🎉 Limited-time offer: get 10% off your server with code LIMITED10
GameTeam
AI A copilot built into every server

Red Dead Redemption 2 RedM Server Hosting

RedM server hosting for your Red Dead Redemption 2 community. The AI copilot edits server.cfg, puts your framework and scripts in the right start order, and reads the console when the town won't come up.

server.cfg48 slots by defaultVORP · RSG Coresub-15ms
99.9%uptime
<15mslatency
25+global locations
72hmoney-back
★★★★★ 4.9 / 5 average rating

What do you need for RedM server hosting?

RedM runs on Cfx.re's FXServer with set gamename rdr3 in server.cfg. It needs 4–8 GB of RAM, a free server key from the Cfx.re Portal, and port 30120 open over TCP and UDP. Good RedM server hosting covers the machine, the network and the updates, so you only bring the key and your resources. On GameTeam you pay per GB of RAM, from $0.49/GB a week, never per slot (RedM itself allows 48 players by default), and the AI copilot edits server.cfg, adds resources and reads the console for you.

4–8 GB RAM48 slots by defaultset gamename rdr3weekly billing
The copilot

Run your Red Dead Redemption 2 RedM server by just asking.

A RedM town is a long server.cfg and a resources folder full of scripts that depend on each other. Tell the copilot what you want. It edits the file, keeps the start order straight, and reads the console when a script stops the rest from loading.

01

Broken Resource — Named

One failing script blocks the rest; the copilot reads the load order and points at it.

02

Framework to Full Frontier

Framework, scripts and content installed and declared by the copilot on request.

03

Grow Into the Town

Per-GB pricing and unlimited slots — the frontier pays for RAM, not for residents.

04

Red Dead Redemption 2 RedM with friends

RedM turns Red Dead Redemption 2 into a stage for roleplay: towns with their own law, gangs, ranchers, doctors and drifters, all sharing one frontier. The best servers feel like a living western, and people come back for the stories.

How much RAM do I need?

Red Dead Redemption 2 RedM server RAM requirements

4-8 GB, rising with the size of your resource list and database.

Your serverStarting RAMFrom (Budget, weekly)
Test server or a small posse, a handful of scripts4 GB$1.96 / week
Framework town (VORP or RSG Core) with jobs and an inventory6 GB$2.94 / week
Busy roleplay server with a long resource list8 GB$3.92 / week

On a RedM server the resource list sets the memory bill more than the head count: every job, stable, shop and map script stays loaded. Start with the size your town is today and add RAM in one click from the panel when the list grows. Your files and server.cfg stay as they are. Player limit: 32-64 for most roleplay communities.

Setup

How to set up a Red Dead Redemption 2 RedM server on GameTeam

01

Pick RAM and a location

4 GB starts a fresh server; plan 6–8 GB once a framework and its scripts are in. Choose from 25+ locations in Europe, the Americas and Asia-Pacific, as close to your riders as you can.

→
02

Add your Cfx.re key

Create a free server key on the Cfx.re Portal (portal.cfx.re) and set it as sv_licenseKey in server.cfg, or paste it to the copilot and let it make the edit.

→
03

Build the town, then ride in

Upload your framework and scripts to resources with the file manager, or ask the copilot to add them in the right order. Players open RedM, find your server in the server list and connect.

Good to know before you start

Like FiveM, a RedM server is defined by its resource list, and a fresh server starts empty until a framework and scripts are installed and declared.

The most common problem

One resource failing to start stops the resources after it in server.cfg, which presents as the whole server being unreachable.

server.cfg

Red Dead Redemption 2 RedM server settings explained

FXServer reads server.cfg top to bottom when it starts, so the order of the ensure lines is the order your resources start in. The server name and description are moving to the Cfx.re Portal: sv_hostname and sv_projectName still work but are deprecated. These are the lines RedM owners change most:

