Frozen Flame Server Hosting
Explore the broken world of Arcana with your party while the AI copilot keeps it running.
What do you need for Frozen Flame server hosting?
Frozen Flame server hosting needs 6–8 GB of RAM for a populated world, the Frozen Flame Dedicated Server (SteamCMD app 1348640), UDP port 7777 open for players, and a Game.ini with your player cap, password and balance rules. Or rent a server that has all of it ready. On GameTeam you pay per GB of RAM, from $0.49/GB a week, never per slot, and the AI copilot edits the ini files, switches game modes and reads the log when you ask.
Run your Frozen Flame server by just asking.
Frozen Flame spreads its server across four ini files and a list of launch flags, and none of them come with a settings menu. Describe the world you want: the copilot writes the right file, swaps the mode, and checks the log when players get dropped.
Shared Shelter, Always Up
The world persists between sessions at a fixed address.
Settings by Description
Rates and rules set by telling the copilot, not by editing files.
Server Outlives the Game
One server, any game — switch when the party moves on.
Frozen Flame with friends
A survival action RPG in a shattered floating world: gather, build, learn magic and fight through what remains. It plays best as a party — sharing a shelter, splitting up to explore, and pushing deeper together.
Frozen Flame server RAM requirements
6-8 GB for a populated world.
| Your server | Starting RAM | From (Budget, weekly) |
|---|---|---|
| Up to 10 players, Campaign with a shared keep | 6 GB | $2.94 / week |
| A bigger Cataclysm server with several bases | 8 GB | $3.92 / week |
A small Campaign party and a busy Cataclysm server with many keeps are different loads, so plan more memory for the second. These are starting points: start at 6 GB and add RAM in one click from the panel; the world stays as it is. Player limit: 20-40.
How to set up a Frozen Flame server on GameTeam
Pick RAM and a location
6 GB is a good start for a party. Choose the location nearest your players from 25+ across Europe, the Americas and Asia-Pacific.
Pick Campaign or Cataclysm
Campaign is the story; Cataclysm is the bigger post-campaign mode. Then set PvP, death penalties and day length in Game.ini, or tell the copilot. Settle the rules before the party starts progressing.
Invite the party
Copy the IP and game port from the panel and send them over with the password, if you set one. Players connect with the IP and the game port, not the query port.
Good to know before you start
World rules are applied at generation, so rate and difficulty decisions are worth making before players start progressing.
Frozen Flame server settings explained
Server rules live in Game.ini in FrozenFlame/Saved/Config/LinuxServer (WindowsServer on Windows). Most of them sit under [/Script/FrozenFlame.GameBalance]. Engine.ini in the same folder picks the mode, and HeavenNormal.ini (Campaign) and GameModeSurvive.ini (Cataclysm) hold per-mode balance. Keys from Dreamside's example files:
| Setting | What it does |
|---|---|
MaxPlayers | Player slots, under [/Script/Engine.GameSession]. The example file uses 10. |
ServerPassword | Join password, under [/Script/FrozenFlame.FGameSession]. Empty means open. |
bFreePVP | PvP against anyone who is not your friend. Set False for a PvE server. |
DurationOfDay | Length of a day in seconds (3600 in the example). |
bDropEquippedItems / bDropEquipableItems / bDropFoodItems | What a player drops on death: worn gear, carried gear, food. |
HealthRateAfterRespawn | Share of health you come back with (0.5 = half). |
LevelUpFlameRate | Multiplier on how much Flame a level-up costs. |
MonstersHealthMultiplier / MonstersDamageMultiplier | Make monsters tougher or softer. |
bNoModuleCost | Build without spending materials. |
bInvulnerableModules | Buildings no longer decay. |
bAllowCreaturesToDamageBuildings / bAllowPlayersToDamageBuildings | Who can damage your keep. |
bOnlyOneSentinelAllowed | Allows only a single Sentinel to be built. The Sentinel protects the area around it. |
bDisableOverweight | Turns off the carry-weight slowdown (under DefaultsOverTimeEffect). |
ServerDefaultMap (Engine.ini) | The Survive map runs Cataclysm, the Heaven map runs Campaign. |
-MetaGameServerName / -port / -queryPort | Launch flags for the server name, the game port and the Steam query port. |
Frozen Flame server commands
Frozen Flame is administered over RCON. Start the server with -RconPassword (and -RconPort), connect with any RCON client and log in as admin:<your password>. The copilot can run these for you from the panel.
