BeamNG.drive with BeamMP Server Hosting
Crash, race and cruise with friends across BeamMP while the AI copilot keeps the roads open.
What do you need to host a BeamMP server?
To host a BeamMP server you need the BeamMP-Server program for Windows or Linux, your own AuthKey from the BeamMP Keymaster, port 30814 open on both TCP and UDP, and a filled-in ServerConfig.toml. Or let us be your BeamMP server host: GameTeam charges per GB of RAM, from $0.49/GB a week, 4–8 GB covers most groups, slots are unlimited and there is no router to touch. The AI copilot sets the map, the mods and the player limit when you ask in plain English.
Run your BeamNG.drive with BeamMP server by just asking.
A BeamMP server is one TOML file, two folders and a key that has to be pasted exactly right. Say what you want to drive tonight and the copilot edits the config, sorts the mod folder and reads Server.log when someone can't get in.
Ready When Someone Says "Server?"
A fixed address that is up in seconds — no one hosting from their own PC.
Mods Pushed Automatically
Drop cars and maps in the server folder; joining players get them without a manual install.
Update Broke It? Ask.
When a BeamNG patch breaks compatibility, the copilot tells you what changed and what to wait for.
BeamNG.drive with BeamMP with friends
A driving game with the most realistic crash physics anywhere — every panel crumples, every axle bends. BeamMP puts a group on the same map, and it becomes whatever you make it: races, demolition derbies, cruises, or just seeing what happens.
BeamNG.drive with BeamMP server RAM requirements
4-8 GB. BeamMP synchronises full soft-body vehicle state, so memory use rises noticeably with each connected car.
| Your server | Starting RAM | From (Budget, weekly) |
|---|---|---|
| A few friends on stock maps | 4 GB | $1.96 / week |
| 8–12 players with a car or map pack | 6 GB | $2.94 / week |
| 12–16 players and a long mod list | 8 GB | $3.92 / week |
What a BeamMP server holds in memory is mostly what you give it: every vehicle and map zip in Resources/Client, any Lua plugins in Resources/Server, and the cars people spawn. A stock server for a handful of friends sits at the low end. These are starting points; add RAM in one click when the mod list grows. Player limit: 8-16 for stable physics sync. Higher counts work on light maps but sync quality degrades.
How to set up a BeamNG.drive with BeamMP server on GameTeam
Pick RAM and a location
4 GB is plenty for a group on stock maps. Pick the location closest to your drivers: there are 25+ across Europe, the Americas and Asia-Pacific.
Add your key, map and mods
Create an AuthKey at keymaster.beammp.com and paste it into AuthKey. Choose a map, and drop car or map zips into Resources/Client. Or hand the key to the copilot and tell it what to load.
Send the crew the address
Copy the IP and port from the panel. In BeamMP, players open Direct Connect and paste them. Set Private = false and they can find the server by name instead.
Good to know before you start
BeamMP runs alongside the game rather than as an official dedicated server, so the server version has to track the BeamMP release the players are using.
The most common problem
A BeamNG game update usually breaks BeamMP compatibility for a short window, and players see it as being unable to connect.
BeamNG.drive with BeamMP server settings explained
BeamMP-Server writes ServerConfig.toml on its first start, next to the executable. Almost every key sits under [General]; only the update-reminder options live under [Misc]. Change it with the server stopped, or ask the copilot. The defaults below are from BeamMP-Server v3.9.3:
| Setting | What it does |
|---|---|
AuthKey | Your key from the BeamMP Keymaster. It starts empty, and without it the server logs "No AuthKey specified" and closes after 10 seconds. One key runs one server at a time. |
Name | The name in the server list (default BeamMP Server). Formatting codes work: ^l bold, ^4 red, ^r reset. |
Description | Text shown under the name in the list. ^p starts a new line. |
Private | true by default, which keeps the server out of the list. Set false to list it. Direct Connect works either way. |
Map | The map to load, as a path ending in /info.json. Default /levels/gridmap_v2/info.json. |
MaxPlayers | Players at once (default 8). BeamMP sets no upper limit, and it has nothing to do with car count. |
MaxCars | Vehicles each player may spawn (default 1). Anything over the limit is deleted the moment it spawns. |
Port | The port players connect on, over TCP and UDP (default 30814). |
Tags | Comma-separated search tags such as Freeroam,Drift,Racing:Drag. Default Freeroam. |
AllowGuests | Whether guests, players who aren't logged in to a BeamMP account, can join (default true). |
LogChat | Writes chat messages to Server.log (default true). |
ResourceFolder | Where the Resources folder lives (default Resources, next to the server). |
Debug | Adds detail to the log when you are chasing a problem. Makes the log much bigger. |
BeamNG.drive with BeamMP server commands
These go into the BeamMP-Server console. On GameTeam that is the console in the panel, and the copilot can run them for you. The list comes from the server's own help output:
| Command | What it does |
|---|---|
list | Lists every player on the server, with their details. |
kick <name> [reason] | Kicks a player, with an optional reason. |
say <message> | Sends a chat message to everyone. |
status | Shows how the server is doing and what it is busy with. |
settings list | Prints every setting. settings get General MaxPlayers reads one, settings set General MaxPlayers 12 changes it while the server runs. |
reloadmods | Reloads everything in Resources/Client without a restart. |
protectmod <name> <true|false> | Protects a mod zip: players must bring their own copy instead of downloading yours. Meant for paid or private mods. |
lua [state id] | Switches the console to Lua for debugging plugins. :exit switches back. |
version | Prints the server version. |
clear | Clears the console window. |
exit | Shuts the server down. |
Can I add mods to a BeamNG.drive with BeamMP server?
