Squad 44 Server Hosting
Fight the battles of 1944 with your section while the AI copilot holds the server.
What do you need to host a Squad 44 server?
Squad 44 — the game that was Post Scriptum, and the server still carries that name — needs 6–8 GB of RAM, the free Squad 44 Dedicated Server (Steam app 746200), UDP ports 10027 and 10037 open, and a Server.cfg, Admins.cfg and MapRotation.cfg in PostScriptum/ServerConfig. Post Scriptum server hosting on GameTeam is that server, ready to go: you pay per GB of RAM, from $0.49/GB a week, never per slot (Squad 44 battles run up to 100 players), and the AI copilot edits the files when you tell it how the event should run.
Run your Squad 44 server by just asking.
A Squad 44 event lives or dies on a server set up the night before: password, slots, the right Offensive layers in the right order, the officers able to kick. Tell the copilot how the evening should run and it writes the files, restarts and shows you what it changed.
Layers and Admins, Set
Rotation and admin list written by the copilot before the event.
Battle-Size Slots
Unlimited players — a hundred-player battle costs the same per GB as a squad practice.
Weekly, Like Your Events
Bill by the week and run the server around the campaign.
Squad 44 with friends
A World War II tactical shooter — now Squad 44 — about combined arms and communication: infantry, armor and logistics working as one on large, historically grounded maps. Organized play is where it shines, and a section that talks wins.
Squad 44 server RAM requirements
6-8 GB, driven by large maps and vehicle counts.
| Your server | Starting RAM | From (Budget, weekly) |
|---|---|---|
| Unit training or a 40-player night | 6 GB | $2.94 / week |
| Full 80–100 player battles, Workshop maps | 8 GB | $3.92 / week |
Squad 44 spends memory on map size and vehicles: an armoured layer on a big map costs more than infantry on a small one. If a big event outgrows it, add RAM from the panel in one click; the configs are untouched. Player limit: 80-100 for full-scale battles.
How to set up a Squad 44 server on GameTeam
Pick RAM and a location
6 GB for training nights, 8 GB for full 100-player battles. Choose the location closest to your unit from 25+ across Europe, the Americas and Asia-Pacific.
Build the rotation and admin list
Tell the copilot the layers, password and officers, or edit MapRotation.cfg, Server.cfg and Admins.cfg in the file manager. Do it before the event — Squad 44 reads them when it starts.
Send the section the name
Players find the server by name in Squad 44's server browser and enter the password if you set one.
Good to know before you start
Layer rotation and admin lists are configured in files rather than in game, so the rotation has to be built before opening the server.
Squad 44 server settings explained
The server files still use the old name: they live in PostScriptum/ServerConfig/, and the server starts as PostScriptumServer. Server.cfg holds the server settings, MapRotation.cfg lists each map followed by its layers (Carentan Offensive 01, Driel RAAS UK 01 and so on), Admins.cfg the admins and Rcon.cfg remote access. The settings owners change most:
| Setting | What it does |
|---|---|
ServerName | The name in the server browser. |
MaxPlayers | Player cap. The default file ships with 40; full battles run 80–100. |
ServerPassword | Password to join — the usual setting for closed unit events. |
NumReservedSlots | Slots kept free for players whose admin group has reserve. |
ShouldAdvertise | Whether the server lists itself in the server browser. |
AllowTeamChanges / EnforceTeamBalance | Whether players can swap teams, and whether balance is enforced. |
NumPlayersDiffForTeamChanges | How many players one team may be ahead before swaps to it are blocked (3 by default). |
MapVoting | Turns on end-of-round map votes, configured in MapVoting.cfg. |
TKAutoKickEnabled | Temporary ban for players who reach the team-kill limit. |
RejoinSquadDelayAfterKick | Seconds before a player kicked from a section can rejoin it (180 by default). |
ServerMessageInterval | Seconds between the rotating messages in ServerMessages.cfg. |
Admins.cfg | Group=Officer:kick,ban,changemap defines a group; Admin=<SteamID>:Officer adds a player. Other levels include private, reserve, cameraman and immune. |
Rcon.cfg | Port (21114) and Password. An empty password leaves RCON off. |
Can I add mods to a Squad 44 server?
