Stationeers Server Hosting
Engineer a base that keeps you breathing on a hostile world with your crew while the AI copilot keeps the systems running.
What do you need to run a Stationeers dedicated server?
Stationeers server hosting needs 6–16 GB of RAM, the free Stationeers Dedicated Server (Steam app 600760), UDP port 27016 reachable, and a launch line that names your station, world and difficulty with -file start plus your -settings. Or rent a Stationeers dedicated server that is set up already: on GameTeam you pay per GB of RAM, from $0.49/GB a week, slots are never billed (the game's own ServerMaxPlayers is the limit), and the AI copilot changes settings, reads the log and backs up the station when you ask.
Run your Stationeers server by just asking.
A Stationeers server is configured through one long launch line and a settings file the game rewrites. Tell the copilot what kind of station you want and it builds the line, sets the file, reads the log when something stops, and saves the station before you change anything big.
The One System That Just Works
Config and mods handled by the copilot; the base is the hard part, not the host.
Steady Load, Predictable Bill
Atmospheric simulation runs evenly — pick a plan and it stays right.
Same Server, Next World
Mars, Europa, or a different game entirely — switch without a new signup.
Stationeers with friends
A hard-science survival game about the systems that keep you alive: atmosphere, pressure, temperature and power, all simulated and all capable of killing you. A crew that engineers a working base on Mars or Europa has done something genuinely difficult.
Stationeers server RAM requirements
6-16 GB. Atmospheric simulation runs all the time, so load is steady rather than spiky, but it grows with the base: the community server guide recommends 16 GB and warns that a server started on less can run out of memory.
| Your server | Starting RAM | From (Budget, weekly) |
|---|---|---|
| 1–4 players, a first base | 6 GB | $2.94 / week |
| 5–10 players, a growing base | 8 GB | $3.92 / week |
| 10–20 players, or a big late-game station | 16 GB | $7.84 / week |
Stationeers simulates gas, pressure and temperature in every room and pipe, so the server works as hard when the crew is offline as when it is busy. The September 2025 terrain rework stopped the world keeping every explored chunk in memory, but large bases still add up. These are starting points: change RAM in one click and the station stays as it is. Player limit: set by ServerMaxPlayers; the community server guide advises keeping it at 20 or below.
How to set up a Stationeers server on GameTeam
Pick RAM and a location
6 GB is a good start for a small crew. Put the server near where most of the crew lives: there are 25+ locations in Europe, the Americas and Asia-Pacific.
Choose your world
Tell the copilot the world (Moon, Mars, Europa, Mimas, Vulcan or Venus), the difficulty, a station name and a password. It sets the launch line and the settings for you. Already have a station? Upload the save and keep building.
Invite your crew
Leave ServerVisible on to show up in the in-game server list, or turn it off and send the crew the address and port from the panel to connect directly.
Good to know before you start
The world type is chosen at creation and defines the whole scenario, since atmospheric conditions differ per world.
Stationeers server settings explained
The server writes setting.xml next to its executable on first start. The current community guide says editing that file directly has been unreliable and recommends passing settings with the -settings launch flag instead (for example -settings ServerName "Mars Crew" ServerMaxPlayers 6). On GameTeam the copilot handles either. The settings that matter:
| Setting | What it does |
|---|---|
ServerName | The name shown in the server list. |
ServerPassword | Password players need to join. Leave it out for an open server. |
ServerMaxPlayers | Player slots. The community guide advises 20 at most. |
ServerVisible | true lists the server in game; false hides it, and players connect by address. |
GamePort / UpdatePort | Game port (27016 by default) and Steam update port (27015). |
ServerAuthSecret | Secret that lets a player run admin commands from their own game. The same value goes in that player's client setting.xml. |
AutoSave / SaveInterval | Autosave on or off, and seconds between saves (default 300; keep it above 60). |
AutoPauseServer | Pauses the simulation when nobody is connected, so the station doesn't run down while the crew is away. |
StartLocalHost | Must be true, or nobody can connect. |
UPNPEnabled / UseSteamP2P | Router auto port forwarding and Steam P2P connections. Not needed on a hosted server; keep Steam P2P off. |
LocalIpAddress | Network address to bind to. 0.0.0.0 listens on all of them. |
Stationeers server commands
Commands run in the server console, which the copilot can use for you from the panel. From inside the game, set a ServerAuthSecret, put the same secret in your client's setting.xml, open the console with F3 and put serverrun in front of the command, e.g. serverrun save "Mars Crew". Type help list for every command your build supports.
| Command | What it does |
|---|---|
save <name> | Saves the station now, under that name. |
say <message> | Sends a message to everyone connected. |
announce <message> | Shows a popup to all connected players (added in July 2026). |
kick <clientId> | Removes a player from the server. |
ban <clientId> | Bans a player, even one who is offline. ban refresh reloads the ban list after you edit it. |
pause true / false | Pauses or resumes the game for everyone. |
status | Prints the server's current state. |
version | Shows the game version the server is running. |
cleanupplayers dead | Removes dead player bodies (disconnected and all also work). |
help list | Lists every command available on this build. |
Can I add mods to a Stationeers server?
