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GameTeam
AI A copilot built into every server

Space Station 14 Server Hosting

Run the station — or ruin it — with your community while the AI copilot keeps it in orbit.

server_config.tomlUDP + TCP 1212launcher downloads itsub-15ms
99.9%uptime
<15mslatency
25+global locations
72hmoney-back
★★★★★ 4.9 / 5 average rating

What do you need for SS14 server hosting?

SS14 server hosting takes the packaged Space Station 14 server from the official builds page, the .NET 10 runtime, 4–8 GB of RAM, port 1212 open on both UDP and TCP, and a server_config.toml with your hostname, lobby and admin settings. Or rent a Space Station 14 server that is already running: GameTeam bills per GB of RAM, from $0.49/GB a week, with unlimited slots, and the AI copilot writes the TOML, sets up your admin account and reads the log for you.

4–8 GB RAMport 1212server_config.tomlweekly billing
The copilot

Run your Space Station 14 server by just asking.

An SS14 server is one TOML file, a console full of admin commands and a log that explains every bad round. Say what you want in plain English and the copilot edits the config, runs the command or reads the log.

01

Just Post the Address

Clients pull the server build automatically; nobody installs anything.

02

Full-Crew Slots

Unlimited players — a hundred-person round costs the same per GB as a quiet one.

03

TOML, Handled

Server config written by the copilot from what you tell it.

04

Space Station 14 with friends

A multiplayer role-playing game aboard a space station where every round assigns you a job and someone a secret agenda. Engineers keep the power on, doctors patch the wounded, security hunts the traitor, and it all falls apart in a way that is different every time.

How much RAM do I need?

Space Station 14 server RAM requirements

4-8 GB, which is efficient for the player counts it supports.

Your serverStarting RAMFrom (Budget, weekly)
A friends-only round, 10–20 players4 GB$1.96 / week
A community server, 30–60 players6 GB$2.94 / week
Full rounds of 60–100 players on a big map8 GB$3.92 / week

Atmospherics, power and every item on the station are simulated live, so a crowded round on a large map uses far more than a quiet one. For scale: Space Wizards run two of their own public game servers on each 16 GB machine. Start at what fits your crew and change RAM in one click; the database and config stay put. Player limit: 50-100 per round, which is what the round structure is designed around.

Setup

How to set up a Space Station 14 server on GameTeam

01

Pick RAM and a location

4 GB covers a friends server. Pick the location closest to most of the crew: we have 25+ across Europe, the Americas and Asia-Pacific.

→
02

Name the station and claim admin

Tell the copilot your server name and SS14 username. It sets game.hostname and console.login_host_user in server_config.toml, so you join as host. Add lobby, preset and whitelist settings the same way.

→
03

Send the crew the address

Copy the address from the panel. In the SS14 Launcher, choose Direct Connect To Server, paste it and connect, or press Add Favorite to keep it. The launcher downloads the right game build on its own.

Good to know before you start

Clients pull the server build automatically, so custom content needs no player-side install and the server decides the version everyone runs.

the server TOML configuration

Space Station 14 server settings explained

Everything is a "CVar" in server_config.toml next to the server executable: the part before the dot is the TOML header, so game.hostname goes under [game] as hostname = "...". Comments need their own line. The CVars owners change most:

SettingWhat it does
game.hostnameThe server name in the launcher and lobby. Default MyServer.
game.lobbyenabled / game.lobbydurationUse a lobby between rounds (on by default) and how long it lasts: 150 seconds by default.
game.defaultpresetThe round type. Default secret, which hides which antagonists are in play.
game.soft_max_playersPlayer cap before the server starts turning people away. Default 30; admins can still join.
net.max_connectionsHard limit on connections. Default 256, and nothing gets past it.
game.disallowlatejoinsStops players joining a round already in progress. Off by default.
shuttle.auto_call_timeMinutes after round start before the emergency shuttle is called automatically. Default 90; 0 turns it off.
auth.mode1 (the default) requires an SS14 account, 0 also allows guests, 2 disables authentication.
console.login_host_userYour username: you get full host rights whenever you connect.
whitelist.enabledOnly whitelisted players can join. Off by default.
net.tickrateServer updates per second. Default 30.
hub.advertise / hub.tagsLists the server on the launcher's public hub with your tags. Off by default; read the hub rules first.
database.enginesqlite by default (preferences.db for characters and playtime). postgres is for networks sharing one database.
Admin

Space Station 14 server commands

Admins run these from the in-game console or the server console; the copilot can run the server-side ones for you from the panel. New servers have no admins at all, so claim yours first with console.login_host_user or promotehost.

CommandWhat it does
promotehost <username>Run it from the server console. Temporarily gives a connected player full host rights.
permissionsOpens the admin permissions panel to give ranks and flags to other admins.
adminwhoLists the admins who are online.
ban <user> <reason> [minutes]Bans a player. Leave out the minutes, or use 0, for a permanent ban. pardon lifts it.
restartroundEnds the round in progress so a new one follows. restartroundnow restarts immediately.
startround / delaystartStarts the round from the lobby now, or pauses the lobby countdown (give it seconds to delay instead).
forcepreset <preset>Forces the game mode for the next round, for example Traitor or Extended.
golobbySends everyone back to the lobby.
panicbunkerTurns the panic bunker on or off: it keeps brand-new accounts out when griefers raid the server.
cvar <name> [value]Reads or changes a setting while the server runs. Not every CVar applies live; the TOML is what survives a restart.

Can I add mods to a Space Station 14 server?

Yes. SS14 servers run content packs, and clients pull the server build automatically, so custom content needs no player-side install.