SettingWhat it does
set gamename rdr3Tells FXServer to run Red Dead Redemption 2 instead of GTA V. Without it you have a FiveM server.
sv_licenseKeyYour server key from the Cfx.re Portal. The server won't start without one.
sv_maxclientsPlayer slots. 48 works with OneSync on a free key; more needs an Element Club tier on your Cfx.re account.
set onesync onServer-side state awareness, needed for bigger slot counts: anything above 64 requires it.
endpoint_add_tcp / endpoint_add_udpWhere the server listens. The default is 0.0.0.0:30120 for both.
ensure <resource>Starts a resource or a whole [folder] at boot. Database and framework first (for RSG Core: oxmysql, ox_lib, then rsg-core), scripts after.
sv_enforceGameBuildLocks the RDR2 game build every player loads. 1491 is the September 2022 update. Only read at startup.
sv_master1 ""Marks the server private: the connect button in the server list is disabled. It does not remove the server from the list.
sv_endpointprivacy trueHides player IP addresses from the public server reports.
set steam_webApiKeyA Steam Web API key, if your framework or scripts use Steam identifiers.
add_ace / add_principalGives a group permissions and puts players in it. This is how you make yourself admin.
Admin

Red Dead Redemption 2 RedM server commands

The first rows are FXServer console commands: type them in the panel console or ask the copilot to run them. The last rows come from the two big RedM frameworks and are typed in game chat by an admin.

CommandWhat it does
ensure <resource>Starts a script, or restarts it when it is already up. The safe choice after an upload.
stop <resource>Stops a resource. start brings it back.
restart <resource>Restarts one resource without restarting the whole server.
refreshRescans the resources folder so newly uploaded scripts can be started.
statusShows who is online: server ID, identifier, name, endpoint and ping (needs rconlog).
clientkick <id> <reason>Removes a player by their server ID and tells them why (needs rconlog).
say <message>Sends a chat message to everyone from the console (chat resource).
quit "<reason>"Stops FXServer and gives everyone online your reason.
/additems <id> <item> <count>VORP: gives a player an item. /addweapon and /addjob work the same way.
/weatheruiVORP: opens the time and weather menu. /time sets the time directly.
/tp <id | x y z>RSG Core: teleports you to a player, coordinates or a named location.
/closeserver <reason>RSG Core: closes the server to anyone not whitelisted. /openserver opens it again.

Can I add mods to a Red Dead Redemption 2 RedM server?

Yes. RedM works like FiveM: server-side resources in the resources folder, enabled in server.cfg, covering frameworks, scripts and custom content.

Most RedM roleplay servers are built on a framework. VORP Core and RSG Core both need oxmysql and a MySQL-compatible database for characters, items and money, and both expect to start before the scripts that use them. Scripts are written for one game: look for RedM or RDR3 versions, because resources made for GTA V are a different set. Stop the server and back up before a framework update, since one changed table can break several scripts at once.

Red Dead Redemption 2 RedM server ports

30120 · TCP + UDPGame port. Players connect here (default)

You don't forward anything on GameTeam. The panel shows your server's address and port, and the port may not be 30120, so copy it from there.

Simple pricing

Pay per GB of RAM. Never per slot.

You pay for memory, not seats, and billing can be weekly, so you are never locked into a month the group might not play. Change RAM in one click, or switch the same server to another game. The AI copilot is included on every plan.

4 GB · Test server or a small posse, a handful of scripts6 GB · Framework town (VORP or RSG Core) with jobs and an inventory8 GB · Busy roleplay server with a long resource list
deploy --game red-dead-redemption-2
Budget · pay per GB
$0.49/ GB · week
or $1.99/GB billed monthly · cheaper on longer terms
  • ✓ AI copilot included on every plan
  • ✓ Unlimited player slots — we never charge per slot
  • ✓ Ryzen 9 7950X · NVMe storage
  • ✓ DDoS protection included
  • ✓ Switch to another game anytime
  • ✓ 25 GB NVMe storage · 160 Gbps DDoS protection
Deploy your Red Dead Redemption 2 RedM server
First 72 hours money-back.
deploy --game red-dead-redemption-2 --premium
Premium · pay per GB
Most popular
$0.74/ GB · week
or $2.99/GB billed monthly · cheaper on longer terms
  • ✓ AI copilot included on every plan
  • ✓ Unlimited player slots — we never charge per slot
  • ✓ Ryzen 9 7950X · Unlimited NVMe storage
  • ✓ 480 Gbps DDoS protection
  • ✓ Switch to another game anytime
  • ✓ Dedicated threads
  • ✓ Automatic backups
  • ✓ Priority support
Deploy your Red Dead Redemption 2 RedM server
First 72 hours money-back.

