BeamNG.Drive Server Hosting FAQ.
What is BeamNG.Drive Server Hosting?
BeamNG.Drive is a realistic driving simulation game that offers detailed car physics and open-world environments. Players can experiment with various vehicles and crash scenarios. Our BeamNG.Drive Server Hosting service allows you to create and customize your own server, enabling you and your friends to enjoy realistic driving experiences together.
How much RAM for BeamNG.Drive server hosting?
At least 8GB of RAM is recommended to play BeamNG.Drive without experiencing lags, freezes, or crashes. Thanks to the unlimited disk space and 10gbit/s internet speed we offer for free, you do not need anything else.
What is the max player limit in BeamNG.Drive?
GameTeam doesn't have a limit on how many players can join on your server. However, the game infrastructure allows a maximum of 12 players at the moment. (In some games, the number of players can be increased with mods and plugins. Please check the official game documentation for detailed information.)
How to make a BeamNG.Drive server?
Creating a BeamNG.Drive server hosting on GameTeam is a breeze. Just signup with one of the plans, select your server details and let our automated set up wizard handle rest of the technical details for you magically in no time.
How do I change BeamNG.Drive server settings?
To change your BeamNG.Drive server settings, log into your GameTeam dashboard, navigate to your server control panel, and edit the configuration files directly from there. Don't forget to save changes and restart your server for them to take effect.
How to backup my BeamNG.Drive server?
You can backup your BeamNG.Drive server by accessing the backup tool in your server control panel on GameTeam. Choose the 'Backup Now' option and the system will create a backup of your server's current state.
How long before my BeamNG.Drive server is activated?
itemprop="text"Your BeamNG.Drive server will typically be activated within seconds after your payment, ensuring you can start playing with little to no downtime.