| Command | What it does |
|---|---|
Admin_GetOnlinePlayers | Lists everyone online with their player IDs. |
Admin_KickPlayer <PlayerID> <Reason> | Kicks a player with a reason. |
Admin_Ban <PlayerID> <Seconds> <Reason> | Bans a player for a set time. Admin_Unban <PlayerID> lifts it. |
Admin_Chatban <PlayerID> <Seconds> <Reason> | Mutes a player in chat for a while. |
Admin_ChatMessage [Message] | Posts a message in game chat. |
Admin_SaveAll | Saves the world and every player profile now. |
Admin_ScheduleMaintenanceMode <Seconds> | Warns players in game and schedules maintenance. |
Admin_Restart | Restarts the server. Admin_Shutdown stops it. |
Admin_Respawn <PlayerID> | Respawns a stuck player. |
Admin_AddItem <PlayerID> <ItemID> <Amount> | Gives a player items, by IDs such as Coin_C. |
Can I add mods to a Frozen Flame server?
Frozen Flame does not offer official dedicated-server mod support; server rules are set through the configuration files.
What you can change is what Dreamside exposes in Game.ini, Engine.ini and the two mode files, which covers PvP, death penalties, building rules, monster strength and day length. Tell the copilot the rules and it edits the right file.
Frozen Flame server ports
Give players the game port, not the query port. GameTeam servers need no port forwarding. Your panel lists the address and the three ports your server really uses, and they may not be the defaults above.
Pay per GB of RAM. Never per slot.
You pay for memory, not seats, and billing can be weekly, so you are never locked into a month the group might not play. Change RAM in one click, or switch the same server to another game. The AI copilot is included on every plan.
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · NVMe storage
- ✓ DDoS protection included
- ✓ Switch to another game anytime
- ✓ 25 GB NVMe storage · 160 Gbps DDoS protection
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · Unlimited NVMe storage
- ✓ 480 Gbps DDoS protection
- ✓ Switch to another game anytime
- ✓ Dedicated threads
- ✓ Automatic backups
- ✓ Priority support
Hardware & network
Locations
What server owners say
"Honestly didn't expect much from an 'AI manager', but it's how I run my server now. I'll type something like 'why did the server crash last night' and it actually reads the logs and tells me."
Verified review
"I'd been on two other hosts before this. What sold me was the AI manager catching a memory leak in one of my mods and naming the exact one — something I'd been chasing for weeks."
Verified review
"I'm not very technical and setting up servers always stressed me out. Now I just ask the assistant to fix a config, and it either walks me through it or does it for me."
Verified review
Frozen Flame server hosting FAQ
How much does Frozen Flame server hosting cost?
You pay per GB of RAM: $0.49/GB a week on Budget, or $1.99/GB billed monthly. A 6 GB server is $2.94 a week and 8 GB is $3.92 a week, with every slot included and the AI copilot on every plan.
How many players can a Frozen Flame server have?
You set it with MaxPlayers in Game.ini. Dreamside's example file uses 10, the size of a private server at launch, and the developer built Cataclysm servers for up to 50 people. Those limits come from the game; GameTeam never charges per slot.
How do I switch between Campaign and Cataclysm?
Change ServerDefaultMap in Engine.ini: the Survive map is Cataclysm, the Heaven map is Campaign. Each mode keeps its balance in its own file, GameModeSurvive.ini or HeavenNormal.ini. Back up FrozenFlame/Saved/SaveGames first, or ask the copilot, which backs up before it switches.
Why do players get disconnected after 20–30 seconds?
Dreamside traces this to Easy Anti-Cheat: the server and every player need to run with it. Check the end of the server log right after startup for LogEOSAnalytics: Start Session; if it is missing, anti-cheat is not working on the server. The fallback is the -noeac flag, but then every player must also launch the game without anti-cheat.
How do I make my Frozen Flame server private?
Set ServerPassword in Game.ini and only share it with your party. Public listing is opt-in: Dreamside's example Engine.ini has a separate [URL] block that adds a server to the public list, so leave it out and the server stays off the list.
How do I become admin on a Frozen Flame server?
Start the server with an RCON password, connect any RCON client to the server IP and RCON port, and log in as admin: followed by the password. From there you can kick, ban, save, schedule maintenance and give items with the Admin_ commands.
Can I keep playing on my own server if official servers close?
Yes. Dreamside has said it is moving Frozen Flame toward co-op PvE and planned to close its PvP-leaning official servers after its next big update, while players keep running their own servers with their own rules. A rented server is yours to run however your party likes.
How do I update my Frozen Flame server?
Stop it and start it again from the GameTeam panel and it updates to the latest Frozen Flame Dedicated Server build. Frozen Flame's alpha branch is a separate build, so if you opted your game into it, switch back to the default branch in Steam before joining a server on the public build.
Same server, any game.
Your keep is still standing when the party logs back in.
Deploy a server, tell the copilot the rules of Arcana, and send your party the address.
Deploy your Frozen Flame server