Hardware & network

CPURyzen 9 7950X
StorageNVMe RAID
NetworkDDoS protection included
Latencysub-15ms · 25+ locations
Uptime99.9%

Locations

Europe
GermanyFranceNetherlandsEnglandTurkey
Americas
USACanada
Asia-Pacific
SingaporeIndia
Rated 4.9 / 5 by players

What server owners say

★★★★★

"Honestly didn't expect much from an 'AI manager', but it's how I run my server now. I'll type something like 'why did the server crash last night' and it actually reads the logs and tells me."

Kenneth M.
Verified review
★★★★★

"I'd been on two other hosts before this. What sold me was the AI manager catching a memory leak in one of my mods and naming the exact one — something I'd been chasing for weeks."

Clinton S.
Verified review
★★★★★

"I'm not very technical and setting up servers always stressed me out. Now I just ask the assistant to fix a config, and it either walks me through it or does it for me."

Maritta W.
Verified review
Answers, fast

Red Dead Redemption 2 RedM server hosting FAQ

How much does RedM server hosting cost?

The server software and the Cfx.re key are free, so you pay for the RAM. On GameTeam that is $0.49/GB a week on Budget, or $1.99/GB billed monthly. A 4 GB server is $1.96 a week and an 8 GB town is $3.92 a week, with unlimited slots and the AI copilot included. The only other cost comes from Cfx.re, not from us: more than 48 players needs an Element Club subscription (Argentum was $15/month + VAT when we checked).

How many players can join a RedM server?

By default 48, with OneSync. A Cfx.re Element Club tier on the account that owns the key raises it: Argentum allows 64, Aurum 128 and Platinum up to 1024 with OneSync Infinity. You still raise sv_maxclients in server.cfg afterwards. Those limits are RedM's; GameTeam never charges per slot.

Do players need to own Red Dead Redemption 2?

Yes. Every player needs the PC version of Red Dead Redemption 2. A copy from Steam, the Rockstar Games Launcher or the Epic Games Store works, and players install the free RedM client from redm.net. RedM is PC only: console players can't join.

How do I join my RedM server?

Open RedM, search for your server in the server list and connect. You can also connect straight to the address shown in the GameTeam panel, which is handy while the server is private and before it shows up in the list.

Is RedM the same as FiveM?

They share the platform: both are run by Cfx.re on the same FXServer software, with the same server.cfg commands. The difference is set gamename rdr3, which runs Red Dead Redemption 2 instead of GTA V, and the scripts, which are written for one game or the other. GTA V communities have their own FiveM server hosting page.

VORP or RSG Core: which framework should I use?

Both are full roleplay frameworks for RedM, with characters, jobs, money and an inventory, and both store their data in MySQL through oxmysql. Pick by the scripts you want: most scripts are built for one framework. Whichever you choose, start the database resource first and the framework before its scripts. The copilot can check that order for you.

How do I make myself admin on a RedM server?

In server.cfg, give a group permissions with add_ace and add your identifier to it with add_principal. Frameworks add their own layer: VORP also reads vorp_admin/vorp_perms.cfg and the group column in its database, and RSG Core uses levels such as admin and god. Tell the copilot your identifier and it writes the lines.

Can I run a RedM server myself instead?

Yes. Download the server artifacts from Cfx.re, start FXServer with your server.cfg, and forward port 30120 TCP and UDP on your router. The PC has to stay on whenever the town is open. Hosting moves that to a Ryzen 9 7950X machine on NVMe with DDoS protection included, and the copilot handles the config work.

Red Dead Redemption 2 RedM guides

Run it yourself — or let the copilot.

More game servers

Same server, any game.

Open the saloon tonight.

Deploy a RedM server, drop in your Cfx.re key and let the copilot line up the framework and scripts.

Deploy your Red Dead Redemption 2 RedM server