Yes, through Stationeers' official XML mod system and the Steam Workshop, which can change worlds, start conditions and difficulty settings. Everyone needs the same mod set as the server, and updates often break mods for a while.
Workshop starting conditions and difficulty mods appear in the world setup, and XML mods can replace whole worlds. Big game updates regularly break mods, so back up the station before an update. Ask the copilot to check the log if the server stops loading after one.
Stationeers server ports
Nothing to forward on GameTeam: the panel shows your server's exact address and port, which may differ from these defaults.
Pay per GB of RAM. Never per slot.
You pay for memory, not seats, and the weekly plan lets you start with a single week. Change RAM in one click, or switch the same server to another game. The AI copilot is included on every plan.
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · NVMe storage
- ✓ DDoS protection included
- ✓ Switch to another game anytime
- ✓ 25 GB NVMe storage · 160 Gbps DDoS protection
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · Unlimited NVMe storage
- ✓ 480 Gbps DDoS protection
- ✓ Switch to another game anytime
- ✓ Dedicated threads
- ✓ Automatic backups
- ✓ Priority support
Hardware & network
Locations
What server owners say
"Honestly didn't expect much from an 'AI manager', but it's how I run my server now. I'll type something like 'why did the server crash last night' and it actually reads the logs and tells me."
Verified review
"I'd been on two other hosts before this. What sold me was the AI manager catching a memory leak in one of my mods and naming the exact one — something I'd been chasing for weeks."
Verified review
"I'm not very technical and setting up servers always stressed me out. Now I just ask the assistant to fix a config, and it either walks me through it or does it for me."
Verified review
Stationeers server hosting FAQ
How much RAM does a Stationeers server need?
Plan on 6–16 GB. A small crew with one base runs on 6 GB; a full server or a sprawling late-game station wants 16 GB, which is what the community server guide recommends. Atmospherics run continuously, so memory and CPU use stay steady rather than spiking. If the base outgrows the plan, add RAM from the GameTeam panel in one click.
How many players can a Stationeers dedicated server have?
ServerMaxPlayers sets the slots, and the community guide advises 20 or fewer. That ceiling comes from the game, not from us: GameTeam never charges per slot, so a crew of 4 and a crew of 16 pay the same per GB.
Which worlds can a Stationeers server run?
The Moon (Lunar), Mars (Mars2), Europa (Europa3), Mimas (MimasHerschel), Vulcan and Venus, each on Creative, Easy, Normal or Stationeer difficulty, with a choice of start conditions and landing sites. The world is chosen when the station is created, so pick before the crew starts building.
How do I join my Stationeers server?
If ServerVisible is on, find it by name in the server list in Stationeers. If it is hidden, connect directly with the address and port shown in the GameTeam panel. Enter the password if you set one.
How do I run admin commands on a Stationeers server?
Set a ServerAuthSecret on the server and put exactly the same value in your own game's setting.xml. Then open the console with F3 and prefix commands with serverrun, for example serverrun save "Base". Commands are rejected if the two secrets don't match.
Can I upload my single-player station?
Yes. Upload the save to the server's saves folder and start the server with that station name: -file start loads the newest save for the name you give it and only creates a new world if none exists. The copilot can set this up from the panel.
Do saves from before the terrain update still work?
Not on the current build. The September 2025 terrain update replaced the save system, and RocketWerkz says all older saves are broken. They left a locked preterrain branch on Steam for old saves, and a community Save Transformer tool can port some of them. Ask our support before ordering if you need an old branch.
Does the server keep running when nobody is online?
That is up to you. With AutoPauseServer off, the station keeps simulating around the clock, furnaces and farms included. Turn it on and the server pauses the game while nobody is connected, so a slow leak cannot empty a room between sessions.
How much does Stationeers server rental cost?
You pay per GB of RAM to rent a Stationeers server: $0.49/GB a week on Budget, or $1.99/GB billed monthly. A 6 GB server is $2.94 a week, 8 GB is $3.92 a week and 16 GB is $7.84 a week. Slots are unlimited, the AI copilot is included, and the first 72 hours are money-back.
How do I update my Stationeers server?
Stop it and start it again from the GameTeam panel and it updates to the current Stationeers build, which keeps it on the same version as your crew. Big updates can break mods or old saves, so back the station up first; the copilot will do it if you ask.
Same server, any game.
Your station, still breathing when the crew logs back in.
Pick the RAM, tell the copilot which world and how hard, and send the crew the address.
Deploy your Stationeers server





