another game.

How do I update my CS:S server?

Stop and start it from the GameTeam panel and it updates to the latest CS:S build on start. If players see "server is running an older version", that is the fix. Afterwards, run sm plugins list to make sure SourceMod and your plugins still load.

Counter-Strike: Source guides

Run it yourself — or let the copilot.

Your CS:S server, up every night.

Deploy it, tell the copilot your rounds and your rotation, and give your regulars the IP.

Deploy your Counter-Strike: Source server