Custom content in SS14 means a custom server build: the docs say a pre-packaged build should only be changed through server_config.toml, and anything more is a fork packaged with your own code. Players still install nothing, because the launcher downloads whatever build the server runs.

Space Station 14 server ports

1212 · UDPGame netcode, set by net.port (default)
1212 · TCPHTTP status API the launcher connects to (default)

Both have to be open, which is the usual reason a home server shows as offline in the launcher. On GameTeam nothing needs forwarding; the panel shows your exact address and port, which may not be 1212.

Simple pricing

Pay per GB of RAM. Never per slot.

You pay for memory, not seats, and billing can be weekly, so you are never locked into a month the group might not play. Change RAM in one click, or switch the same server to another game. The AI copilot is included on every plan.

4 GB · A friends-only round, 10–20 players6 GB · A community server, 30–60 players8 GB · Full rounds of 60–100 players on a big map
deploy --game space-station-14
Budget · pay per GB
$0.49/ GB · week
or $1.99/GB billed monthly · cheaper on longer terms
  • ✓ AI copilot included on every plan
  • ✓ Unlimited player slots — we never charge per slot
  • ✓ Ryzen 9 7950X · NVMe storage
  • ✓ DDoS protection included
  • ✓ Switch to another game anytime
  • ✓ 25 GB NVMe storage · 160 Gbps DDoS protection
Deploy your Space Station 14 server
First 72 hours money-back.
deploy --game space-station-14 --premium
Premium · pay per GB
Most popular
$0.74/ GB · week
or $2.99/GB billed monthly · cheaper on longer terms
  • ✓ AI copilot included on every plan
  • ✓ Unlimited player slots — we never charge per slot
  • ✓ Ryzen 9 7950X · Unlimited NVMe storage
  • ✓ 480 Gbps DDoS protection
  • ✓ Switch to another game anytime
  • ✓ Dedicated threads
  • ✓ Automatic backups
  • ✓ Priority support
Deploy your Space Station 14 server
First 72 hours money-back.

Hardware & network

CPURyzen 9 7950X
StorageNVMe RAID
NetworkDDoS protection included
Latencysub-15ms · 25+ locations
Uptime99.9%

Locations

Europe
GermanyFranceNetherlandsEnglandTurkey
Americas
USACanada
Asia-Pacific
SingaporeIndia
Rated 4.9 / 5 by players

What server owners say

★★★★★

"Honestly didn't expect much from an 'AI manager', but it's how I run my server now. I'll type something like 'why did the server crash last night' and it actually reads the logs and tells me."

Kenneth M.
Verified review
★★★★★

"I'd been on two other hosts before this. What sold me was the AI manager catching a memory leak in one of my mods and naming the exact one — something I'd been chasing for weeks."

Clinton S.
Verified review
★★★★★

"I'm not very technical and setting up servers always stressed me out. Now I just ask the assistant to fix a config, and it either walks me through it or does it for me."

Maritta W.
Verified review
Answers, fast

Space Station 14 server hosting FAQ

Is SS14 free?

Yes. Space Station 14 is free to play: download the launcher from spacestation14.com, and the Steam page lists it as free too. The server software is free and open source as well, so what you pay for with hosting is the machine, not the game.

What code is Space Station 14 in?

C#. SS14 runs on Robust Toolbox, an engine Space Wizards wrote themselves, and the game is open source on GitHub. The code is MIT-licensed and most assets are CC-BY-SA 3.0, which is why so many community forks exist.

Is Space Station 14 worth playing?

If you like stories that come from other people, yes. It is a remake of the cult classic Space Station 13: each round hands you a job aboard a station, someone has a secret objective, and things go wrong in a different way every shift. It is at its best with a regular crew on a server you trust.

How do I join my SS14 server?

Open the SS14 Launcher, choose Direct Connect To Server and enter the address from your GameTeam panel. Add it as a favourite to keep it in your list. The launcher downloads the matching client build automatically, so nobody installs anything by hand.

How do I make myself admin on SS14?

Set console.login_host_user to your SS14 username in server_config.toml and you get +HOST every time you join, or run promotehost with your name in the server console for one session. Then hand out smaller ranks with permissions. Only give +HOST to people you would trust with the server itself.

How many players can an SS14 server hold?

As many as the station and your RAM can carry. The game soft-caps at 30 by default (game.soft_max_players) and stops connections at 256; communities typically run rounds of 50–100. GameTeam never charges per slot, so raising the cap costs nothing extra.

How do I get my server on the SS14 hub?

Set hub.advertise = true and your tags under [hub] in server_config.toml, after reading the public hub rules. If the log shows "Unable to contact status address", the hub can't reach your TCP status port, which the copilot can check for you.

How do I update my SS14 server?

Stop and start the server from the GameTeam panel and it updates itself to the latest version. Players' launchers fetch the new build on their next connect, so nobody updates by hand.

How much does SS14 server hosting cost?

You pay per GB of RAM: $0.49/GB a week on Budget, or $1.99/GB billed monthly. A 4 GB server is $1.96 a week and 8 GB is $3.92 a week, with unlimited slots, DDoS protection and the AI copilot included.

What is the best server host for SS14?

One that bills for what the round actually uses. SS14 is light for its player count, so pay-per-GB with no slot pricing suits it: a 100-player round costs the same per GB as a quiet one. Add sub-15ms latency from 25+ locations, Ryzen 9 7950X CPUs and an AI copilot that knows the TOML, and that is what we built GameTeam for.

Your station. Your crew. Your rules.

Deploy it, claim host, and post the address before the next shift starts.

Deploy your Space Station 14 server