Yes. BeamMP loads vehicle and map mods from the server Resources/Client folder and pushes them to joining players automatically.
Custom maps go in the same folder. Look inside the map zip's levels folder, copy the folder name exactly, and set Map = "/levels/thatname/info.json". Server-side Lua plugins go in Resources/Server, one folder per plugin. Tell players to switch off their own local mods before joining: BeamMP gives them the server's.
BeamNG.drive with BeamMP server ports
Hosted with us you skip the router entirely: the panel lists the address and port your server really uses, and they may not be the defaults. BeamMP only works over IPv4, so share the IPv4 address.
Pay per GB of RAM. Never per slot.
You pay for memory, not seats, and billing can be weekly, so you are never locked into a month the group might not play. Change RAM in one click, or switch the same server to another game. The AI copilot is included on every plan.
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · NVMe storage
- ✓ DDoS protection included
- ✓ Switch to another game anytime
- ✓ 25 GB NVMe storage · 160 Gbps DDoS protection
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · Unlimited NVMe storage
- ✓ 480 Gbps DDoS protection
- ✓ Switch to another game anytime
- ✓ Dedicated threads
- ✓ Automatic backups
- ✓ Priority support
Hardware & network
Locations
What server owners say
"Honestly didn't expect much from an 'AI manager', but it's how I run my server now. I'll type something like 'why did the server crash last night' and it actually reads the logs and tells me."
Verified review
"I'd been on two other hosts before this. What sold me was the AI manager catching a memory leak in one of my mods and naming the exact one — something I'd been chasing for weeks."
Verified review
"I'm not very technical and setting up servers always stressed me out. Now I just ask the assistant to fix a config, and it either walks me through it or does it for me."
Verified review
BeamNG.drive with BeamMP server hosting FAQ
Is BeamNG server hosting the same as BeamMP hosting?
Yes. BeamNG.drive has no official dedicated server of its own: online play comes from BeamMP, the community multiplayer mod, and its server program BeamMP-Server. Any BeamNG server you rent is a BeamMP server, and that is what this plan runs.
How much RAM does a BeamMP server need?
Plan for 4–8 GB. 4 GB runs a group of friends on stock maps; go to 6 or 8 GB as the zips in Resources/Client and the player count grow. On GameTeam you change RAM in one click, and the config and mods stay as they are.
Can I get BeamMP server hosting with mods?
Yes. Put vehicle and map zips in Resources/Client and players download them automatically when they join. Lua plugins go in Resources/Server. Paid or private mods can be marked with protectmod, so players supply their own copy instead of downloading it from your server.
Do I need my own BeamMP AuthKey?
Yes. Keys are tied to your Discord login on the BeamMP Keymaster, and one key can run one server at a time (supporting BeamMP on Patreon or boosting its Discord unlocks more). Treat it like a password: if it leaks, BeamMP asks you to open an Account Support ticket on their Discord.
How do my friends join my BeamMP server?
They start BeamNG.drive through the BeamMP launcher, open Direct Connect and enter the IP and port from your panel. If the server is public, they can also search its name in the server list with filters off and the map set to Any.
Can I make a private BeamMP server?
Yes, and it is the default: Private = true keeps the server out of the list, while anyone with the IP and port can still join through Direct Connect. BeamMP-Server has no join password, so share the address only with people you trust.
How many players can a BeamMP server hold?
As many as you set in MaxPlayers: BeamMP has no hard cap, and GameTeam never charges per slot. In practice the limit is the players' own PCs: with lots of cars on the map BeamNG.drive leans hard on the CPU, and BeamMP's rule of thumb is about one car per CPU thread.
What happens when BeamNG.drive updates?
A game update can stop BeamMP working for a short while, until BeamMP releases a matching version, and players see it as being unable to connect. Self-hosted, you update by swapping in the new BeamMP-Server executable. On GameTeam, stopping and starting the server updates it to the latest version.
How much does BeamMP server hosting cost?
You pay per GB of RAM: $0.49/GB a week on Budget, or $1.99/GB billed monthly. A 4 GB server is $1.96 a week and 8 GB is $3.92 a week. Slots are unlimited and the AI copilot is included.
Run it yourself — or let the copilot.
Same server, any game.
Your BeamMP server, warmed up before anyone asks "server?"
Choose the RAM, give the copilot your AuthKey and a map, and the first crash happens tonight.
Deploy your BeamNG.drive with BeamMP server