Yes, from the Steam Workshop. On the server they live in PostScriptum/Plugins/Mods, and every player has to subscribe to the same items before joining.
Squad 44 mods and custom maps are Steam Workshop items — the community campaigns Offworld features in its modding spotlights are published there. On the server they live in PostScriptum/Plugins/Mods; the server doesn't download them by itself, so they are fetched with SteamCMD or uploaded, and every player needs the same items.
Squad 44 server ports
Hosted on GameTeam, you skip port forwarding entirely. The panel lists the address and ports your server actually uses, which may not be these defaults.
Pay per GB of RAM. Never per slot.
You pay for memory, not seats, and billing can be weekly, so you are never locked into a month the group might not play. Change RAM in one click, or switch the same server to another game. The AI copilot is included on every plan.
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · NVMe storage
- ✓ DDoS protection included
- ✓ Switch to another game anytime
- ✓ 25 GB NVMe storage · 160 Gbps DDoS protection
- ✓ AI copilot included on every plan
- ✓ Unlimited player slots — we never charge per slot
- ✓ Ryzen 9 7950X · Unlimited NVMe storage
- ✓ 480 Gbps DDoS protection
- ✓ Switch to another game anytime
- ✓ Dedicated threads
- ✓ Automatic backups
- ✓ Priority support
Hardware & network
Locations
What server owners say
"Honestly didn't expect much from an 'AI manager', but it's how I run my server now. I'll type something like 'why did the server crash last night' and it actually reads the logs and tells me."
Verified review
"I'd been on two other hosts before this. What sold me was the AI manager catching a memory leak in one of my mods and naming the exact one — something I'd been chasing for weeks."
Verified review
"I'm not very technical and setting up servers always stressed me out. Now I just ask the assistant to fix a config, and it either walks me through it or does it for me."
Verified review
Squad 44 server hosting FAQ
Is Post Scriptum the same game as Squad 44?
Yes. Post Scriptum was renamed Squad 44, and the Steam page now reads "formerly known as Post Scriptum". The server side kept the old name: the files sit in a PostScriptum folder and the server runs as PostScriptumServer. A Post Scriptum server and a Squad 44 server are the same thing.
Is Squad 44 still active?
Yes. Offworld shipped the Pacific maps (Iwo Jima in 2.0, then Guadalcanal), Update 2.6 in February 2026 and a free weekend in October 2026. Units still run organized events, which is where a server of your own pays off.
How many players can a Squad 44 server hold?
Full battles run 80–100 players; Offworld's own playtests used 100-player servers. The cap is set in Server.cfg and comes from the game. GameTeam never charges per slot, so a full battle costs the same per GB as a 30-player practice.
How much does Squad 44 server hosting cost?
Billing is per GB of RAM — $0.49/GB a week on Budget or $1.99/GB billed monthly. A 6 GB training server is $2.94 a week and an 8 GB battle server is $3.92 a week, with unlimited slots and the AI copilot included. Weekly billing fits an event calendar.
How do I host a Squad 44 server myself?
Install the dedicated server with SteamCMD (app_update 746200, anonymous login), edit the files in PostScriptum/ServerConfig, open UDP 10027, 10037 and 10038, and start PostScriptumServer with your ports. A spare PC works for a training night, but a full battle needs a machine that stays up and a fast connection.
Can I run a private, password-protected server for my unit?
Yes. Set ServerPassword in Server.cfg (or tell the copilot the password), and only people with it can join. Add ShouldAdvertise=false if the server shouldn't appear in the browser at all.
Can I use Workshop mods and custom maps?
Yes. Mods go in PostScriptum/Plugins/Mods and their layers go in MapRotation.cfg like any stock layer. Every player needs the same Workshop items to join.
Is a Squad server the same as a Squad 44 server?
No. They are different games from the same studio with their own server apps. If your community plays modern-era Squad, see Squad server hosting.
How do I update my Squad 44 server?
Stop and start it from the GameTeam panel and it updates to the latest Squad 44 build, so it matches your players' version after a patch.
Same server, any game.
Your section. Your battle. Your server.
Deploy a Squad 44 server, tell the copilot the layers and officers, and send the unit the name.
Deploy your Squad 44 server





